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GameActivity Enum

The GameActivity enum represents animation and activity states used by units in the game.

Enum Values

NameValueDescription
ACT_RESET0Represents the ACT_RESET activity state.
ACT_IDLE1Represents the ACT_IDLE activity state.
ACT_TRANSITION2Represents the ACT_TRANSITION activity state.
ACT_COVER3Represents the ACT_COVER activity state.
ACT_COVER_MED4Represents the ACT_COVER_MED activity state.
ACT_COVER_LOW5Represents the ACT_COVER_LOW activity state.
ACT_WALK6Represents the ACT_WALK activity state.
ACT_WALK_AIM7Represents the ACT_WALK_AIM activity state.
ACT_WALK_CROUCH8Represents the ACT_WALK_CROUCH activity state.
ACT_WALK_CROUCH_AIM9Represents the ACT_WALK_CROUCH_AIM activity state.
ACT_RUN10Represents the ACT_RUN activity state.
ACT_RUN_AIM11Represents the ACT_RUN_AIM activity state.
ACT_RUN_CROUCH12Represents the ACT_RUN_CROUCH activity state.
ACT_RUN_CROUCH_AIM13Represents the ACT_RUN_CROUCH_AIM activity state.
ACT_RUN_PROTECTED14Represents the ACT_RUN_PROTECTED activity state.
ACT_SCRIPT_CUSTOM_MOVE15Represents the ACT_SCRIPT_CUSTOM_MOVE activity state.
ACT_RANGE_ATTACK116Represents the ACT_RANGE_ATTACK1 activity state.
ACT_RANGE_ATTACK217Represents the ACT_RANGE_ATTACK2 activity state.
ACT_RANGE_ATTACK1_LOW18Represents the ACT_RANGE_ATTACK1_LOW activity state.
ACT_RANGE_ATTACK2_LOW19Represents the ACT_RANGE_ATTACK2_LOW activity state.
ACT_DIESIMPLE20Represents the ACT_DIESIMPLE activity state.
ACT_DIEBACKWARD21Represents the ACT_DIEBACKWARD activity state.
ACT_DIEFORWARD22Represents the ACT_DIEFORWARD activity state.
ACT_DIEVIOLENT23Represents the ACT_DIEVIOLENT activity state.
ACT_DIERAGDOLL24Represents the ACT_DIERAGDOLL activity state.
ACT_FLY25Represents the ACT_FLY activity state.
ACT_HOVER26Represents the ACT_HOVER activity state.
ACT_GLIDE27Represents the ACT_GLIDE activity state.
ACT_SWIM28Represents the ACT_SWIM activity state.
ACT_JUMP29Represents the ACT_JUMP activity state.
ACT_HOP30Represents the ACT_HOP activity state.
ACT_LEAP31Represents the ACT_LEAP activity state.
ACT_LAND32Represents the ACT_LAND activity state.
ACT_CLIMB_UP33Represents the ACT_CLIMB_UP activity state.
ACT_CLIMB_DOWN34Represents the ACT_CLIMB_DOWN activity state.
ACT_CLIMB_DISMOUNT35Represents the ACT_CLIMB_DISMOUNT activity state.
ACT_SHIPLADDER_UP36Represents the ACT_SHIPLADDER_UP activity state.
ACT_SHIPLADDER_DOWN37Represents the ACT_SHIPLADDER_DOWN activity state.
ACT_STRAFE_LEFT38Represents the ACT_STRAFE_LEFT activity state.
ACT_STRAFE_RIGHT39Represents the ACT_STRAFE_RIGHT activity state.
ACT_ROLL_LEFT40Represents the ACT_ROLL_LEFT activity state.
ACT_ROLL_RIGHT41Represents the ACT_ROLL_RIGHT activity state.
ACT_TURN_LEFT42Represents the ACT_TURN_LEFT activity state.
ACT_TURN_RIGHT43Represents the ACT_TURN_RIGHT activity state.
ACT_CROUCH44Represents the ACT_CROUCH activity state.
ACT_CROUCHIDLE45Represents the ACT_CROUCHIDLE activity state.
ACT_STAND46Represents the ACT_STAND activity state.
ACT_USE47Represents the ACT_USE activity state.
ACT_ALIEN_BURROW_IDLE48Represents the ACT_ALIEN_BURROW_IDLE activity state.
ACT_ALIEN_BURROW_OUT49Represents the ACT_ALIEN_BURROW_OUT activity state.
ACT_SIGNAL150Represents the ACT_SIGNAL1 activity state.
ACT_SIGNAL251Represents the ACT_SIGNAL2 activity state.
ACT_SIGNAL352Represents the ACT_SIGNAL3 activity state.
ACT_SIGNAL_ADVANCE53Represents the ACT_SIGNAL_ADVANCE activity state.
ACT_SIGNAL_FORWARD54Represents the ACT_SIGNAL_FORWARD activity state.
ACT_SIGNAL_GROUP55Represents the ACT_SIGNAL_GROUP activity state.
ACT_SIGNAL_HALT56Represents the ACT_SIGNAL_HALT activity state.
ACT_SIGNAL_LEFT57Represents the ACT_SIGNAL_LEFT activity state.
ACT_SIGNAL_RIGHT58Represents the ACT_SIGNAL_RIGHT activity state.
ACT_SIGNAL_TAKECOVER59Represents the ACT_SIGNAL_TAKECOVER activity state.
ACT_LOOKBACK_RIGHT60Represents the ACT_LOOKBACK_RIGHT activity state.
ACT_LOOKBACK_LEFT61Represents the ACT_LOOKBACK_LEFT activity state.
ACT_COWER62Represents the ACT_COWER activity state.
ACT_SMALL_FLINCH63Represents the ACT_SMALL_FLINCH activity state.
ACT_BIG_FLINCH64Represents the ACT_BIG_FLINCH activity state.
ACT_MELEE_ATTACK165Represents the ACT_MELEE_ATTACK1 activity state.
ACT_MELEE_ATTACK266Represents the ACT_MELEE_ATTACK2 activity state.
ACT_RELOAD67Represents the ACT_RELOAD activity state.
ACT_RELOAD_START68Represents the ACT_RELOAD_START activity state.
ACT_RELOAD_FINISH69Represents the ACT_RELOAD_FINISH activity state.
ACT_RELOAD_LOW70Represents the ACT_RELOAD_LOW activity state.
ACT_ARM71Represents the ACT_ARM activity state.
ACT_DISARM72Represents the ACT_DISARM activity state.
ACT_DROP_WEAPON73Represents the ACT_DROP_WEAPON activity state.
ACT_DROP_WEAPON_SHOTGUN74Represents the ACT_DROP_WEAPON_SHOTGUN activity state.
ACT_PICKUP_GROUND75Represents the ACT_PICKUP_GROUND activity state.
ACT_PICKUP_RACK76Represents the ACT_PICKUP_RACK activity state.
ACT_IDLE_ANGRY77Represents the ACT_IDLE_ANGRY activity state.
ACT_IDLE_RELAXED78Represents the ACT_IDLE_RELAXED activity state.
ACT_IDLE_STIMULATED79Represents the ACT_IDLE_STIMULATED activity state.
ACT_IDLE_AGITATED80Represents the ACT_IDLE_AGITATED activity state.
ACT_IDLE_STEALTH81Represents the ACT_IDLE_STEALTH activity state.
ACT_IDLE_HURT82Represents the ACT_IDLE_HURT activity state.
ACT_WALK_RELAXED83Represents the ACT_WALK_RELAXED activity state.
ACT_WALK_STIMULATED84Represents the ACT_WALK_STIMULATED activity state.
ACT_WALK_AGITATED85Represents the ACT_WALK_AGITATED activity state.
ACT_WALK_STEALTH86Represents the ACT_WALK_STEALTH activity state.
ACT_RUN_RELAXED87Represents the ACT_RUN_RELAXED activity state.
ACT_RUN_STIMULATED88Represents the ACT_RUN_STIMULATED activity state.
ACT_RUN_AGITATED89Represents the ACT_RUN_AGITATED activity state.
ACT_RUN_STEALTH90Represents the ACT_RUN_STEALTH activity state.
ACT_IDLE_AIM_RELAXED91Represents the ACT_IDLE_AIM_RELAXED activity state.
ACT_IDLE_AIM_STIMULATED92Represents the ACT_IDLE_AIM_STIMULATED activity state.
ACT_IDLE_AIM_AGITATED93Represents the ACT_IDLE_AIM_AGITATED activity state.
ACT_IDLE_AIM_STEALTH94Represents the ACT_IDLE_AIM_STEALTH activity state.
ACT_WALK_AIM_RELAXED95Represents the ACT_WALK_AIM_RELAXED activity state.
ACT_WALK_AIM_STIMULATED96Represents the ACT_WALK_AIM_STIMULATED activity state.
ACT_WALK_AIM_AGITATED97Represents the ACT_WALK_AIM_AGITATED activity state.
ACT_WALK_AIM_STEALTH98Represents the ACT_WALK_AIM_STEALTH activity state.
ACT_RUN_AIM_RELAXED99Represents the ACT_RUN_AIM_RELAXED activity state.
ACT_RUN_AIM_STIMULATED100Represents the ACT_RUN_AIM_STIMULATED activity state.
ACT_RUN_AIM_AGITATED101Represents the ACT_RUN_AIM_AGITATED activity state.
ACT_RUN_AIM_STEALTH102Represents the ACT_RUN_AIM_STEALTH activity state.
ACT_CROUCHIDLE_STIMULATED103Represents the ACT_CROUCHIDLE_STIMULATED activity state.
ACT_CROUCHIDLE_AIM_STIMULATED104Represents the ACT_CROUCHIDLE_AIM_STIMULATED activity state.
ACT_CROUCHIDLE_AGITATED105Represents the ACT_CROUCHIDLE_AGITATED activity state.
ACT_WALK_HURT106Represents the ACT_WALK_HURT activity state.
ACT_RUN_HURT107Represents the ACT_RUN_HURT activity state.
ACT_SPECIAL_ATTACK1108Represents the ACT_SPECIAL_ATTACK1 activity state.
ACT_SPECIAL_ATTACK2109Represents the ACT_SPECIAL_ATTACK2 activity state.
ACT_COMBAT_IDLE110Represents the ACT_COMBAT_IDLE activity state.
ACT_WALK_SCARED111Represents the ACT_WALK_SCARED activity state.
ACT_RUN_SCARED112Represents the ACT_RUN_SCARED activity state.
ACT_VICTORY_DANCE113Represents the ACT_VICTORY_DANCE activity state.
ACT_DIE_HEADSHOT114Represents the ACT_DIE_HEADSHOT activity state.
ACT_DIE_CHESTSHOT115Represents the ACT_DIE_CHESTSHOT activity state.
ACT_DIE_GUTSHOT116Represents the ACT_DIE_GUTSHOT activity state.
ACT_DIE_BACKSHOT117Represents the ACT_DIE_BACKSHOT activity state.
ACT_FLINCH_HEAD118Represents the ACT_FLINCH_HEAD activity state.
ACT_FLINCH_CHEST119Represents the ACT_FLINCH_CHEST activity state.
ACT_FLINCH_STOMACH120Represents the ACT_FLINCH_STOMACH activity state.
ACT_FLINCH_LEFTARM121Represents the ACT_FLINCH_LEFTARM activity state.
ACT_FLINCH_RIGHTARM122Represents the ACT_FLINCH_RIGHTARM activity state.
ACT_FLINCH_LEFTLEG123Represents the ACT_FLINCH_LEFTLEG activity state.
ACT_FLINCH_RIGHTLEG124Represents the ACT_FLINCH_RIGHTLEG activity state.
ACT_FLINCH_PHYSICS125Represents the ACT_FLINCH_PHYSICS activity state.
ACT_FLINCH_HEAD_BACK126Represents the ACT_FLINCH_HEAD_BACK activity state.
ACT_FLINCH_CHEST_BACK127Represents the ACT_FLINCH_CHEST_BACK activity state.
ACT_FLINCH_STOMACH_BACK128Represents the ACT_FLINCH_STOMACH_BACK activity state.
ACT_FLINCH_CROUCH_FRONT129Represents the ACT_FLINCH_CROUCH_FRONT activity state.
ACT_FLINCH_CROUCH_BACK130Represents the ACT_FLINCH_CROUCH_BACK activity state.
ACT_FLINCH_CROUCH_LEFT131Represents the ACT_FLINCH_CROUCH_LEFT activity state.
ACT_FLINCH_CROUCH_RIGHT132Represents the ACT_FLINCH_CROUCH_RIGHT activity state.
ACT_IDLE_ON_FIRE133Represents the ACT_IDLE_ON_FIRE activity state.
ACT_WALK_ON_FIRE134Represents the ACT_WALK_ON_FIRE activity state.
ACT_RUN_ON_FIRE135Represents the ACT_RUN_ON_FIRE activity state.
ACT_180_LEFT137Represents the ACT_180_LEFT activity state.
ACT_180_RIGHT138Represents the ACT_180_RIGHT activity state.
ACT_90_LEFT139Represents the ACT_90_LEFT activity state.
ACT_90_RIGHT140Represents the ACT_90_RIGHT activity state.
ACT_STEP_LEFT141Represents the ACT_STEP_LEFT activity state.
ACT_STEP_RIGHT142Represents the ACT_STEP_RIGHT activity state.
ACT_STEP_BACK143Represents the ACT_STEP_BACK activity state.
ACT_STEP_FORE144Represents the ACT_STEP_FORE activity state.
ACT_GESTURE_RANGE_ATTACK1145Represents the ACT_GESTURE_RANGE_ATTACK1 activity state.
ACT_GESTURE_RANGE_ATTACK2146Represents the ACT_GESTURE_RANGE_ATTACK2 activity state.
ACT_GESTURE_MELEE_ATTACK1147Represents the ACT_GESTURE_MELEE_ATTACK1 activity state.
ACT_GESTURE_MELEE_ATTACK2148Represents the ACT_GESTURE_MELEE_ATTACK2 activity state.
ACT_GESTURE_RANGE_ATTACK1_LOW149Represents the ACT_GESTURE_RANGE_ATTACK1_LOW activity state.
ACT_GESTURE_RANGE_ATTACK2_LOW150Represents the ACT_GESTURE_RANGE_ATTACK2_LOW activity state.
ACT_MELEE_ATTACK_SWING_GESTURE151Represents the ACT_MELEE_ATTACK_SWING_GESTURE activity state.
ACT_GESTURE_SMALL_FLINCH152Represents the ACT_GESTURE_SMALL_FLINCH activity state.
ACT_GESTURE_BIG_FLINCH153Represents the ACT_GESTURE_BIG_FLINCH activity state.
ACT_GESTURE_FLINCH_BLAST154Represents the ACT_GESTURE_FLINCH_BLAST activity state.
ACT_GESTURE_FLINCH_BLAST_SHOTGUN155Represents the ACT_GESTURE_FLINCH_BLAST_SHOTGUN activity state.
ACT_GESTURE_FLINCH_BLAST_DAMAGED156Represents the ACT_GESTURE_FLINCH_BLAST_DAMAGED activity state.
ACT_GESTURE_FLINCH_BLAST_DAMAGED_SHOTGUN157Represents the ACT_GESTURE_FLINCH_BLAST_DAMAGED_SHOTGUN activity state.
ACT_GESTURE_FLINCH_HEAD158Represents the ACT_GESTURE_FLINCH_HEAD activity state.
ACT_GESTURE_FLINCH_CHEST159Represents the ACT_GESTURE_FLINCH_CHEST activity state.
ACT_GESTURE_FLINCH_STOMACH160Represents the ACT_GESTURE_FLINCH_STOMACH activity state.
