Matchmaking
The Matchmaking namespace provides helpers for match search, lobby management, and lobby data access.
Match Settings
GetGameModes()number
Returns the currently selected game modes bitmask.
SetGameModes(val: number)void
Sets the game modes bitmask.
GetCompetitiveGameModes()number
Returns the competitive game modes bitmask.
SetCompetitiveGameModes(val: number)void
Sets the competitive game modes bitmask.
GetMatchType()Enum.MatchType
Returns the selected match type.
SetMatchType(val: Enum.MatchType)void
Sets the selected match type.
GetMatchLanguages()number
Returns the selected match languages bitmask.
SetMatchLanguages(val: number)void
Sets the selected match languages bitmask.
GetBotDifficultyMask()number
Returns the selected bot difficulty mask.
SetBotDifficultyMask(val: number)void
Sets the selected bot difficulty mask.
GetRankedRoleQueue()boolean
Returns whether ranked role queue is enabled.
SetRankedRoleQueue(val: boolean)void
Enables or disables ranked role queue.
GetBotScriptIndexMask()number
Returns the bot script index mask.
SetBotScriptIndexMask(val: number)void
Sets the bot script index mask.
GetRegionSelectionFlags()Enum.MatchGroup
Returns the selected region flags.
SetRegionSelectionFlags(val: Enum.MatchGroup)void
Sets the selected region flags.
GetLaneSelectionFlags()Enum.LaneSelectionFlags
Returns the selected lane flags.
SetLaneSelectionFlags(val: Enum.LaneSelectionFlags)void
Sets the selected lane flags.
GetCustomGameDifficultyMask()number
Returns the custom game difficulty mask.
SetCustomGameDifficultyMask(val: number)void
Sets the custom game difficulty mask.
GetFindMatchData()CMsgStartFindingMatch
Returns the current match search payload.
Match Search
FindMatch(skipPingMenu?: boolean)void
Starts matchmaking using the current settings.
StopFindingMatch()void
Stops the current matchmaking search.
Reconnect()void
Reconnects to the current matchmaking session.
Lobby
JoinLobby(id: bigint, pass?: string, callback?: (response: object) => void)void
Joins a lobby by its ID.
CreateLobby(data: MatchmakingLobbyData)void
Creates a new lobby from the provided data.
LaunchLobby()void
Launches the current lobby.
GetLobbyList(callback: (response: CMsgLobbyListResponse) => void, server_region?: number, game_mode?: number)void
Requests the lobby list.
GetFriendLobbyList(callback: (response: CMsgFriendPracticeLobbyListResponse) => void, friends: number[])void
Requests the lobby list for the provided friends.
GetMatchmakingStats(callback: (response: CMsgDOTAMatchmakingStatsResponse) => void)void
Requests matchmaking statistics.
Party
InviteToParty(steamID: bigint)void
Invites a Steam account to the current party.
AcceptParty(groupID: bigint)void
Accepts a party invite.
RejectParty(groupID: bigint)void
Rejects a party invite.
Data
GetAccountData()CSODOTAGameAccountClient | null
Returns the current account data.
GetAccountPlusData()CSODOTAGameAccountPlus | null
Returns the current Dota Plus account data.
GetPartyData()CSODOTAParty | null
Returns the current party data.
GetLobbyData()CSODOTALobby | null
Returns the current lobby data.