Troubleshooting
This page covers the most common problems when setting up and launching local Melonity scripts.
The script compiles, but does not appear in Melonity
The most common reason is an incorrect build output path.
Check the following:
webpack.config.jswrites the output file to the Melonityscriptsfolder- the generated
.jsfile really appears in that folder after rebuild Settings -> Scripts -> Load local scriptsis enabled- the script appears in the local scripts list
- the script is enabled in that list
If the project still builds into dist, the script will compile successfully, but Melonity will not load it automatically.
If you added a new .js file to the folder and it does not appear in the list yet, press F7 to reload scripts.
The script loads, but callbacks do not work
Usually this means that the script was not registered correctly.
Make sure that:
- you created a
ScriptDescriptionobject - you assigned the callbacks to that object
- you called
RegisterScript(...)
IMPORTANT
Without RegisterScript, some parts of the script may still appear to work, for example menu options. However, callbacks will not work.
The menu option appears, but the script logic does not work
This usually means one of two things:
- the main script callbacks are not registered
- your logic is disabled by a toggle or an early
return
Check:
- whether
RegisterScript(...)is called - whether your toggle is enabled
- whether your
OnUpdateorOnDrawfunction exits too early
npm install fails
This is usually a local Node.js or dependency issue.
Check the following:
- Node.js is installed correctly
- you are using an LTS version
- you are running the command in the project root
package.jsonexists in the current directory
If necessary, remove node_modules and reinstall dependencies.
npm run watch fails
If the watcher does not start, check:
- dependencies are installed
webpack.config.jsdoes not contain invalid edits- the output path is valid
- no other process is locking the target output file
If the error appeared after editing the config, restore the last working version and try again.
Changes are not applied after rebuild
If the project recompiles but nothing changes in Melonity, check:
- the generated file is written to the correct
scriptsfolder - Melonity is loading local scripts
- the watcher rebuilds the same entry file you are editing
- the script was reloaded after the file changed
Sometimes the build succeeds, but the wrong file or wrong directory is being updated.
OnDraw or rendering works poorly
OnDraw is called every frame. This means it runs more often at higher FPS, so heavy logic inside OnDraw can hurt performance.
Try to keep OnDraw limited to rendering code only, and move complex calculations to OnUpdate or cached values.
The menu is broken or other visual errors appear
If the menu looks broken or you see other visual problems, check the console first.
Use:
F10The console is the fastest place to look for runtime errors caused by your script.
Still not working
If the setup still does not work, go through these pages again in order:
Then compare your project with the template repository and check whether your structure, build path, and registration flow match it.