ACT_GESTURE_FLINCH_LEFTARM161Represents the ACT_GESTURE_FLINCH_LEFTARM activity state.
ACT_GESTURE_FLINCH_RIGHTARM162Represents the ACT_GESTURE_FLINCH_RIGHTARM activity state.
ACT_GESTURE_FLINCH_LEFTLEG163Represents the ACT_GESTURE_FLINCH_LEFTLEG activity state.
ACT_GESTURE_FLINCH_RIGHTLEG164Represents the ACT_GESTURE_FLINCH_RIGHTLEG activity state.
ACT_GESTURE_TURN_LEFT165Represents the ACT_GESTURE_TURN_LEFT activity state.
ACT_GESTURE_TURN_RIGHT166Represents the ACT_GESTURE_TURN_RIGHT activity state.
ACT_GESTURE_TURN_LEFT45167Represents the ACT_GESTURE_TURN_LEFT45 activity state.
ACT_GESTURE_TURN_RIGHT45168Represents the ACT_GESTURE_TURN_RIGHT45 activity state.
ACT_GESTURE_TURN_LEFT90169Represents the ACT_GESTURE_TURN_LEFT90 activity state.
ACT_GESTURE_TURN_RIGHT90170Represents the ACT_GESTURE_TURN_RIGHT90 activity state.
ACT_GESTURE_TURN_LEFT45_FLAT171Represents the ACT_GESTURE_TURN_LEFT45_FLAT activity state.
ACT_GESTURE_TURN_RIGHT45_FLAT172Represents the ACT_GESTURE_TURN_RIGHT45_FLAT activity state.
ACT_GESTURE_TURN_LEFT90_FLAT173Represents the ACT_GESTURE_TURN_LEFT90_FLAT activity state.
ACT_GESTURE_TURN_RIGHT90_FLAT174Represents the ACT_GESTURE_TURN_RIGHT90_FLAT activity state.
ACT_BARNACLE_HIT175Represents the ACT_BARNACLE_HIT activity state.
ACT_BARNACLE_PULL176Represents the ACT_BARNACLE_PULL activity state.
ACT_BARNACLE_CHOMP177Represents the ACT_BARNACLE_CHOMP activity state.
ACT_BARNACLE_CHEW178Represents the ACT_BARNACLE_CHEW activity state.
ACT_DO_NOT_DISTURB179Represents the ACT_DO_NOT_DISTURB activity state.
ACT_SPECIFIC_SEQUENCE180Represents the ACT_SPECIFIC_SEQUENCE activity state.
ACT_VM_DEPLOY181Represents the ACT_VM_DEPLOY activity state.
ACT_VM_RELOAD_EMPTY182Represents the ACT_VM_RELOAD_EMPTY activity state.
ACT_VM_DRAW183Represents the ACT_VM_DRAW activity state.
ACT_VM_HOLSTER184Represents the ACT_VM_HOLSTER activity state.
ACT_VM_IDLE185Represents the ACT_VM_IDLE activity state.
ACT_VM_FIDGET186Represents the ACT_VM_FIDGET activity state.
ACT_VM_PULLBACK187Represents the ACT_VM_PULLBACK activity state.
ACT_VM_PULLBACK_HIGH188Represents the ACT_VM_PULLBACK_HIGH activity state.
ACT_VM_PULLBACK_LOW189Represents the ACT_VM_PULLBACK_LOW activity state.
ACT_VM_THROW190Represents the ACT_VM_THROW activity state.
ACT_VM_DROP191Represents the ACT_VM_DROP activity state.
ACT_VM_PULLPIN192Represents the ACT_VM_PULLPIN activity state.
ACT_VM_PRIMARYATTACK193Represents the ACT_VM_PRIMARYATTACK activity state.
ACT_VM_SECONDARYATTACK194Represents the ACT_VM_SECONDARYATTACK activity state.
ACT_VM_RELOAD195Represents the ACT_VM_RELOAD activity state.
ACT_VM_DRYFIRE196Represents the ACT_VM_DRYFIRE activity state.
ACT_VM_HITLEFT197Represents the ACT_VM_HITLEFT activity state.
ACT_VM_HITLEFT2198Represents the ACT_VM_HITLEFT2 activity state.
ACT_VM_HITRIGHT199Represents the ACT_VM_HITRIGHT activity state.
ACT_VM_HITRIGHT2200Represents the ACT_VM_HITRIGHT2 activity state.
ACT_VM_HITCENTER201Represents the ACT_VM_HITCENTER activity state.
ACT_VM_HITCENTER2202Represents the ACT_VM_HITCENTER2 activity state.
ACT_VM_MISSLEFT203Represents the ACT_VM_MISSLEFT activity state.
ACT_VM_MISSLEFT2204Represents the ACT_VM_MISSLEFT2 activity state.
ACT_VM_MISSRIGHT205Represents the ACT_VM_MISSRIGHT activity state.
ACT_VM_MISSRIGHT2206Represents the ACT_VM_MISSRIGHT2 activity state.
ACT_VM_MISSCENTER207Represents the ACT_VM_MISSCENTER activity state.
ACT_VM_MISSCENTER2208Represents the ACT_VM_MISSCENTER2 activity state.
ACT_VM_HAULBACK209Represents the ACT_VM_HAULBACK activity state.
ACT_VM_SWINGHARD210Represents the ACT_VM_SWINGHARD activity state.
ACT_VM_SWINGMISS211Represents the ACT_VM_SWINGMISS activity state.
ACT_VM_SWINGHIT212Represents the ACT_VM_SWINGHIT activity state.
ACT_VM_IDLE_TO_LOWERED213Represents the ACT_VM_IDLE_TO_LOWERED activity state.
ACT_VM_IDLE_LOWERED214Represents the ACT_VM_IDLE_LOWERED activity state.
ACT_VM_LOWERED_TO_IDLE215Represents the ACT_VM_LOWERED_TO_IDLE activity state.
ACT_VM_RECOIL1216Represents the ACT_VM_RECOIL1 activity state.
ACT_VM_RECOIL2217Represents the ACT_VM_RECOIL2 activity state.
ACT_VM_RECOIL3218Represents the ACT_VM_RECOIL3 activity state.
ACT_VM_PICKUP219Represents the ACT_VM_PICKUP activity state.
ACT_VM_RELEASE220Represents the ACT_VM_RELEASE activity state.
ACT_VM_MAUL_LOOP221Represents the ACT_VM_MAUL_LOOP activity state.
ACT_VM_ATTACH_SILENCER222Represents the ACT_VM_ATTACH_SILENCER activity state.
ACT_VM_DETACH_SILENCER223Represents the ACT_VM_DETACH_SILENCER activity state.
ACT_SLAM_STICKWALL_IDLE224Represents the ACT_SLAM_STICKWALL_IDLE activity state.
ACT_SLAM_STICKWALL_ND_IDLE225Represents the ACT_SLAM_STICKWALL_ND_IDLE activity state.
ACT_SLAM_STICKWALL_ATTACH226Represents the ACT_SLAM_STICKWALL_ATTACH activity state.
ACT_SLAM_STICKWALL_ATTACH2227Represents the ACT_SLAM_STICKWALL_ATTACH2 activity state.
ACT_SLAM_STICKWALL_ND_ATTACH228Represents the ACT_SLAM_STICKWALL_ND_ATTACH activity state.
ACT_SLAM_STICKWALL_ND_ATTACH2229Represents the ACT_SLAM_STICKWALL_ND_ATTACH2 activity state.
ACT_SLAM_STICKWALL_DETONATE230Represents the ACT_SLAM_STICKWALL_DETONATE activity state.
ACT_SLAM_STICKWALL_DETONATOR_HOLSTER231Represents the ACT_SLAM_STICKWALL_DETONATOR_HOLSTER activity state.
ACT_SLAM_STICKWALL_DRAW232Represents the ACT_SLAM_STICKWALL_DRAW activity state.
ACT_SLAM_STICKWALL_ND_DRAW233Represents the ACT_SLAM_STICKWALL_ND_DRAW activity state.
ACT_SLAM_STICKWALL_TO_THROW234Represents the ACT_SLAM_STICKWALL_TO_THROW activity state.
ACT_SLAM_STICKWALL_TO_THROW_ND235Represents the ACT_SLAM_STICKWALL_TO_THROW_ND activity state.
ACT_SLAM_STICKWALL_TO_TRIPMINE_ND236Represents the ACT_SLAM_STICKWALL_TO_TRIPMINE_ND activity state.
ACT_SLAM_THROW_IDLE237Represents the ACT_SLAM_THROW_IDLE activity state.
ACT_SLAM_THROW_ND_IDLE238Represents the ACT_SLAM_THROW_ND_IDLE activity state.
ACT_SLAM_THROW_THROW239Represents the ACT_SLAM_THROW_THROW activity state.
ACT_SLAM_THROW_THROW2240Represents the ACT_SLAM_THROW_THROW2 activity state.
ACT_SLAM_THROW_THROW_ND241Represents the ACT_SLAM_THROW_THROW_ND activity state.
ACT_SLAM_THROW_THROW_ND2242Represents the ACT_SLAM_THROW_THROW_ND2 activity state.
ACT_SLAM_THROW_DRAW243Represents the ACT_SLAM_THROW_DRAW activity state.
ACT_SLAM_THROW_ND_DRAW244Represents the ACT_SLAM_THROW_ND_DRAW activity state.
ACT_SLAM_THROW_TO_STICKWALL245Represents the ACT_SLAM_THROW_TO_STICKWALL activity state.
ACT_SLAM_THROW_TO_STICKWALL_ND246Represents the ACT_SLAM_THROW_TO_STICKWALL_ND activity state.
ACT_SLAM_THROW_DETONATE247Represents the ACT_SLAM_THROW_DETONATE activity state.
ACT_SLAM_THROW_DETONATOR_HOLSTER248Represents the ACT_SLAM_THROW_DETONATOR_HOLSTER activity state.
ACT_SLAM_THROW_TO_TRIPMINE_ND249Represents the ACT_SLAM_THROW_TO_TRIPMINE_ND activity state.
ACT_SLAM_TRIPMINE_IDLE250Represents the ACT_SLAM_TRIPMINE_IDLE activity state.
ACT_SLAM_TRIPMINE_DRAW251Represents the ACT_SLAM_TRIPMINE_DRAW activity state.
ACT_SLAM_TRIPMINE_ATTACH252Represents the ACT_SLAM_TRIPMINE_ATTACH activity state.
ACT_SLAM_TRIPMINE_ATTACH2253Represents the ACT_SLAM_TRIPMINE_ATTACH2 activity state.
ACT_SLAM_TRIPMINE_TO_STICKWALL_ND254Represents the ACT_SLAM_TRIPMINE_TO_STICKWALL_ND activity state.
ACT_SLAM_TRIPMINE_TO_THROW_ND255Represents the ACT_SLAM_TRIPMINE_TO_THROW_ND activity state.
ACT_SLAM_DETONATOR_IDLE256Represents the ACT_SLAM_DETONATOR_IDLE activity state.
ACT_SLAM_DETONATOR_DRAW257Represents the ACT_SLAM_DETONATOR_DRAW activity state.
ACT_SLAM_DETONATOR_DETONATE258Represents the ACT_SLAM_DETONATOR_DETONATE activity state.
ACT_SLAM_DETONATOR_HOLSTER259Represents the ACT_SLAM_DETONATOR_HOLSTER activity state.
ACT_SLAM_DETONATOR_STICKWALL_DRAW260Represents the ACT_SLAM_DETONATOR_STICKWALL_DRAW activity state.
ACT_SLAM_DETONATOR_THROW_DRAW261Represents the ACT_SLAM_DETONATOR_THROW_DRAW activity state.
ACT_SHOTGUN_RELOAD_START262Represents the ACT_SHOTGUN_RELOAD_START activity state.
ACT_SHOTGUN_RELOAD_FINISH263Represents the ACT_SHOTGUN_RELOAD_FINISH activity state.
ACT_SHOTGUN_PUMP264Represents the ACT_SHOTGUN_PUMP activity state.
ACT_SMG2_IDLE2265Represents the ACT_SMG2_IDLE2 activity state.
ACT_SMG2_FIRE2266Represents the ACT_SMG2_FIRE2 activity state.
ACT_SMG2_DRAW2267Represents the ACT_SMG2_DRAW2 activity state.
ACT_SMG2_RELOAD2268Represents the ACT_SMG2_RELOAD2 activity state.
ACT_SMG2_DRYFIRE2269Represents the ACT_SMG2_DRYFIRE2 activity state.
ACT_SMG2_TOAUTO270Represents the ACT_SMG2_TOAUTO activity state.
ACT_SMG2_TOBURST271Represents the ACT_SMG2_TOBURST activity state.
ACT_PHYSCANNON_UPGRADE272Represents the ACT_PHYSCANNON_UPGRADE activity state.
ACT_RANGE_ATTACK_AR1273Represents the ACT_RANGE_ATTACK_AR1 activity state.
ACT_RANGE_ATTACK_AR2274Represents the ACT_RANGE_ATTACK_AR2 activity state.
ACT_RANGE_ATTACK_AR2_LOW275Represents the ACT_RANGE_ATTACK_AR2_LOW activity state.
ACT_RANGE_ATTACK_AR2_GRENADE276Represents the ACT_RANGE_ATTACK_AR2_GRENADE activity state.
ACT_RANGE_ATTACK_HMG1277Represents the ACT_RANGE_ATTACK_HMG1 activity state.
ACT_RANGE_ATTACK_ML278Represents the ACT_RANGE_ATTACK_ML activity state.
ACT_RANGE_ATTACK_SMG1279Represents the ACT_RANGE_ATTACK_SMG1 activity state.
ACT_RANGE_ATTACK_SMG1_LOW280Represents the ACT_RANGE_ATTACK_SMG1_LOW activity state.
ACT_RANGE_ATTACK_SMG2281Represents the ACT_RANGE_ATTACK_SMG2 activity state.
ACT_RANGE_ATTACK_SHOTGUN282Represents the ACT_RANGE_ATTACK_SHOTGUN activity state.
ACT_RANGE_ATTACK_SHOTGUN_LOW283Represents the ACT_RANGE_ATTACK_SHOTGUN_LOW activity state.
ACT_RANGE_ATTACK_PISTOL284Represents the ACT_RANGE_ATTACK_PISTOL activity state.
ACT_RANGE_ATTACK_PISTOL_LOW285Represents the ACT_RANGE_ATTACK_PISTOL_LOW activity state.
ACT_RANGE_ATTACK_SLAM286Represents the ACT_RANGE_ATTACK_SLAM activity state.
ACT_RANGE_ATTACK_TRIPWIRE287Represents the ACT_RANGE_ATTACK_TRIPWIRE activity state.
ACT_RANGE_ATTACK_THROW288Represents the ACT_RANGE_ATTACK_THROW activity state.
ACT_RANGE_ATTACK_SNIPER_RIFLE289Represents the ACT_RANGE_ATTACK_SNIPER_RIFLE activity state.
ACT_RANGE_ATTACK_RPG290Represents the ACT_RANGE_ATTACK_RPG activity state.
ACT_MELEE_ATTACK_SWING291Represents the ACT_MELEE_ATTACK_SWING activity state.
ACT_RANGE_AIM_LOW292Represents the ACT_RANGE_AIM_LOW activity state.
ACT_RANGE_AIM_SMG1_LOW293Represents the ACT_RANGE_AIM_SMG1_LOW activity state.
ACT_RANGE_AIM_PISTOL_LOW294Represents the ACT_RANGE_AIM_PISTOL_LOW activity state.
ACT_RANGE_AIM_AR2_LOW295Represents the ACT_RANGE_AIM_AR2_LOW activity state.
