GetEntitiesList
Retrieves a list of all entities.
CAUTION
Do not modify the returned array. It is a reference to the internal array.
WARNING
Interaction should not occur too frequently (especially in OnDraw), as it may cause FPS drops.
IMPORTANT
This array contains all possible entities on the map.
GetEntitiesList()Entity[]
Returned:
- Entity[] - An array of all entities.