ACT_COVER_PISTOL_LOW296Represents the ACT_COVER_PISTOL_LOW activity state.
ACT_COVER_SMG1_LOW297Represents the ACT_COVER_SMG1_LOW activity state.
ACT_GESTURE_RANGE_ATTACK_AR1298Represents the ACT_GESTURE_RANGE_ATTACK_AR1 activity state.
ACT_GESTURE_RANGE_ATTACK_AR2299Represents the ACT_GESTURE_RANGE_ATTACK_AR2 activity state.
ACT_GESTURE_RANGE_ATTACK_AR2_GRENADE300Represents the ACT_GESTURE_RANGE_ATTACK_AR2_GRENADE activity state.
ACT_GESTURE_RANGE_ATTACK_HMG1301Represents the ACT_GESTURE_RANGE_ATTACK_HMG1 activity state.
ACT_GESTURE_RANGE_ATTACK_ML302Represents the ACT_GESTURE_RANGE_ATTACK_ML activity state.
ACT_GESTURE_RANGE_ATTACK_SMG1303Represents the ACT_GESTURE_RANGE_ATTACK_SMG1 activity state.
ACT_GESTURE_RANGE_ATTACK_SMG1_LOW304Represents the ACT_GESTURE_RANGE_ATTACK_SMG1_LOW activity state.
ACT_GESTURE_RANGE_ATTACK_SMG2305Represents the ACT_GESTURE_RANGE_ATTACK_SMG2 activity state.
ACT_GESTURE_RANGE_ATTACK_SHOTGUN306Represents the ACT_GESTURE_RANGE_ATTACK_SHOTGUN activity state.
ACT_GESTURE_RANGE_ATTACK_PISTOL307Represents the ACT_GESTURE_RANGE_ATTACK_PISTOL activity state.
ACT_GESTURE_RANGE_ATTACK_PISTOL_LOW308Represents the ACT_GESTURE_RANGE_ATTACK_PISTOL_LOW activity state.
ACT_GESTURE_RANGE_ATTACK_SLAM309Represents the ACT_GESTURE_RANGE_ATTACK_SLAM activity state.
ACT_GESTURE_RANGE_ATTACK_TRIPWIRE310Represents the ACT_GESTURE_RANGE_ATTACK_TRIPWIRE activity state.
ACT_GESTURE_RANGE_ATTACK_THROW311Represents the ACT_GESTURE_RANGE_ATTACK_THROW activity state.
ACT_GESTURE_RANGE_ATTACK_SNIPER_RIFLE312Represents the ACT_GESTURE_RANGE_ATTACK_SNIPER_RIFLE activity state.
ACT_GESTURE_MELEE_ATTACK_SWING313Represents the ACT_GESTURE_MELEE_ATTACK_SWING activity state.
ACT_IDLE_RIFLE314Represents the ACT_IDLE_RIFLE activity state.
ACT_IDLE_SMG1315Represents the ACT_IDLE_SMG1 activity state.
ACT_IDLE_ANGRY_SMG1316Represents the ACT_IDLE_ANGRY_SMG1 activity state.
ACT_IDLE_PISTOL317Represents the ACT_IDLE_PISTOL activity state.
ACT_IDLE_ANGRY_PISTOL318Represents the ACT_IDLE_ANGRY_PISTOL activity state.
ACT_IDLE_ANGRY_SHOTGUN319Represents the ACT_IDLE_ANGRY_SHOTGUN activity state.
ACT_IDLE_STEALTH_PISTOL320Represents the ACT_IDLE_STEALTH_PISTOL activity state.
ACT_IDLE_PACKAGE321Represents the ACT_IDLE_PACKAGE activity state.
ACT_WALK_PACKAGE322Represents the ACT_WALK_PACKAGE activity state.
ACT_IDLE_SUITCASE323Represents the ACT_IDLE_SUITCASE activity state.
ACT_WALK_SUITCASE324Represents the ACT_WALK_SUITCASE activity state.
ACT_IDLE_SMG1_RELAXED325Represents the ACT_IDLE_SMG1_RELAXED activity state.
ACT_IDLE_SMG1_STIMULATED326Represents the ACT_IDLE_SMG1_STIMULATED activity state.
ACT_WALK_RIFLE_RELAXED327Represents the ACT_WALK_RIFLE_RELAXED activity state.
ACT_RUN_RIFLE_RELAXED328Represents the ACT_RUN_RIFLE_RELAXED activity state.
ACT_WALK_RIFLE_STIMULATED329Represents the ACT_WALK_RIFLE_STIMULATED activity state.
ACT_RUN_RIFLE_STIMULATED330Represents the ACT_RUN_RIFLE_STIMULATED activity state.
ACT_IDLE_AIM_RIFLE_STIMULATED331Represents the ACT_IDLE_AIM_RIFLE_STIMULATED activity state.
ACT_WALK_AIM_RIFLE_STIMULATED332Represents the ACT_WALK_AIM_RIFLE_STIMULATED activity state.
ACT_RUN_AIM_RIFLE_STIMULATED333Represents the ACT_RUN_AIM_RIFLE_STIMULATED activity state.
ACT_IDLE_SHOTGUN_RELAXED334Represents the ACT_IDLE_SHOTGUN_RELAXED activity state.
ACT_IDLE_SHOTGUN_STIMULATED335Represents the ACT_IDLE_SHOTGUN_STIMULATED activity state.
ACT_IDLE_SHOTGUN_AGITATED336Represents the ACT_IDLE_SHOTGUN_AGITATED activity state.
ACT_WALK_ANGRY337Represents the ACT_WALK_ANGRY activity state.
ACT_POLICE_HARASS1338Represents the ACT_POLICE_HARASS1 activity state.
ACT_POLICE_HARASS2339Represents the ACT_POLICE_HARASS2 activity state.
ACT_IDLE_MANNEDGUN340Represents the ACT_IDLE_MANNEDGUN activity state.
ACT_IDLE_MELEE341Represents the ACT_IDLE_MELEE activity state.
ACT_IDLE_ANGRY_MELEE342Represents the ACT_IDLE_ANGRY_MELEE activity state.
ACT_IDLE_RPG_RELAXED343Represents the ACT_IDLE_RPG_RELAXED activity state.
ACT_IDLE_RPG344Represents the ACT_IDLE_RPG activity state.
ACT_IDLE_ANGRY_RPG345Represents the ACT_IDLE_ANGRY_RPG activity state.
ACT_COVER_LOW_RPG346Represents the ACT_COVER_LOW_RPG activity state.
ACT_WALK_RPG347Represents the ACT_WALK_RPG activity state.
ACT_RUN_RPG348Represents the ACT_RUN_RPG activity state.
ACT_WALK_CROUCH_RPG349Represents the ACT_WALK_CROUCH_RPG activity state.
ACT_RUN_CROUCH_RPG350Represents the ACT_RUN_CROUCH_RPG activity state.
ACT_WALK_RPG_RELAXED351Represents the ACT_WALK_RPG_RELAXED activity state.
ACT_RUN_RPG_RELAXED352Represents the ACT_RUN_RPG_RELAXED activity state.
ACT_WALK_RIFLE353Represents the ACT_WALK_RIFLE activity state.
ACT_WALK_AIM_RIFLE354Represents the ACT_WALK_AIM_RIFLE activity state.
ACT_WALK_CROUCH_RIFLE355Represents the ACT_WALK_CROUCH_RIFLE activity state.
ACT_WALK_CROUCH_AIM_RIFLE356Represents the ACT_WALK_CROUCH_AIM_RIFLE activity state.
ACT_RUN_RIFLE357Represents the ACT_RUN_RIFLE activity state.
ACT_RUN_AIM_RIFLE358Represents the ACT_RUN_AIM_RIFLE activity state.
ACT_RUN_CROUCH_RIFLE359Represents the ACT_RUN_CROUCH_RIFLE activity state.
ACT_RUN_CROUCH_AIM_RIFLE360Represents the ACT_RUN_CROUCH_AIM_RIFLE activity state.
ACT_RUN_STEALTH_PISTOL361Represents the ACT_RUN_STEALTH_PISTOL activity state.
ACT_WALK_AIM_SHOTGUN362Represents the ACT_WALK_AIM_SHOTGUN activity state.
ACT_RUN_AIM_SHOTGUN363Represents the ACT_RUN_AIM_SHOTGUN activity state.
ACT_WALK_PISTOL364Represents the ACT_WALK_PISTOL activity state.
ACT_RUN_PISTOL365Represents the ACT_RUN_PISTOL activity state.
ACT_WALK_AIM_PISTOL366Represents the ACT_WALK_AIM_PISTOL activity state.
ACT_RUN_AIM_PISTOL367Represents the ACT_RUN_AIM_PISTOL activity state.
ACT_WALK_STEALTH_PISTOL368Represents the ACT_WALK_STEALTH_PISTOL activity state.
ACT_WALK_AIM_STEALTH_PISTOL369Represents the ACT_WALK_AIM_STEALTH_PISTOL activity state.
ACT_RUN_AIM_STEALTH_PISTOL370Represents the ACT_RUN_AIM_STEALTH_PISTOL activity state.
ACT_RELOAD_PISTOL371Represents the ACT_RELOAD_PISTOL activity state.
ACT_RELOAD_PISTOL_LOW372Represents the ACT_RELOAD_PISTOL_LOW activity state.
ACT_RELOAD_SMG1373Represents the ACT_RELOAD_SMG1 activity state.
ACT_RELOAD_SMG1_LOW374Represents the ACT_RELOAD_SMG1_LOW activity state.
ACT_RELOAD_SHOTGUN375Represents the ACT_RELOAD_SHOTGUN activity state.
ACT_RELOAD_SHOTGUN_LOW376Represents the ACT_RELOAD_SHOTGUN_LOW activity state.
ACT_GESTURE_RELOAD377Represents the ACT_GESTURE_RELOAD activity state.
ACT_GESTURE_RELOAD_PISTOL378Represents the ACT_GESTURE_RELOAD_PISTOL activity state.
ACT_GESTURE_RELOAD_SMG1379Represents the ACT_GESTURE_RELOAD_SMG1 activity state.
ACT_GESTURE_RELOAD_SHOTGUN380Represents the ACT_GESTURE_RELOAD_SHOTGUN activity state.
ACT_BUSY_LEAN_LEFT381Represents the ACT_BUSY_LEAN_LEFT activity state.
ACT_BUSY_LEAN_LEFT_ENTRY382Represents the ACT_BUSY_LEAN_LEFT_ENTRY activity state.
ACT_BUSY_LEAN_LEFT_EXIT383Represents the ACT_BUSY_LEAN_LEFT_EXIT activity state.
ACT_BUSY_LEAN_BACK384Represents the ACT_BUSY_LEAN_BACK activity state.
ACT_BUSY_LEAN_BACK_ENTRY385Represents the ACT_BUSY_LEAN_BACK_ENTRY activity state.
ACT_BUSY_LEAN_BACK_EXIT386Represents the ACT_BUSY_LEAN_BACK_EXIT activity state.
ACT_BUSY_SIT_GROUND387Represents the ACT_BUSY_SIT_GROUND activity state.
ACT_BUSY_SIT_GROUND_ENTRY388Represents the ACT_BUSY_SIT_GROUND_ENTRY activity state.
ACT_BUSY_SIT_GROUND_EXIT389Represents the ACT_BUSY_SIT_GROUND_EXIT activity state.
ACT_BUSY_SIT_CHAIR390Represents the ACT_BUSY_SIT_CHAIR activity state.
ACT_BUSY_SIT_CHAIR_ENTRY391Represents the ACT_BUSY_SIT_CHAIR_ENTRY activity state.
ACT_BUSY_SIT_CHAIR_EXIT392Represents the ACT_BUSY_SIT_CHAIR_EXIT activity state.
ACT_BUSY_STAND393Represents the ACT_BUSY_STAND activity state.
ACT_BUSY_QUEUE394Represents the ACT_BUSY_QUEUE activity state.
ACT_DUCK_DODGE395Represents the ACT_DUCK_DODGE activity state.
ACT_DIE_BARNACLE_SWALLOW396Represents the ACT_DIE_BARNACLE_SWALLOW activity state.
ACT_GESTURE_BARNACLE_STRANGLE397Represents the ACT_GESTURE_BARNACLE_STRANGLE activity state.
ACT_PHYSCANNON_DETACH398Represents the ACT_PHYSCANNON_DETACH activity state.
ACT_PHYSCANNON_ANIMATE399Represents the ACT_PHYSCANNON_ANIMATE activity state.
ACT_PHYSCANNON_ANIMATE_PRE400Represents the ACT_PHYSCANNON_ANIMATE_PRE activity state.
ACT_PHYSCANNON_ANIMATE_POST401Represents the ACT_PHYSCANNON_ANIMATE_POST activity state.
ACT_DIE_FRONTSIDE402Represents the ACT_DIE_FRONTSIDE activity state.
ACT_DIE_RIGHTSIDE403Represents the ACT_DIE_RIGHTSIDE activity state.
ACT_DIE_BACKSIDE404Represents the ACT_DIE_BACKSIDE activity state.
ACT_DIE_LEFTSIDE405Represents the ACT_DIE_LEFTSIDE activity state.
ACT_DIE_CROUCH_FRONTSIDE406Represents the ACT_DIE_CROUCH_FRONTSIDE activity state.
ACT_DIE_CROUCH_RIGHTSIDE407Represents the ACT_DIE_CROUCH_RIGHTSIDE activity state.
ACT_DIE_CROUCH_BACKSIDE408Represents the ACT_DIE_CROUCH_BACKSIDE activity state.
ACT_DIE_CROUCH_LEFTSIDE409Represents the ACT_DIE_CROUCH_LEFTSIDE activity state.
ACT_DIE_INCAP410Represents the ACT_DIE_INCAP activity state.
ACT_DIE_STANDING411Represents the ACT_DIE_STANDING activity state.
ACT_OPEN_DOOR412Represents the ACT_OPEN_DOOR activity state.
ACT_DI_ALYX_ZOMBIE_MELEE413Represents the ACT_DI_ALYX_ZOMBIE_MELEE activity state.
ACT_DI_ALYX_ZOMBIE_TORSO_MELEE414Represents the ACT_DI_ALYX_ZOMBIE_TORSO_MELEE activity state.
ACT_DI_ALYX_HEADCRAB_MELEE415Represents the ACT_DI_ALYX_HEADCRAB_MELEE activity state.
ACT_DI_ALYX_ANTLION416Represents the ACT_DI_ALYX_ANTLION activity state.
ACT_DI_ALYX_ZOMBIE_SHOTGUN64417Represents the ACT_DI_ALYX_ZOMBIE_SHOTGUN64 activity state.
ACT_DI_ALYX_ZOMBIE_SHOTGUN26418Represents the ACT_DI_ALYX_ZOMBIE_SHOTGUN26 activity state.
ACT_READINESS_RELAXED_TO_STIMULATED419Represents the ACT_READINESS_RELAXED_TO_STIMULATED activity state.
ACT_READINESS_RELAXED_TO_STIMULATED_WALK420Represents the ACT_READINESS_RELAXED_TO_STIMULATED_WALK activity state.
ACT_READINESS_AGITATED_TO_STIMULATED421Represents the ACT_READINESS_AGITATED_TO_STIMULATED activity state.
ACT_READINESS_STIMULATED_TO_RELAXED422Represents the ACT_READINESS_STIMULATED_TO_RELAXED activity state.
ACT_READINESS_PISTOL_RELAXED_TO_STIMULATED423Represents the ACT_READINESS_PISTOL_RELAXED_TO_STIMULATED activity state.
ACT_READINESS_PISTOL_RELAXED_TO_STIMULATED_WALK424Represents the ACT_READINESS_PISTOL_RELAXED_TO_STIMULATED_WALK activity state.
ACT_READINESS_PISTOL_AGITATED_TO_STIMULATED425Represents the ACT_READINESS_PISTOL_AGITATED_TO_STIMULATED activity state.
ACT_READINESS_PISTOL_STIMULATED_TO_RELAXED426Represents the ACT_READINESS_PISTOL_STIMULATED_TO_RELAXED activity state.
ACT_IDLE_CARRY427Represents the ACT_IDLE_CARRY activity state.
ACT_WALK_CARRY428Represents the ACT_WALK_CARRY activity state.
ACT_STARTDYING429Represents the ACT_STARTDYING activity state.
ACT_DYINGLOOP430Represents the ACT_DYINGLOOP activity state.
ACT_DYINGTODEAD431Represents the ACT_DYINGTODEAD activity state.
ACT_RIDE_MANNED_GUN432Represents the ACT_RIDE_MANNED_GUN activity state.
ACT_VM_SPRINT_ENTER433Represents the ACT_VM_SPRINT_ENTER activity state.
ACT_VM_SPRINT_IDLE434Represents the ACT_VM_SPRINT_IDLE activity state.
ACT_VM_SPRINT_LEAVE435Represents the ACT_VM_SPRINT_LEAVE activity state.
ACT_FIRE_START436Represents the ACT_FIRE_START activity state.
ACT_FIRE_LOOP437Represents the ACT_FIRE_LOOP activity state.
ACT_FIRE_END438Represents the ACT_FIRE_END activity state.
ACT_CROUCHING_GRENADEIDLE439Represents the ACT_CROUCHING_GRENADEIDLE activity state.
ACT_CROUCHING_GRENADEREADY440Represents the ACT_CROUCHING_GRENADEREADY activity state.
ACT_CROUCHING_PRIMARYATTACK441Represents the ACT_CROUCHING_PRIMARYATTACK activity state.
ACT_OVERLAY_GRENADEIDLE442Represents the ACT_OVERLAY_GRENADEIDLE activity state.
ACT_OVERLAY_GRENADEREADY443Represents the ACT_OVERLAY_GRENADEREADY activity state.
ACT_OVERLAY_PRIMARYATTACK444Represents the ACT_OVERLAY_PRIMARYATTACK activity state.
ACT_OVERLAY_SHIELD_UP445Represents the ACT_OVERLAY_SHIELD_UP activity state.
ACT_OVERLAY_SHIELD_DOWN446Represents the ACT_OVERLAY_SHIELD_DOWN activity state.
ACT_OVERLAY_SHIELD_UP_IDLE447Represents the ACT_OVERLAY_SHIELD_UP_IDLE activity state.
ACT_OVERLAY_SHIELD_ATTACK448Represents the ACT_OVERLAY_SHIELD_ATTACK activity state.
ACT_OVERLAY_SHIELD_KNOCKBACK449Represents the ACT_OVERLAY_SHIELD_KNOCKBACK activity state.
ACT_SHIELD_UP450Represents the ACT_SHIELD_UP activity state.
ACT_SHIELD_DOWN451Represents the ACT_SHIELD_DOWN activity state.
ACT_SHIELD_UP_IDLE452Represents the ACT_SHIELD_UP_IDLE activity state.
ACT_SHIELD_ATTACK453Represents the ACT_SHIELD_ATTACK activity state.
ACT_SHIELD_KNOCKBACK454Represents the ACT_SHIELD_KNOCKBACK activity state.
ACT_CROUCHING_SHIELD_UP455Represents the ACT_CROUCHING_SHIELD_UP activity state.
ACT_CROUCHING_SHIELD_DOWN456Represents the ACT_CROUCHING_SHIELD_DOWN activity state.
ACT_CROUCHING_SHIELD_UP_IDLE457Represents the ACT_CROUCHING_SHIELD_UP_IDLE activity state.
ACT_CROUCHING_SHIELD_ATTACK458Represents the ACT_CROUCHING_SHIELD_ATTACK activity state.
ACT_CROUCHING_SHIELD_KNOCKBACK459Represents the ACT_CROUCHING_SHIELD_KNOCKBACK activity state.
ACT_TURNRIGHT45460Represents the ACT_TURNRIGHT45 activity state.
ACT_TURNLEFT45461Represents the ACT_TURNLEFT45 activity state.
ACT_TURN462Represents the ACT_TURN activity state.
ACT_OBJ_ASSEMBLING463Represents the ACT_OBJ_ASSEMBLING activity state.
ACT_OBJ_DISMANTLING464Represents the ACT_OBJ_DISMANTLING activity state.
ACT_OBJ_STARTUP465Represents the ACT_OBJ_STARTUP activity state.
ACT_OBJ_RUNNING466Represents the ACT_OBJ_RUNNING activity state.
ACT_OBJ_IDLE467Represents the ACT_OBJ_IDLE activity state.
ACT_OBJ_PLACING468Represents the ACT_OBJ_PLACING activity state.
ACT_OBJ_DETERIORATING469Represents the ACT_OBJ_DETERIORATING activity state.
ACT_OBJ_UPGRADING470Represents the ACT_OBJ_UPGRADING activity state.
ACT_DEPLOY471Represents the ACT_DEPLOY activity state.
ACT_DEPLOY_IDLE472Represents the ACT_DEPLOY_IDLE activity state.
ACT_UNDEPLOY473Represents the ACT_UNDEPLOY activity state.
ACT_CROSSBOW_DRAW_UNLOADED474Represents the ACT_CROSSBOW_DRAW_UNLOADED activity state.
ACT_GAUSS_SPINUP475Represents the ACT_GAUSS_SPINUP activity state.
ACT_GAUSS_SPINCYCLE476Represents the ACT_GAUSS_SPINCYCLE activity state.
ACT_VM_PRIMARYATTACK_SILENCED477Represents the ACT_VM_PRIMARYATTACK_SILENCED activity state.
ACT_VM_RELOAD_SILENCED478Represents the ACT_VM_RELOAD_SILENCED activity state.
ACT_VM_DRYFIRE_SILENCED479Represents the ACT_VM_DRYFIRE_SILENCED activity state.
ACT_VM_IDLE_SILENCED480Represents the ACT_VM_IDLE_SILENCED activity state.
ACT_VM_DRAW_SILENCED481Represents the ACT_VM_DRAW_SILENCED activity state.
ACT_VM_IDLE_EMPTY_LEFT482Represents the ACT_VM_IDLE_EMPTY_LEFT activity state.
ACT_VM_DRYFIRE_LEFT483Represents the ACT_VM_DRYFIRE_LEFT activity state.
ACT_VM_IS_DRAW484Represents the ACT_VM_IS_DRAW activity state.
ACT_VM_IS_HOLSTER485Represents the ACT_VM_IS_HOLSTER activity state.
ACT_VM_IS_IDLE486Represents the ACT_VM_IS_IDLE activity state.
ACT_VM_IS_PRIMARYATTACK487Represents the ACT_VM_IS_PRIMARYATTACK activity state.
ACT_PLAYER_IDLE_FIRE488Represents the ACT_PLAYER_IDLE_FIRE activity state.
ACT_PLAYER_CROUCH_FIRE489Represents the ACT_PLAYER_CROUCH_FIRE activity state.
ACT_PLAYER_CROUCH_WALK_FIRE490Represents the ACT_PLAYER_CROUCH_WALK_FIRE activity state.
ACT_PLAYER_WALK_FIRE491Represents the ACT_PLAYER_WALK_FIRE activity state.
ACT_PLAYER_RUN_FIRE492Represents the ACT_PLAYER_RUN_FIRE activity state.
ACT_IDLETORUN493Represents the ACT_IDLETORUN activity state.
ACT_RUNTOIDLE494Represents the ACT_RUNTOIDLE activity state.
ACT_VM_DRAW_DEPLOYED495Represents the ACT_VM_DRAW_DEPLOYED activity state.
ACT_HL2MP_IDLE_MELEE496Represents the ACT_HL2MP_IDLE_MELEE activity state.
ACT_HL2MP_RUN_MELEE497Represents the ACT_HL2MP_RUN_MELEE activity state.
ACT_HL2MP_IDLE_CROUCH_MELEE498Represents the ACT_HL2MP_IDLE_CROUCH_MELEE activity state.
ACT_HL2MP_WALK_CROUCH_MELEE499Represents the ACT_HL2MP_WALK_CROUCH_MELEE activity state.
ACT_HL2MP_GESTURE_RANGE_ATTACK_MELEE500Represents the ACT_HL2MP_GESTURE_RANGE_ATTACK_MELEE activity state.
ACT_HL2MP_GESTURE_RELOAD_MELEE501Represents the ACT_HL2MP_GESTURE_RELOAD_MELEE activity state.
ACT_HL2MP_JUMP_MELEE502Represents the ACT_HL2MP_JUMP_MELEE activity state.
ACT_MP_STAND_IDLE503Represents the ACT_MP_STAND_IDLE activity state.
ACT_MP_CROUCH_IDLE504Represents the ACT_MP_CROUCH_IDLE activity state.
ACT_MP_CROUCH_DEPLOYED_IDLE505Represents the ACT_MP_CROUCH_DEPLOYED_IDLE activity state.
ACT_MP_CROUCH_DEPLOYED506Represents the ACT_MP_CROUCH_DEPLOYED activity state.
ACT_MP_DEPLOYED_IDLE507Represents the ACT_MP_DEPLOYED_IDLE activity state.
ACT_MP_RUN508Represents the ACT_MP_RUN activity state.
ACT_MP_WALK509Represents the ACT_MP_WALK activity state.
ACT_MP_AIRWALK510Represents the ACT_MP_AIRWALK activity state.
ACT_MP_CROUCHWALK511Represents the ACT_MP_CROUCHWALK activity state.
ACT_MP_SPRINT512Represents the ACT_MP_SPRINT activity state.
ACT_MP_JUMP513Represents the ACT_MP_JUMP activity state.
ACT_MP_JUMP_START514Represents the ACT_MP_JUMP_START activity state.
ACT_MP_JUMP_FLOAT515Represents the ACT_MP_JUMP_FLOAT activity state.
ACT_MP_JUMP_LAND516Represents the ACT_MP_JUMP_LAND activity state.
ACT_MP_DOUBLEJUMP517Represents the ACT_MP_DOUBLEJUMP activity state.
ACT_MP_SWIM518Represents the ACT_MP_SWIM activity state.
ACT_MP_DEPLOYED519Represents the ACT_MP_DEPLOYED activity state.
ACT_MP_SWIM_DEPLOYED520Represents the ACT_MP_SWIM_DEPLOYED activity state.
ACT_MP_VCD521Represents the ACT_MP_VCD activity state.
ACT_MP_ATTACK_STAND_PRIMARYFIRE522Represents the ACT_MP_ATTACK_STAND_PRIMARYFIRE activity state.
ACT_MP_ATTACK_STAND_PRIMARYFIRE_DEPLOYED523Represents the ACT_MP_ATTACK_STAND_PRIMARYFIRE_DEPLOYED activity state.
ACT_MP_ATTACK_STAND_SECONDARYFIRE524Represents the ACT_MP_ATTACK_STAND_SECONDARYFIRE activity state.
ACT_MP_ATTACK_STAND_GRENADE525Represents the ACT_MP_ATTACK_STAND_GRENADE activity state.
ACT_MP_ATTACK_CROUCH_PRIMARYFIRE526Represents the ACT_MP_ATTACK_CROUCH_PRIMARYFIRE activity state.
ACT_MP_ATTACK_CROUCH_PRIMARYFIRE_DEPLOYED527Represents the ACT_MP_ATTACK_CROUCH_PRIMARYFIRE_DEPLOYED activity state.
ACT_MP_ATTACK_CROUCH_SECONDARYFIRE528Represents the ACT_MP_ATTACK_CROUCH_SECONDARYFIRE activity state.
ACT_MP_ATTACK_CROUCH_GRENADE529Represents the ACT_MP_ATTACK_CROUCH_GRENADE activity state.
ACT_MP_ATTACK_SWIM_PRIMARYFIRE530Represents the ACT_MP_ATTACK_SWIM_PRIMARYFIRE activity state.
ACT_MP_ATTACK_SWIM_SECONDARYFIRE531Represents the ACT_MP_ATTACK_SWIM_SECONDARYFIRE activity state.
ACT_MP_ATTACK_SWIM_GRENADE532Represents the ACT_MP_ATTACK_SWIM_GRENADE activity state.
ACT_MP_ATTACK_AIRWALK_PRIMARYFIRE533Represents the ACT_MP_ATTACK_AIRWALK_PRIMARYFIRE activity state.
ACT_MP_ATTACK_AIRWALK_SECONDARYFIRE534Represents the ACT_MP_ATTACK_AIRWALK_SECONDARYFIRE activity state.
ACT_MP_ATTACK_AIRWALK_GRENADE535Represents the ACT_MP_ATTACK_AIRWALK_GRENADE activity state.
ACT_MP_RELOAD_STAND536Represents the ACT_MP_RELOAD_STAND activity state.
ACT_MP_RELOAD_STAND_LOOP537Represents the ACT_MP_RELOAD_STAND_LOOP activity state.
ACT_MP_RELOAD_STAND_END538Represents the ACT_MP_RELOAD_STAND_END activity state.
ACT_MP_RELOAD_CROUCH539Represents the ACT_MP_RELOAD_CROUCH activity state.
ACT_MP_RELOAD_CROUCH_LOOP540Represents the ACT_MP_RELOAD_CROUCH_LOOP activity state.
ACT_MP_RELOAD_CROUCH_END541Represents the ACT_MP_RELOAD_CROUCH_END activity state.
ACT_MP_RELOAD_SWIM542Represents the ACT_MP_RELOAD_SWIM activity state.
ACT_MP_RELOAD_SWIM_LOOP543Represents the ACT_MP_RELOAD_SWIM_LOOP activity state.
ACT_MP_RELOAD_SWIM_END544Represents the ACT_MP_RELOAD_SWIM_END activity state.
ACT_MP_RELOAD_AIRWALK545Represents the ACT_MP_RELOAD_AIRWALK activity state.
ACT_MP_RELOAD_AIRWALK_LOOP546Represents the ACT_MP_RELOAD_AIRWALK_LOOP activity state.
ACT_MP_RELOAD_AIRWALK_END547Represents the ACT_MP_RELOAD_AIRWALK_END activity state.
ACT_MP_ATTACK_STAND_PREFIRE548Represents the ACT_MP_ATTACK_STAND_PREFIRE activity state.
ACT_MP_ATTACK_STAND_POSTFIRE549Represents the ACT_MP_ATTACK_STAND_POSTFIRE activity state.
ACT_MP_ATTACK_STAND_STARTFIRE550Represents the ACT_MP_ATTACK_STAND_STARTFIRE activity state.
ACT_MP_ATTACK_CROUCH_PREFIRE551Represents the ACT_MP_ATTACK_CROUCH_PREFIRE activity state.
ACT_MP_ATTACK_CROUCH_POSTFIRE552Represents the ACT_MP_ATTACK_CROUCH_POSTFIRE activity state.
ACT_MP_ATTACK_SWIM_PREFIRE553Represents the ACT_MP_ATTACK_SWIM_PREFIRE activity state.
ACT_MP_ATTACK_SWIM_POSTFIRE554Represents the ACT_MP_ATTACK_SWIM_POSTFIRE activity state.
ACT_MP_STAND_PRIMARY555Represents the ACT_MP_STAND_PRIMARY activity state.
ACT_MP_CROUCH_PRIMARY556Represents the ACT_MP_CROUCH_PRIMARY activity state.
ACT_MP_RUN_PRIMARY557Represents the ACT_MP_RUN_PRIMARY activity state.
ACT_MP_WALK_PRIMARY558Represents the ACT_MP_WALK_PRIMARY activity state.
ACT_MP_AIRWALK_PRIMARY559Represents the ACT_MP_AIRWALK_PRIMARY activity state.
ACT_MP_CROUCHWALK_PRIMARY560Represents the ACT_MP_CROUCHWALK_PRIMARY activity state.
ACT_MP_JUMP_PRIMARY561Represents the ACT_MP_JUMP_PRIMARY activity state.
ACT_MP_JUMP_START_PRIMARY562Represents the ACT_MP_JUMP_START_PRIMARY activity state.
ACT_MP_JUMP_FLOAT_PRIMARY563Represents the ACT_MP_JUMP_FLOAT_PRIMARY activity state.
ACT_MP_JUMP_LAND_PRIMARY564Represents the ACT_MP_JUMP_LAND_PRIMARY activity state.
ACT_MP_SWIM_PRIMARY565Represents the ACT_MP_SWIM_PRIMARY activity state.
ACT_MP_DEPLOYED_PRIMARY566Represents the ACT_MP_DEPLOYED_PRIMARY activity state.
ACT_MP_SWIM_DEPLOYED_PRIMARY567Represents the ACT_MP_SWIM_DEPLOYED_PRIMARY activity state.
ACT_MP_ATTACK_STAND_PRIMARY568Represents the ACT_MP_ATTACK_STAND_PRIMARY activity state.
ACT_MP_ATTACK_STAND_PRIMARY_DEPLOYED569Represents the ACT_MP_ATTACK_STAND_PRIMARY_DEPLOYED activity state.
ACT_MP_ATTACK_CROUCH_PRIMARY570Represents the ACT_MP_ATTACK_CROUCH_PRIMARY activity state.
ACT_MP_ATTACK_CROUCH_PRIMARY_DEPLOYED571Represents the ACT_MP_ATTACK_CROUCH_PRIMARY_DEPLOYED activity state.
ACT_MP_ATTACK_SWIM_PRIMARY572Represents the ACT_MP_ATTACK_SWIM_PRIMARY activity state.
ACT_MP_ATTACK_AIRWALK_PRIMARY573Represents the ACT_MP_ATTACK_AIRWALK_PRIMARY activity state.
ACT_MP_RELOAD_STAND_PRIMARY574Represents the ACT_MP_RELOAD_STAND_PRIMARY activity state.
ACT_MP_RELOAD_STAND_PRIMARY_LOOP575Represents the ACT_MP_RELOAD_STAND_PRIMARY_LOOP activity state.
ACT_MP_RELOAD_STAND_PRIMARY_END576Represents the ACT_MP_RELOAD_STAND_PRIMARY_END activity state.
ACT_MP_RELOAD_CROUCH_PRIMARY577Represents the ACT_MP_RELOAD_CROUCH_PRIMARY activity state.
ACT_MP_RELOAD_CROUCH_PRIMARY_LOOP578Represents the ACT_MP_RELOAD_CROUCH_PRIMARY_LOOP activity state.
ACT_MP_RELOAD_CROUCH_PRIMARY_END579Represents the ACT_MP_RELOAD_CROUCH_PRIMARY_END activity state.
ACT_MP_RELOAD_SWIM_PRIMARY580Represents the ACT_MP_RELOAD_SWIM_PRIMARY activity state.
ACT_MP_RELOAD_SWIM_PRIMARY_LOOP581Represents the ACT_MP_RELOAD_SWIM_PRIMARY_LOOP activity state.
ACT_MP_RELOAD_SWIM_PRIMARY_END582Represents the ACT_MP_RELOAD_SWIM_PRIMARY_END activity state.
ACT_MP_RELOAD_AIRWALK_PRIMARY583Represents the ACT_MP_RELOAD_AIRWALK_PRIMARY activity state.
ACT_MP_RELOAD_AIRWALK_PRIMARY_LOOP584Represents the ACT_MP_RELOAD_AIRWALK_PRIMARY_LOOP activity state.
ACT_MP_RELOAD_AIRWALK_PRIMARY_END585Represents the ACT_MP_RELOAD_AIRWALK_PRIMARY_END activity state.
ACT_MP_ATTACK_STAND_GRENADE_PRIMARY586Represents the ACT_MP_ATTACK_STAND_GRENADE_PRIMARY activity state.
ACT_MP_ATTACK_CROUCH_GRENADE_PRIMARY587Represents the ACT_MP_ATTACK_CROUCH_GRENADE_PRIMARY activity state.
ACT_MP_ATTACK_SWIM_GRENADE_PRIMARY588Represents the ACT_MP_ATTACK_SWIM_GRENADE_PRIMARY activity state.
ACT_MP_ATTACK_AIRWALK_GRENADE_PRIMARY589Represents the ACT_MP_ATTACK_AIRWALK_GRENADE_PRIMARY activity state.
ACT_MP_STAND_SECONDARY590Represents the ACT_MP_STAND_SECONDARY activity state.
ACT_MP_CROUCH_SECONDARY591Represents the ACT_MP_CROUCH_SECONDARY activity state.
ACT_MP_RUN_SECONDARY592Represents the ACT_MP_RUN_SECONDARY activity state.
ACT_MP_WALK_SECONDARY593Represents the ACT_MP_WALK_SECONDARY activity state.
ACT_MP_AIRWALK_SECONDARY594Represents the ACT_MP_AIRWALK_SECONDARY activity state.
ACT_MP_CROUCHWALK_SECONDARY595Represents the ACT_MP_CROUCHWALK_SECONDARY activity state.
ACT_MP_JUMP_SECONDARY596Represents the ACT_MP_JUMP_SECONDARY activity state.
ACT_MP_JUMP_START_SECONDARY597Represents the ACT_MP_JUMP_START_SECONDARY activity state.
ACT_MP_JUMP_FLOAT_SECONDARY598Represents the ACT_MP_JUMP_FLOAT_SECONDARY activity state.
ACT_MP_JUMP_LAND_SECONDARY599Represents the ACT_MP_JUMP_LAND_SECONDARY activity state.
ACT_MP_SWIM_SECONDARY600Represents the ACT_MP_SWIM_SECONDARY activity state.
ACT_MP_ATTACK_STAND_SECONDARY601Represents the ACT_MP_ATTACK_STAND_SECONDARY activity state.
ACT_MP_ATTACK_CROUCH_SECONDARY602Represents the ACT_MP_ATTACK_CROUCH_SECONDARY activity state.
ACT_MP_ATTACK_SWIM_SECONDARY603Represents the ACT_MP_ATTACK_SWIM_SECONDARY activity state.
ACT_MP_ATTACK_AIRWALK_SECONDARY604Represents the ACT_MP_ATTACK_AIRWALK_SECONDARY activity state.
ACT_MP_RELOAD_STAND_SECONDARY605Represents the ACT_MP_RELOAD_STAND_SECONDARY activity state.
ACT_MP_RELOAD_STAND_SECONDARY_LOOP606Represents the ACT_MP_RELOAD_STAND_SECONDARY_LOOP activity state.
ACT_MP_RELOAD_STAND_SECONDARY_END607Represents the ACT_MP_RELOAD_STAND_SECONDARY_END activity state.
ACT_MP_RELOAD_CROUCH_SECONDARY608Represents the ACT_MP_RELOAD_CROUCH_SECONDARY activity state.
ACT_MP_RELOAD_CROUCH_SECONDARY_LOOP609Represents the ACT_MP_RELOAD_CROUCH_SECONDARY_LOOP activity state.
ACT_MP_RELOAD_CROUCH_SECONDARY_END610Represents the ACT_MP_RELOAD_CROUCH_SECONDARY_END activity state.
ACT_MP_RELOAD_SWIM_SECONDARY611Represents the ACT_MP_RELOAD_SWIM_SECONDARY activity state.
ACT_MP_RELOAD_SWIM_SECONDARY_LOOP612Represents the ACT_MP_RELOAD_SWIM_SECONDARY_LOOP activity state.
ACT_MP_RELOAD_SWIM_SECONDARY_END613Represents the ACT_MP_RELOAD_SWIM_SECONDARY_END activity state.
ACT_MP_RELOAD_AIRWALK_SECONDARY614Represents the ACT_MP_RELOAD_AIRWALK_SECONDARY activity state.
ACT_MP_RELOAD_AIRWALK_SECONDARY_LOOP615Represents the ACT_MP_RELOAD_AIRWALK_SECONDARY_LOOP activity state.
ACT_MP_RELOAD_AIRWALK_SECONDARY_END616Represents the ACT_MP_RELOAD_AIRWALK_SECONDARY_END activity state.
ACT_MP_ATTACK_STAND_GRENADE_SECONDARY617Represents the ACT_MP_ATTACK_STAND_GRENADE_SECONDARY activity state.
ACT_MP_ATTACK_CROUCH_GRENADE_SECONDARY618Represents the ACT_MP_ATTACK_CROUCH_GRENADE_SECONDARY activity state.
ACT_MP_ATTACK_SWIM_GRENADE_SECONDARY619Represents the ACT_MP_ATTACK_SWIM_GRENADE_SECONDARY activity state.
ACT_MP_ATTACK_AIRWALK_GRENADE_SECONDARY620Represents the ACT_MP_ATTACK_AIRWALK_GRENADE_SECONDARY activity state.
ACT_MP_STAND_MELEE621Represents the ACT_MP_STAND_MELEE activity state.
ACT_MP_CROUCH_MELEE622Represents the ACT_MP_CROUCH_MELEE activity state.
ACT_MP_RUN_MELEE623Represents the ACT_MP_RUN_MELEE activity state.
ACT_MP_WALK_MELEE624Represents the ACT_MP_WALK_MELEE activity state.
ACT_MP_AIRWALK_MELEE625Represents the ACT_MP_AIRWALK_MELEE activity state.
ACT_MP_CROUCHWALK_MELEE626Represents the ACT_MP_CROUCHWALK_MELEE activity state.
ACT_MP_JUMP_MELEE627Represents the ACT_MP_JUMP_MELEE activity state.
ACT_MP_JUMP_START_MELEE628Represents the ACT_MP_JUMP_START_MELEE activity state.
ACT_MP_JUMP_FLOAT_MELEE629Represents the ACT_MP_JUMP_FLOAT_MELEE activity state.
ACT_MP_JUMP_LAND_MELEE630Represents the ACT_MP_JUMP_LAND_MELEE activity state.
ACT_MP_SWIM_MELEE631Represents the ACT_MP_SWIM_MELEE activity state.
ACT_MP_ATTACK_STAND_MELEE632Represents the ACT_MP_ATTACK_STAND_MELEE activity state.
ACT_MP_ATTACK_STAND_MELEE_SECONDARY633Represents the ACT_MP_ATTACK_STAND_MELEE_SECONDARY activity state.
ACT_MP_ATTACK_CROUCH_MELEE634Represents the ACT_MP_ATTACK_CROUCH_MELEE activity state.
ACT_MP_ATTACK_CROUCH_MELEE_SECONDARY635Represents the ACT_MP_ATTACK_CROUCH_MELEE_SECONDARY activity state.
ACT_MP_ATTACK_SWIM_MELEE636Represents the ACT_MP_ATTACK_SWIM_MELEE activity state.
ACT_MP_ATTACK_AIRWALK_MELEE637Represents the ACT_MP_ATTACK_AIRWALK_MELEE activity state.
ACT_MP_ATTACK_STAND_GRENADE_MELEE638Represents the ACT_MP_ATTACK_STAND_GRENADE_MELEE activity state.
ACT_MP_ATTACK_CROUCH_GRENADE_MELEE639Represents the ACT_MP_ATTACK_CROUCH_GRENADE_MELEE activity state.
ACT_MP_ATTACK_SWIM_GRENADE_MELEE640Represents the ACT_MP_ATTACK_SWIM_GRENADE_MELEE activity state.
ACT_MP_ATTACK_AIRWALK_GRENADE_MELEE641Represents the ACT_MP_ATTACK_AIRWALK_GRENADE_MELEE activity state.
ACT_MP_STAND_ITEM1642Represents the ACT_MP_STAND_ITEM1 activity state.
ACT_MP_CROUCH_ITEM1643Represents the ACT_MP_CROUCH_ITEM1 activity state.
ACT_MP_RUN_ITEM1644Represents the ACT_MP_RUN_ITEM1 activity state.
ACT_MP_WALK_ITEM1645Represents the ACT_MP_WALK_ITEM1 activity state.
ACT_MP_AIRWALK_ITEM1646Represents the ACT_MP_AIRWALK_ITEM1 activity state.
ACT_MP_CROUCHWALK_ITEM1647Represents the ACT_MP_CROUCHWALK_ITEM1 activity state.
ACT_MP_JUMP_ITEM1648Represents the ACT_MP_JUMP_ITEM1 activity state.
ACT_MP_JUMP_START_ITEM1649Represents the ACT_MP_JUMP_START_ITEM1 activity state.
ACT_MP_JUMP_FLOAT_ITEM1650Represents the ACT_MP_JUMP_FLOAT_ITEM1 activity state.
ACT_MP_JUMP_LAND_ITEM1651Represents the ACT_MP_JUMP_LAND_ITEM1 activity state.
ACT_MP_SWIM_ITEM1652Represents the ACT_MP_SWIM_ITEM1 activity state.
ACT_MP_ATTACK_STAND_ITEM1653Represents the ACT_MP_ATTACK_STAND_ITEM1 activity state.
ACT_MP_ATTACK_STAND_ITEM1_SECONDARY654Represents the ACT_MP_ATTACK_STAND_ITEM1_SECONDARY activity state.
ACT_MP_ATTACK_CROUCH_ITEM1655Represents the ACT_MP_ATTACK_CROUCH_ITEM1 activity state.
ACT_MP_ATTACK_CROUCH_ITEM1_SECONDARY656Represents the ACT_MP_ATTACK_CROUCH_ITEM1_SECONDARY activity state.
ACT_MP_ATTACK_SWIM_ITEM1657Represents the ACT_MP_ATTACK_SWIM_ITEM1 activity state.
ACT_MP_ATTACK_AIRWALK_ITEM1658Represents the ACT_MP_ATTACK_AIRWALK_ITEM1 activity state.
ACT_MP_STAND_ITEM2659Represents the ACT_MP_STAND_ITEM2 activity state.
ACT_MP_CROUCH_ITEM2660Represents the ACT_MP_CROUCH_ITEM2 activity state.
ACT_MP_RUN_ITEM2661Represents the ACT_MP_RUN_ITEM2 activity state.
ACT_MP_WALK_ITEM2662Represents the ACT_MP_WALK_ITEM2 activity state.
ACT_MP_AIRWALK_ITEM2663Represents the ACT_MP_AIRWALK_ITEM2 activity state.
ACT_MP_CROUCHWALK_ITEM2664Represents the ACT_MP_CROUCHWALK_ITEM2 activity state.
ACT_MP_JUMP_ITEM2665Represents the ACT_MP_JUMP_ITEM2 activity state.
ACT_MP_JUMP_START_ITEM2666Represents the ACT_MP_JUMP_START_ITEM2 activity state.
ACT_MP_JUMP_FLOAT_ITEM2667Represents the ACT_MP_JUMP_FLOAT_ITEM2 activity state.
ACT_MP_JUMP_LAND_ITEM2668Represents the ACT_MP_JUMP_LAND_ITEM2 activity state.
ACT_MP_SWIM_ITEM2669Represents the ACT_MP_SWIM_ITEM2 activity state.
ACT_MP_ATTACK_STAND_ITEM2670Represents the ACT_MP_ATTACK_STAND_ITEM2 activity state.
ACT_MP_ATTACK_STAND_ITEM2_SECONDARY671Represents the ACT_MP_ATTACK_STAND_ITEM2_SECONDARY activity state.
ACT_MP_ATTACK_CROUCH_ITEM2672Represents the ACT_MP_ATTACK_CROUCH_ITEM2 activity state.
ACT_MP_ATTACK_CROUCH_ITEM2_SECONDARY673Represents the ACT_MP_ATTACK_CROUCH_ITEM2_SECONDARY activity state.
ACT_MP_ATTACK_SWIM_ITEM2674Represents the ACT_MP_ATTACK_SWIM_ITEM2 activity state.
ACT_MP_ATTACK_AIRWALK_ITEM2675Represents the ACT_MP_ATTACK_AIRWALK_ITEM2 activity state.
ACT_MP_GESTURE_FLINCH676Represents the ACT_MP_GESTURE_FLINCH activity state.
ACT_MP_GESTURE_FLINCH_PRIMARY677Represents the ACT_MP_GESTURE_FLINCH_PRIMARY activity state.
ACT_MP_GESTURE_FLINCH_SECONDARY678Represents the ACT_MP_GESTURE_FLINCH_SECONDARY activity state.
ACT_MP_GESTURE_FLINCH_MELEE679Represents the ACT_MP_GESTURE_FLINCH_MELEE activity state.
ACT_MP_GESTURE_FLINCH_ITEM1680Represents the ACT_MP_GESTURE_FLINCH_ITEM1 activity state.
ACT_MP_GESTURE_FLINCH_ITEM2681Represents the ACT_MP_GESTURE_FLINCH_ITEM2 activity state.
ACT_MP_GESTURE_FLINCH_HEAD682Represents the ACT_MP_GESTURE_FLINCH_HEAD activity state.
ACT_MP_GESTURE_FLINCH_CHEST683Represents the ACT_MP_GESTURE_FLINCH_CHEST activity state.
ACT_MP_GESTURE_FLINCH_STOMACH684Represents the ACT_MP_GESTURE_FLINCH_STOMACH activity state.
ACT_MP_GESTURE_FLINCH_LEFTARM685Represents the ACT_MP_GESTURE_FLINCH_LEFTARM activity state.
ACT_MP_GESTURE_FLINCH_RIGHTARM686Represents the ACT_MP_GESTURE_FLINCH_RIGHTARM activity state.
ACT_MP_GESTURE_FLINCH_LEFTLEG687Represents the ACT_MP_GESTURE_FLINCH_LEFTLEG activity state.
ACT_MP_GESTURE_FLINCH_RIGHTLEG688Represents the ACT_MP_GESTURE_FLINCH_RIGHTLEG activity state.
ACT_MP_GRENADE1_DRAW689Represents the ACT_MP_GRENADE1_DRAW activity state.
ACT_MP_GRENADE1_IDLE690Represents the ACT_MP_GRENADE1_IDLE activity state.
ACT_MP_GRENADE1_ATTACK691Represents the ACT_MP_GRENADE1_ATTACK activity state.
ACT_MP_GRENADE2_DRAW692Represents the ACT_MP_GRENADE2_DRAW activity state.
ACT_MP_GRENADE2_IDLE693Represents the ACT_MP_GRENADE2_IDLE activity state.
ACT_MP_GRENADE2_ATTACK694Represents the ACT_MP_GRENADE2_ATTACK activity state.
ACT_MP_PRIMARY_GRENADE1_DRAW695Represents the ACT_MP_PRIMARY_GRENADE1_DRAW activity state.
ACT_MP_PRIMARY_GRENADE1_IDLE696Represents the ACT_MP_PRIMARY_GRENADE1_IDLE activity state.
ACT_MP_PRIMARY_GRENADE1_ATTACK697Represents the ACT_MP_PRIMARY_GRENADE1_ATTACK activity state.
ACT_MP_PRIMARY_GRENADE2_DRAW698Represents the ACT_MP_PRIMARY_GRENADE2_DRAW activity state.
ACT_MP_PRIMARY_GRENADE2_IDLE699Represents the ACT_MP_PRIMARY_GRENADE2_IDLE activity state.
ACT_MP_PRIMARY_GRENADE2_ATTACK700Represents the ACT_MP_PRIMARY_GRENADE2_ATTACK activity state.
ACT_MP_SECONDARY_GRENADE1_DRAW701Represents the ACT_MP_SECONDARY_GRENADE1_DRAW activity state.
ACT_MP_SECONDARY_GRENADE1_IDLE702Represents the ACT_MP_SECONDARY_GRENADE1_IDLE activity state.
ACT_MP_SECONDARY_GRENADE1_ATTACK703Represents the ACT_MP_SECONDARY_GRENADE1_ATTACK activity state.
ACT_MP_SECONDARY_GRENADE2_DRAW704Represents the ACT_MP_SECONDARY_GRENADE2_DRAW activity state.
ACT_MP_SECONDARY_GRENADE2_IDLE705Represents the ACT_MP_SECONDARY_GRENADE2_IDLE activity state.
ACT_MP_SECONDARY_GRENADE2_ATTACK706Represents the ACT_MP_SECONDARY_GRENADE2_ATTACK activity state.
ACT_MP_MELEE_GRENADE1_DRAW707Represents the ACT_MP_MELEE_GRENADE1_DRAW activity state.
ACT_MP_MELEE_GRENADE1_IDLE708Represents the ACT_MP_MELEE_GRENADE1_IDLE activity state.
ACT_MP_MELEE_GRENADE1_ATTACK709Represents the ACT_MP_MELEE_GRENADE1_ATTACK activity state.
ACT_MP_MELEE_GRENADE2_DRAW710Represents the ACT_MP_MELEE_GRENADE2_DRAW activity state.
ACT_MP_MELEE_GRENADE2_IDLE711Represents the ACT_MP_MELEE_GRENADE2_IDLE activity state.
ACT_MP_MELEE_GRENADE2_ATTACK712Represents the ACT_MP_MELEE_GRENADE2_ATTACK activity state.
ACT_MP_ITEM1_GRENADE1_DRAW713Represents the ACT_MP_ITEM1_GRENADE1_DRAW activity state.
ACT_MP_ITEM1_GRENADE1_IDLE714Represents the ACT_MP_ITEM1_GRENADE1_IDLE activity state.
ACT_MP_ITEM1_GRENADE1_ATTACK715Represents the ACT_MP_ITEM1_GRENADE1_ATTACK activity state.
ACT_MP_ITEM1_GRENADE2_DRAW716Represents the ACT_MP_ITEM1_GRENADE2_DRAW activity state.
ACT_MP_ITEM1_GRENADE2_IDLE717Represents the ACT_MP_ITEM1_GRENADE2_IDLE activity state.
ACT_MP_ITEM1_GRENADE2_ATTACK718Represents the ACT_MP_ITEM1_GRENADE2_ATTACK activity state.
ACT_MP_ITEM2_GRENADE1_DRAW719Represents the ACT_MP_ITEM2_GRENADE1_DRAW activity state.
ACT_MP_ITEM2_GRENADE1_IDLE720Represents the ACT_MP_ITEM2_GRENADE1_IDLE activity state.
ACT_MP_ITEM2_GRENADE1_ATTACK721Represents the ACT_MP_ITEM2_GRENADE1_ATTACK activity state.
ACT_MP_ITEM2_GRENADE2_DRAW722Represents the ACT_MP_ITEM2_GRENADE2_DRAW activity state.
ACT_MP_ITEM2_GRENADE2_IDLE723Represents the ACT_MP_ITEM2_GRENADE2_IDLE activity state.
ACT_MP_ITEM2_GRENADE2_ATTACK724Represents the ACT_MP_ITEM2_GRENADE2_ATTACK activity state.
ACT_MP_STAND_BUILDING725Represents the ACT_MP_STAND_BUILDING activity state.
ACT_MP_CROUCH_BUILDING726Represents the ACT_MP_CROUCH_BUILDING activity state.
ACT_MP_RUN_BUILDING727Represents the ACT_MP_RUN_BUILDING activity state.
ACT_MP_WALK_BUILDING728Represents the ACT_MP_WALK_BUILDING activity state.
ACT_MP_AIRWALK_BUILDING729Represents the ACT_MP_AIRWALK_BUILDING activity state.
ACT_MP_CROUCHWALK_BUILDING730Represents the ACT_MP_CROUCHWALK_BUILDING activity state.
ACT_MP_JUMP_BUILDING731Represents the ACT_MP_JUMP_BUILDING activity state.
ACT_MP_JUMP_START_BUILDING732Represents the ACT_MP_JUMP_START_BUILDING activity state.
ACT_MP_JUMP_FLOAT_BUILDING733Represents the ACT_MP_JUMP_FLOAT_BUILDING activity state.
ACT_MP_JUMP_LAND_BUILDING734Represents the ACT_MP_JUMP_LAND_BUILDING activity state.
ACT_MP_SWIM_BUILDING735Represents the ACT_MP_SWIM_BUILDING activity state.
ACT_MP_ATTACK_STAND_BUILDING736Represents the ACT_MP_ATTACK_STAND_BUILDING activity state.
ACT_MP_ATTACK_CROUCH_BUILDING737Represents the ACT_MP_ATTACK_CROUCH_BUILDING activity state.
ACT_MP_ATTACK_SWIM_BUILDING738Represents the ACT_MP_ATTACK_SWIM_BUILDING activity state.
ACT_MP_ATTACK_AIRWALK_BUILDING739Represents the ACT_MP_ATTACK_AIRWALK_BUILDING activity state.
ACT_MP_ATTACK_STAND_GRENADE_BUILDING740Represents the ACT_MP_ATTACK_STAND_GRENADE_BUILDING activity state.
ACT_MP_ATTACK_CROUCH_GRENADE_BUILDING741Represents the ACT_MP_ATTACK_CROUCH_GRENADE_BUILDING activity state.
ACT_MP_ATTACK_SWIM_GRENADE_BUILDING742Represents the ACT_MP_ATTACK_SWIM_GRENADE_BUILDING activity state.
ACT_MP_ATTACK_AIRWALK_GRENADE_BUILDING743Represents the ACT_MP_ATTACK_AIRWALK_GRENADE_BUILDING activity state.
ACT_MP_STAND_PDA744Represents the ACT_MP_STAND_PDA activity state.
ACT_MP_CROUCH_PDA745Represents the ACT_MP_CROUCH_PDA activity state.
ACT_MP_RUN_PDA746Represents the ACT_MP_RUN_PDA activity state.
ACT_MP_WALK_PDA747Represents the ACT_MP_WALK_PDA activity state.
ACT_MP_AIRWALK_PDA748Represents the ACT_MP_AIRWALK_PDA activity state.
ACT_MP_CROUCHWALK_PDA749Represents the ACT_MP_CROUCHWALK_PDA activity state.
ACT_MP_JUMP_PDA750Represents the ACT_MP_JUMP_PDA activity state.
ACT_MP_JUMP_START_PDA751Represents the ACT_MP_JUMP_START_PDA activity state.
ACT_MP_JUMP_FLOAT_PDA752Represents the ACT_MP_JUMP_FLOAT_PDA activity state.
ACT_MP_JUMP_LAND_PDA753Represents the ACT_MP_JUMP_LAND_PDA activity state.
ACT_MP_SWIM_PDA754Represents the ACT_MP_SWIM_PDA activity state.
ACT_MP_ATTACK_STAND_PDA755Represents the ACT_MP_ATTACK_STAND_PDA activity state.
ACT_MP_ATTACK_SWIM_PDA756Represents the ACT_MP_ATTACK_SWIM_PDA activity state.
ACT_MP_GESTURE_VC_HANDMOUTH757Represents the ACT_MP_GESTURE_VC_HANDMOUTH activity state.
ACT_MP_GESTURE_VC_FINGERPOINT758Represents the ACT_MP_GESTURE_VC_FINGERPOINT activity state.
ACT_MP_GESTURE_VC_FISTPUMP759Represents the ACT_MP_GESTURE_VC_FISTPUMP activity state.
ACT_MP_GESTURE_VC_THUMBSUP760Represents the ACT_MP_GESTURE_VC_THUMBSUP activity state.
ACT_MP_GESTURE_VC_NODYES761Represents the ACT_MP_GESTURE_VC_NODYES activity state.
ACT_MP_GESTURE_VC_NODNO762Represents the ACT_MP_GESTURE_VC_NODNO activity state.
ACT_MP_GESTURE_VC_HANDMOUTH_PRIMARY763Represents the ACT_MP_GESTURE_VC_HANDMOUTH_PRIMARY activity state.
ACT_MP_GESTURE_VC_FINGERPOINT_PRIMARY764Represents the ACT_MP_GESTURE_VC_FINGERPOINT_PRIMARY activity state.
ACT_MP_GESTURE_VC_FISTPUMP_PRIMARY765Represents the ACT_MP_GESTURE_VC_FISTPUMP_PRIMARY activity state.
ACT_MP_GESTURE_VC_THUMBSUP_PRIMARY766Represents the ACT_MP_GESTURE_VC_THUMBSUP_PRIMARY activity state.
ACT_MP_GESTURE_VC_NODYES_PRIMARY767Represents the ACT_MP_GESTURE_VC_NODYES_PRIMARY activity state.
ACT_MP_GESTURE_VC_NODNO_PRIMARY768Represents the ACT_MP_GESTURE_VC_NODNO_PRIMARY activity state.
ACT_MP_GESTURE_VC_HANDMOUTH_SECONDARY769Represents the ACT_MP_GESTURE_VC_HANDMOUTH_SECONDARY activity state.
ACT_MP_GESTURE_VC_FINGERPOINT_SECONDARY770Represents the ACT_MP_GESTURE_VC_FINGERPOINT_SECONDARY activity state.
ACT_MP_GESTURE_VC_FISTPUMP_SECONDARY771Represents the ACT_MP_GESTURE_VC_FISTPUMP_SECONDARY activity state.
ACT_MP_GESTURE_VC_THUMBSUP_SECONDARY772Represents the ACT_MP_GESTURE_VC_THUMBSUP_SECONDARY activity state.
ACT_MP_GESTURE_VC_NODYES_SECONDARY773Represents the ACT_MP_GESTURE_VC_NODYES_SECONDARY activity state.
ACT_MP_GESTURE_VC_NODNO_SECONDARY774Represents the ACT_MP_GESTURE_VC_NODNO_SECONDARY activity state.
ACT_MP_GESTURE_VC_HANDMOUTH_MELEE775Represents the ACT_MP_GESTURE_VC_HANDMOUTH_MELEE activity state.
ACT_MP_GESTURE_VC_FINGERPOINT_MELEE776Represents the ACT_MP_GESTURE_VC_FINGERPOINT_MELEE activity state.
ACT_MP_GESTURE_VC_FISTPUMP_MELEE777Represents the ACT_MP_GESTURE_VC_FISTPUMP_MELEE activity state.
ACT_MP_GESTURE_VC_THUMBSUP_MELEE778Represents the ACT_MP_GESTURE_VC_THUMBSUP_MELEE activity state.
ACT_MP_GESTURE_VC_NODYES_MELEE779Represents the ACT_MP_GESTURE_VC_NODYES_MELEE activity state.
ACT_MP_GESTURE_VC_NODNO_MELEE780Represents the ACT_MP_GESTURE_VC_NODNO_MELEE activity state.
ACT_MP_GESTURE_VC_HANDMOUTH_ITEM1781Represents the ACT_MP_GESTURE_VC_HANDMOUTH_ITEM1 activity state.
ACT_MP_GESTURE_VC_FINGERPOINT_ITEM1782Represents the ACT_MP_GESTURE_VC_FINGERPOINT_ITEM1 activity state.
ACT_MP_GESTURE_VC_FISTPUMP_ITEM1783Represents the ACT_MP_GESTURE_VC_FISTPUMP_ITEM1 activity state.
ACT_MP_GESTURE_VC_THUMBSUP_ITEM1784Represents the ACT_MP_GESTURE_VC_THUMBSUP_ITEM1 activity state.
ACT_MP_GESTURE_VC_NODYES_ITEM1785Represents the ACT_MP_GESTURE_VC_NODYES_ITEM1 activity state.
ACT_MP_GESTURE_VC_NODNO_ITEM1786Represents the ACT_MP_GESTURE_VC_NODNO_ITEM1 activity state.
ACT_MP_GESTURE_VC_HANDMOUTH_ITEM2787Represents the ACT_MP_GESTURE_VC_HANDMOUTH_ITEM2 activity state.
ACT_MP_GESTURE_VC_FINGERPOINT_ITEM2788Represents the ACT_MP_GESTURE_VC_FINGERPOINT_ITEM2 activity state.
ACT_MP_GESTURE_VC_FISTPUMP_ITEM2789Represents the ACT_MP_GESTURE_VC_FISTPUMP_ITEM2 activity state.
ACT_MP_GESTURE_VC_THUMBSUP_ITEM2790Represents the ACT_MP_GESTURE_VC_THUMBSUP_ITEM2 activity state.
ACT_MP_GESTURE_VC_NODYES_ITEM2791Represents the ACT_MP_GESTURE_VC_NODYES_ITEM2 activity state.
ACT_MP_GESTURE_VC_NODNO_ITEM2792Represents the ACT_MP_GESTURE_VC_NODNO_ITEM2 activity state.
ACT_MP_GESTURE_VC_HANDMOUTH_BUILDING793Represents the ACT_MP_GESTURE_VC_HANDMOUTH_BUILDING activity state.
ACT_MP_GESTURE_VC_FINGERPOINT_BUILDING794Represents the ACT_MP_GESTURE_VC_FINGERPOINT_BUILDING activity state.
ACT_MP_GESTURE_VC_FISTPUMP_BUILDING795Represents the ACT_MP_GESTURE_VC_FISTPUMP_BUILDING activity state.
ACT_MP_GESTURE_VC_THUMBSUP_BUILDING796Represents the ACT_MP_GESTURE_VC_THUMBSUP_BUILDING activity state.
ACT_MP_GESTURE_VC_NODYES_BUILDING797Represents the ACT_MP_GESTURE_VC_NODYES_BUILDING activity state.
ACT_MP_GESTURE_VC_NODNO_BUILDING798Represents the ACT_MP_GESTURE_VC_NODNO_BUILDING activity state.
ACT_MP_GESTURE_VC_HANDMOUTH_PDA799Represents the ACT_MP_GESTURE_VC_HANDMOUTH_PDA activity state.
ACT_MP_GESTURE_VC_FINGERPOINT_PDA800Represents the ACT_MP_GESTURE_VC_FINGERPOINT_PDA activity state.
ACT_MP_GESTURE_VC_FISTPUMP_PDA801Represents the ACT_MP_GESTURE_VC_FISTPUMP_PDA activity state.
ACT_MP_GESTURE_VC_THUMBSUP_PDA802Represents the ACT_MP_GESTURE_VC_THUMBSUP_PDA activity state.
ACT_MP_GESTURE_VC_NODYES_PDA803Represents the ACT_MP_GESTURE_VC_NODYES_PDA activity state.
ACT_MP_GESTURE_VC_NODNO_PDA804Represents the ACT_MP_GESTURE_VC_NODNO_PDA activity state.
ACT_VM_UNUSABLE805Represents the ACT_VM_UNUSABLE activity state.
ACT_VM_UNUSABLE_TO_USABLE806Represents the ACT_VM_UNUSABLE_TO_USABLE activity state.
ACT_VM_USABLE_TO_UNUSABLE807Represents the ACT_VM_USABLE_TO_UNUSABLE activity state.
ACT_PRIMARY_VM_DRAW808Represents the ACT_PRIMARY_VM_DRAW activity state.
ACT_PRIMARY_VM_HOLSTER809Represents the ACT_PRIMARY_VM_HOLSTER activity state.
ACT_PRIMARY_VM_IDLE810Represents the ACT_PRIMARY_VM_IDLE activity state.
ACT_PRIMARY_VM_PULLBACK811Represents the ACT_PRIMARY_VM_PULLBACK activity state.
ACT_PRIMARY_VM_PRIMARYATTACK812Represents the ACT_PRIMARY_VM_PRIMARYATTACK activity state.
ACT_PRIMARY_VM_SECONDARYATTACK813Represents the ACT_PRIMARY_VM_SECONDARYATTACK activity state.
ACT_PRIMARY_VM_RELOAD814Represents the ACT_PRIMARY_VM_RELOAD activity state.
ACT_PRIMARY_VM_DRYFIRE815Represents the ACT_PRIMARY_VM_DRYFIRE activity state.
ACT_PRIMARY_VM_IDLE_TO_LOWERED816Represents the ACT_PRIMARY_VM_IDLE_TO_LOWERED activity state.
ACT_PRIMARY_VM_IDLE_LOWERED817Represents the ACT_PRIMARY_VM_IDLE_LOWERED activity state.
ACT_PRIMARY_VM_LOWERED_TO_IDLE818Represents the ACT_PRIMARY_VM_LOWERED_TO_IDLE activity state.
ACT_SECONDARY_VM_DRAW819Represents the ACT_SECONDARY_VM_DRAW activity state.
ACT_SECONDARY_VM_HOLSTER820Represents the ACT_SECONDARY_VM_HOLSTER activity state.
ACT_SECONDARY_VM_IDLE821Represents the ACT_SECONDARY_VM_IDLE activity state.
ACT_SECONDARY_VM_PULLBACK822Represents the ACT_SECONDARY_VM_PULLBACK activity state.
ACT_SECONDARY_VM_PRIMARYATTACK823Represents the ACT_SECONDARY_VM_PRIMARYATTACK activity state.
ACT_SECONDARY_VM_SECONDARYATTACK824Represents the ACT_SECONDARY_VM_SECONDARYATTACK activity state.
ACT_SECONDARY_VM_RELOAD825Represents the ACT_SECONDARY_VM_RELOAD activity state.
ACT_SECONDARY_VM_DRYFIRE826Represents the ACT_SECONDARY_VM_DRYFIRE activity state.
ACT_SECONDARY_VM_IDLE_TO_LOWERED827Represents the ACT_SECONDARY_VM_IDLE_TO_LOWERED activity state.
ACT_SECONDARY_VM_IDLE_LOWERED828Represents the ACT_SECONDARY_VM_IDLE_LOWERED activity state.
ACT_SECONDARY_VM_LOWERED_TO_IDLE829Represents the ACT_SECONDARY_VM_LOWERED_TO_IDLE activity state.
ACT_MELEE_VM_DRAW830Represents the ACT_MELEE_VM_DRAW activity state.
ACT_MELEE_VM_HOLSTER831Represents the ACT_MELEE_VM_HOLSTER activity state.
ACT_MELEE_VM_IDLE832Represents the ACT_MELEE_VM_IDLE activity state.
ACT_MELEE_VM_PULLBACK833Represents the ACT_MELEE_VM_PULLBACK activity state.
ACT_MELEE_VM_PRIMARYATTACK834Represents the ACT_MELEE_VM_PRIMARYATTACK activity state.
ACT_MELEE_VM_SECONDARYATTACK835Represents the ACT_MELEE_VM_SECONDARYATTACK activity state.
ACT_MELEE_VM_RELOAD836Represents the ACT_MELEE_VM_RELOAD activity state.
ACT_MELEE_VM_DRYFIRE837Represents the ACT_MELEE_VM_DRYFIRE activity state.
ACT_MELEE_VM_IDLE_TO_LOWERED838Represents the ACT_MELEE_VM_IDLE_TO_LOWERED activity state.
ACT_MELEE_VM_IDLE_LOWERED839Represents the ACT_MELEE_VM_IDLE_LOWERED activity state.
ACT_MELEE_VM_LOWERED_TO_IDLE840Represents the ACT_MELEE_VM_LOWERED_TO_IDLE activity state.
ACT_PDA_VM_DRAW841Represents the ACT_PDA_VM_DRAW activity state.
ACT_PDA_VM_HOLSTER842Represents the ACT_PDA_VM_HOLSTER activity state.
ACT_PDA_VM_IDLE843Represents the ACT_PDA_VM_IDLE activity state.
ACT_PDA_VM_PULLBACK844Represents the ACT_PDA_VM_PULLBACK activity state.
ACT_PDA_VM_PRIMARYATTACK845Represents the ACT_PDA_VM_PRIMARYATTACK activity state.
ACT_PDA_VM_SECONDARYATTACK846Represents the ACT_PDA_VM_SECONDARYATTACK activity state.
ACT_PDA_VM_RELOAD847Represents the ACT_PDA_VM_RELOAD activity state.
ACT_PDA_VM_DRYFIRE848Represents the ACT_PDA_VM_DRYFIRE activity state.
ACT_PDA_VM_IDLE_TO_LOWERED849Represents the ACT_PDA_VM_IDLE_TO_LOWERED activity state.
ACT_PDA_VM_IDLE_LOWERED850Represents the ACT_PDA_VM_IDLE_LOWERED activity state.
ACT_PDA_VM_LOWERED_TO_IDLE851Represents the ACT_PDA_VM_LOWERED_TO_IDLE activity state.
ACT_ITEM1_VM_DRAW852Represents the ACT_ITEM1_VM_DRAW activity state.
ACT_ITEM1_VM_HOLSTER853Represents the ACT_ITEM1_VM_HOLSTER activity state.
ACT_ITEM1_VM_IDLE854Represents the ACT_ITEM1_VM_IDLE activity state.
ACT_ITEM1_VM_PULLBACK855Represents the ACT_ITEM1_VM_PULLBACK activity state.
ACT_ITEM1_VM_PRIMARYATTACK856Represents the ACT_ITEM1_VM_PRIMARYATTACK activity state.
ACT_ITEM1_VM_SECONDARYATTACK857Represents the ACT_ITEM1_VM_SECONDARYATTACK activity state.
ACT_ITEM1_VM_RELOAD858Represents the ACT_ITEM1_VM_RELOAD activity state.
ACT_ITEM1_VM_DRYFIRE859Represents the ACT_ITEM1_VM_DRYFIRE activity state.
ACT_ITEM1_VM_IDLE_TO_LOWERED860Represents the ACT_ITEM1_VM_IDLE_TO_LOWERED activity state.
ACT_ITEM1_VM_IDLE_LOWERED861Represents the ACT_ITEM1_VM_IDLE_LOWERED activity state.
ACT_ITEM1_VM_LOWERED_TO_IDLE862Represents the ACT_ITEM1_VM_LOWERED_TO_IDLE activity state.
ACT_ITEM2_VM_DRAW863Represents the ACT_ITEM2_VM_DRAW activity state.
ACT_ITEM2_VM_HOLSTER864Represents the ACT_ITEM2_VM_HOLSTER activity state.
ACT_ITEM2_VM_IDLE865Represents the ACT_ITEM2_VM_IDLE activity state.
ACT_ITEM2_VM_PULLBACK866Represents the ACT_ITEM2_VM_PULLBACK activity state.
ACT_ITEM2_VM_PRIMARYATTACK867Represents the ACT_ITEM2_VM_PRIMARYATTACK activity state.
ACT_ITEM2_VM_SECONDARYATTACK868Represents the ACT_ITEM2_VM_SECONDARYATTACK activity state.
ACT_ITEM2_VM_RELOAD869Represents the ACT_ITEM2_VM_RELOAD activity state.
ACT_ITEM2_VM_DRYFIRE870Represents the ACT_ITEM2_VM_DRYFIRE activity state.
ACT_ITEM2_VM_IDLE_TO_LOWERED871Represents the ACT_ITEM2_VM_IDLE_TO_LOWERED activity state.
ACT_ITEM2_VM_IDLE_LOWERED872Represents the ACT_ITEM2_VM_IDLE_LOWERED activity state.
ACT_ITEM2_VM_LOWERED_TO_IDLE873Represents the ACT_ITEM2_VM_LOWERED_TO_IDLE activity state.
ACT_RELOAD_SUCCEED874Represents the ACT_RELOAD_SUCCEED activity state.
ACT_RELOAD_FAIL875Represents the ACT_RELOAD_FAIL activity state.
ACT_WALK_AIM_AUTOGUN876Represents the ACT_WALK_AIM_AUTOGUN activity state.
ACT_RUN_AIM_AUTOGUN877Represents the ACT_RUN_AIM_AUTOGUN activity state.
ACT_IDLE_AUTOGUN878Represents the ACT_IDLE_AUTOGUN activity state.
ACT_IDLE_AIM_AUTOGUN879Represents the ACT_IDLE_AIM_AUTOGUN activity state.
ACT_RELOAD_AUTOGUN880Represents the ACT_RELOAD_AUTOGUN activity state.
ACT_CROUCH_IDLE_AUTOGUN881Represents the ACT_CROUCH_IDLE_AUTOGUN activity state.
ACT_RANGE_ATTACK_AUTOGUN882Represents the ACT_RANGE_ATTACK_AUTOGUN activity state.
ACT_JUMP_AUTOGUN883Represents the ACT_JUMP_AUTOGUN activity state.
ACT_IDLE_AIM_PISTOL884Represents the ACT_IDLE_AIM_PISTOL activity state.
ACT_WALK_AIM_DUAL885Represents the ACT_WALK_AIM_DUAL activity state.
ACT_RUN_AIM_DUAL886Represents the ACT_RUN_AIM_DUAL activity state.
ACT_IDLE_DUAL887Represents the ACT_IDLE_DUAL activity state.
ACT_IDLE_AIM_DUAL888Represents the ACT_IDLE_AIM_DUAL activity state.
ACT_RELOAD_DUAL889Represents the ACT_RELOAD_DUAL activity state.
ACT_CROUCH_IDLE_DUAL890Represents the ACT_CROUCH_IDLE_DUAL activity state.
ACT_RANGE_ATTACK_DUAL891Represents the ACT_RANGE_ATTACK_DUAL activity state.
ACT_JUMP_DUAL892Represents the ACT_JUMP_DUAL activity state.
ACT_IDLE_AIM_SHOTGUN893Represents the ACT_IDLE_AIM_SHOTGUN activity state.
ACT_CROUCH_IDLE_SHOTGUN894Represents the ACT_CROUCH_IDLE_SHOTGUN activity state.
ACT_IDLE_AIM_RIFLE895Represents the ACT_IDLE_AIM_RIFLE activity state.
ACT_CROUCH_IDLE_RIFLE896Represents the ACT_CROUCH_IDLE_RIFLE activity state.
ACT_RANGE_ATTACK_RIFLE897Represents the ACT_RANGE_ATTACK_RIFLE activity state.
ACT_SLEEP898Represents the ACT_SLEEP activity state.
ACT_WAKE899Represents the ACT_WAKE activity state.
ACT_FLICK_LEFT900Represents the ACT_FLICK_LEFT activity state.
ACT_FLICK_LEFT_MIDDLE901Represents the ACT_FLICK_LEFT_MIDDLE activity state.
ACT_FLICK_RIGHT_MIDDLE902Represents the ACT_FLICK_RIGHT_MIDDLE activity state.
ACT_FLICK_RIGHT903Represents the ACT_FLICK_RIGHT activity state.
ACT_SPINAROUND904Represents the ACT_SPINAROUND activity state.
ACT_PREP_TO_FIRE905Represents the ACT_PREP_TO_FIRE activity state.
ACT_FIRE906Represents the ACT_FIRE activity state.
ACT_FIRE_RECOVER907Represents the ACT_FIRE_RECOVER activity state.
ACT_SPRAY908Represents the ACT_SPRAY activity state.
ACT_PREP_EXPLODE909Represents the ACT_PREP_EXPLODE activity state.
ACT_EXPLODE910Represents the ACT_EXPLODE activity state.
ACT_SCRIPT_CUSTOM_0911Represents the ACT_SCRIPT_CUSTOM_0 activity state.
ACT_SCRIPT_CUSTOM_1912Represents the ACT_SCRIPT_CUSTOM_1 activity state.
ACT_SCRIPT_CUSTOM_2913Represents the ACT_SCRIPT_CUSTOM_2 activity state.
ACT_SCRIPT_CUSTOM_3914Represents the ACT_SCRIPT_CUSTOM_3 activity state.
ACT_SCRIPT_CUSTOM_4915Represents the ACT_SCRIPT_CUSTOM_4 activity state.
ACT_SCRIPT_CUSTOM_5916Represents the ACT_SCRIPT_CUSTOM_5 activity state.
ACT_SCRIPT_CUSTOM_6917Represents the ACT_SCRIPT_CUSTOM_6 activity state.
ACT_SCRIPT_CUSTOM_7918Represents the ACT_SCRIPT_CUSTOM_7 activity state.
ACT_SCRIPT_CUSTOM_8919Represents the ACT_SCRIPT_CUSTOM_8 activity state.
ACT_SCRIPT_CUSTOM_9920Represents the ACT_SCRIPT_CUSTOM_9 activity state.
ACT_SCRIPT_CUSTOM_10921Represents the ACT_SCRIPT_CUSTOM_10 activity state.
ACT_SCRIPT_CUSTOM_11922Represents the ACT_SCRIPT_CUSTOM_11 activity state.
ACT_SCRIPT_CUSTOM_12923Represents the ACT_SCRIPT_CUSTOM_12 activity state.
ACT_SCRIPT_CUSTOM_13924Represents the ACT_SCRIPT_CUSTOM_13 activity state.
ACT_SCRIPT_CUSTOM_14925Represents the ACT_SCRIPT_CUSTOM_14 activity state.
ACT_SCRIPT_CUSTOM_15926Represents the ACT_SCRIPT_CUSTOM_15 activity state.
ACT_SCRIPT_CUSTOM_16927Represents the ACT_SCRIPT_CUSTOM_16 activity state.
ACT_SCRIPT_CUSTOM_17928Represents the ACT_SCRIPT_CUSTOM_17 activity state.
ACT_SCRIPT_CUSTOM_18929Represents the ACT_SCRIPT_CUSTOM_18 activity state.
ACT_SCRIPT_CUSTOM_19930Represents the ACT_SCRIPT_CUSTOM_19 activity state.
ACT_SCRIPT_CUSTOM_20931Represents the ACT_SCRIPT_CUSTOM_20 activity state.
ACT_SCRIPT_CUSTOM_21932Represents the ACT_SCRIPT_CUSTOM_21 activity state.
ACT_SCRIPT_CUSTOM_22933Represents the ACT_SCRIPT_CUSTOM_22 activity state.
ACT_SCRIPT_CUSTOM_23934Represents the ACT_SCRIPT_CUSTOM_23 activity state.
ACT_SCRIPT_CUSTOM_24935Represents the ACT_SCRIPT_CUSTOM_24 activity state.
ACT_SCRIPT_CUSTOM_25936Represents the ACT_SCRIPT_CUSTOM_25 activity state.
ACT_SCRIPT_CUSTOM_26937Represents the ACT_SCRIPT_CUSTOM_26 activity state.
ACT_SCRIPT_CUSTOM_27938Represents the ACT_SCRIPT_CUSTOM_27 activity state.
ACT_SCRIPT_CUSTOM_28939Represents the ACT_SCRIPT_CUSTOM_28 activity state.
ACT_SCRIPT_CUSTOM_29940Represents the ACT_SCRIPT_CUSTOM_29 activity state.
ACT_SCRIPT_CUSTOM_30941Represents the ACT_SCRIPT_CUSTOM_30 activity state.
ACT_SCRIPT_CUSTOM_31942Represents the ACT_SCRIPT_CUSTOM_31 activity state.
ACT_VR_PISTOL_LAST_SHOT943Represents the ACT_VR_PISTOL_LAST_SHOT activity state.
ACT_VR_PISTOL_SLIDE_RELEASE944Represents the ACT_VR_PISTOL_SLIDE_RELEASE activity state.
ACT_VR_PISTOL_CLIP_OUT_CHAMBERED945Represents the ACT_VR_PISTOL_CLIP_OUT_CHAMBERED activity state.
ACT_VR_PISTOL_CLIP_OUT_SLIDE_BACK946Represents the ACT_VR_PISTOL_CLIP_OUT_SLIDE_BACK activity state.
ACT_VR_PISTOL_CLIP_IN_CHAMBERED947Represents the ACT_VR_PISTOL_CLIP_IN_CHAMBERED activity state.
ACT_VR_PISTOL_CLIP_IN_SLIDE_BACK948Represents the ACT_VR_PISTOL_CLIP_IN_SLIDE_BACK activity state.
ACT_VR_PISTOL_IDLE_SLIDE_BACK949Represents the ACT_VR_PISTOL_IDLE_SLIDE_BACK activity state.
ACT_VR_PISTOL_IDLE_SLIDE_BACK_CLIP_READY950Represents the ACT_VR_PISTOL_IDLE_SLIDE_BACK_CLIP_READY activity state.
ACT_RAGDOLL_RECOVERY_FRONT951Represents the ACT_RAGDOLL_RECOVERY_FRONT activity state.
ACT_RAGDOLL_RECOVERY_BACK952Represents the ACT_RAGDOLL_RECOVERY_BACK activity state.
ACT_RAGDOLL_RECOVERY_LEFT953Represents the ACT_RAGDOLL_RECOVERY_LEFT activity state.
ACT_RAGDOLL_RECOVERY_RIGHT954Represents the ACT_RAGDOLL_RECOVERY_RIGHT activity state.
ACT_GRABBITYGLOVES_GRAB955Represents the ACT_GRABBITYGLOVES_GRAB activity state.
ACT_GRABBITYGLOVES_RELEASE956Represents the ACT_GRABBITYGLOVES_RELEASE activity state.
ACT_GRABBITYGLOVES_GRAB_IDLE957Represents the ACT_GRABBITYGLOVES_GRAB_IDLE activity state.
ACT_GRABBITYGLOVES_ACTIVE958Represents the ACT_GRABBITYGLOVES_ACTIVE activity state.
ACT_GRABBITYGLOVES_ACTIVE_IDLE959Represents the ACT_GRABBITYGLOVES_ACTIVE_IDLE activity state.
ACT_GRABBITYGLOVES_DEACTIVATE960Represents the ACT_GRABBITYGLOVES_DEACTIVATE activity state.
ACT_GRABBITYGLOVES_PULL961Represents the ACT_GRABBITYGLOVES_PULL activity state.
ACT_HEADCRAB_SMOKE_BOMB962Represents the ACT_HEADCRAB_SMOKE_BOMB activity state.
ACT_HEADCRAB_SPIT963Represents the ACT_HEADCRAB_SPIT activity state.
ACT_ZOMBIE_TRIP964Represents the ACT_ZOMBIE_TRIP activity state.
ACT_ZOMBIE_LUNGE965Represents the ACT_ZOMBIE_LUNGE activity state.
ACT_NEUTRAL_REF_POSE966Represents the ACT_NEUTRAL_REF_POSE activity state.
ACT_ANTLION_SCUTTLE_FORWARD967Represents the ACT_ANTLION_SCUTTLE_FORWARD activity state.
ACT_ANTLION_SCUTTLE_BACK968Represents the ACT_ANTLION_SCUTTLE_BACK activity state.
ACT_ANTLION_SCUTTLE_LEFT969Represents the ACT_ANTLION_SCUTTLE_LEFT activity state.
ACT_ANTLION_SCUTTLE_RIGHT970Represents the ACT_ANTLION_SCUTTLE_RIGHT activity state.
ACT_VR_PISTOL_EMPTY_CLIP_IN_SLIDE_BACK971Represents the ACT_VR_PISTOL_EMPTY_CLIP_IN_SLIDE_BACK activity state.
ACT_VR_SHOTGUN_IDLE972Represents the ACT_VR_SHOTGUN_IDLE activity state.
ACT_VR_SHOTGUN_OPEN_CHAMBER973Represents the ACT_VR_SHOTGUN_OPEN_CHAMBER activity state.
ACT_VR_SHOTGUN_RELOAD_1974Represents the ACT_VR_SHOTGUN_RELOAD_1 activity state.
ACT_VR_SHOTGUN_RELOAD_2975Represents the ACT_VR_SHOTGUN_RELOAD_2 activity state.
ACT_VR_SHOTGUN_RELOAD_3976Represents the ACT_VR_SHOTGUN_RELOAD_3 activity state.
ACT_VR_SHOTGUN_CLOSE_CHAMBER977Represents the ACT_VR_SHOTGUN_CLOSE_CHAMBER activity state.
ACT_VR_SHOTGUN_TRIGGER_SQUEEZE978Represents the ACT_VR_SHOTGUN_TRIGGER_SQUEEZE activity state.
ACT_VR_SHOTGUN_SHOOT979Represents the ACT_VR_SHOTGUN_SHOOT activity state.
ACT_VR_SHOTGUN_SLIDE_BACK980Represents the ACT_VR_SHOTGUN_SLIDE_BACK activity state.
ACT_VR_SHOTGUN_SLIDE_FORWARD981Represents the ACT_VR_SHOTGUN_SLIDE_FORWARD activity state.
ACT_VR_PISTOL_LONG_CLIP_IN_CHAMBERED982Represents the ACT_VR_PISTOL_LONG_CLIP_IN_CHAMBERED activity state.
ACT_VR_PISTOL_LONG_CLIP_IN_SLIDE_BACK983Represents the ACT_VR_PISTOL_LONG_CLIP_IN_SLIDE_BACK activity state.
ACT_VR_PISTOL_BURST_TOGGLE984Represents the ACT_VR_PISTOL_BURST_TOGGLE activity state.
ACT_VR_PISTOL_LOW_KICK985Represents the ACT_VR_PISTOL_LOW_KICK activity state.
ACT_VR_PISTOL_BURST_ATTACK986Represents the ACT_VR_PISTOL_BURST_ATTACK activity state.
ACT_VR_SHOTGUN_GRENADE_TWIST987Represents the ACT_VR_SHOTGUN_GRENADE_TWIST activity state.
ACT_DIE_STAND988Represents the ACT_DIE_STAND activity state.
ACT_DIE_STAND_HEADSHOT989Represents the ACT_DIE_STAND_HEADSHOT activity state.
ACT_DIE_CROUCH990Represents the ACT_DIE_CROUCH activity state.
ACT_DIE_CROUCH_HEADSHOT991Represents the ACT_DIE_CROUCH_HEADSHOT activity state.
ACT_CSGO_NULL992Represents the ACT_CSGO_NULL activity state.
ACT_CSGO_DEFUSE993Represents the ACT_CSGO_DEFUSE activity state.
ACT_CSGO_DEFUSE_WITH_KIT994Represents the ACT_CSGO_DEFUSE_WITH_KIT activity state.
ACT_CSGO_FLASHBANG_REACTION995Represents the ACT_CSGO_FLASHBANG_REACTION activity state.
ACT_CSGO_FIRE_PRIMARY996Represents the ACT_CSGO_FIRE_PRIMARY activity state.
ACT_CSGO_FIRE_PRIMARY_OPT_1997Represents the ACT_CSGO_FIRE_PRIMARY_OPT_1 activity state.
ACT_CSGO_FIRE_PRIMARY_OPT_2998Represents the ACT_CSGO_FIRE_PRIMARY_OPT_2 activity state.
ACT_CSGO_FIRE_SECONDARY999Represents the ACT_CSGO_FIRE_SECONDARY activity state.
ACT_CSGO_FIRE_SECONDARY_OPT_11000Represents the ACT_CSGO_FIRE_SECONDARY_OPT_1 activity state.
ACT_CSGO_FIRE_SECONDARY_OPT_21001Represents the ACT_CSGO_FIRE_SECONDARY_OPT_2 activity state.
ACT_CSGO_RELOAD1002Represents the ACT_CSGO_RELOAD activity state.
ACT_CSGO_RELOAD_START1003Represents the ACT_CSGO_RELOAD_START activity state.
ACT_CSGO_RELOAD_LOOP1004Represents the ACT_CSGO_RELOAD_LOOP activity state.
ACT_CSGO_RELOAD_END1005Represents the ACT_CSGO_RELOAD_END activity state.
ACT_CSGO_OPERATE1006Represents the ACT_CSGO_OPERATE activity state.
ACT_CSGO_DEPLOY1007Represents the ACT_CSGO_DEPLOY activity state.
ACT_CSGO_CATCH1008Represents the ACT_CSGO_CATCH activity state.
ACT_CSGO_SILENCER_DETACH1009Represents the ACT_CSGO_SILENCER_DETACH activity state.
ACT_CSGO_SILENCER_ATTACH1010Represents the ACT_CSGO_SILENCER_ATTACH activity state.
ACT_CSGO_TWITCH1011Represents the ACT_CSGO_TWITCH activity state.
ACT_CSGO_TWITCH_BUYZONE1012Represents the ACT_CSGO_TWITCH_BUYZONE activity state.
ACT_CSGO_PLANT_BOMB1013Represents the ACT_CSGO_PLANT_BOMB activity state.
ACT_CSGO_IDLE_TURN_BALANCEADJUST1014Represents the ACT_CSGO_IDLE_TURN_BALANCEADJUST activity state.
ACT_CSGO_IDLE_ADJUST_STOPPEDMOVING1015Represents the ACT_CSGO_IDLE_ADJUST_STOPPEDMOVING activity state.
ACT_CSGO_ALIVE_LOOP1016Represents the ACT_CSGO_ALIVE_LOOP activity state.
ACT_CSGO_FLINCH1017Represents the ACT_CSGO_FLINCH activity state.
ACT_CSGO_FLINCH_HEAD1018Represents the ACT_CSGO_FLINCH_HEAD activity state.
ACT_CSGO_FLINCH_MOLOTOV1019Represents the ACT_CSGO_FLINCH_MOLOTOV activity state.
ACT_CSGO_JUMP1020Represents the ACT_CSGO_JUMP activity state.
ACT_CSGO_FALL1021Represents the ACT_CSGO_FALL activity state.
ACT_CSGO_CLIMB_LADDER1022Represents the ACT_CSGO_CLIMB_LADDER activity state.
ACT_CSGO_LAND_LIGHT1023Represents the ACT_CSGO_LAND_LIGHT activity state.
ACT_CSGO_LAND_HEAVY1024Represents the ACT_CSGO_LAND_HEAVY activity state.
ACT_CSGO_EXIT_LADDER_TOP1025Represents the ACT_CSGO_EXIT_LADDER_TOP activity state.
ACT_CSGO_EXIT_LADDER_BOTTOM1026Represents the ACT_CSGO_EXIT_LADDER_BOTTOM activity state.
ACT_CSGO_PARACHUTE1027Represents the ACT_CSGO_PARACHUTE activity state.
ACT_CSGO_TAUNT1028Represents the ACT_CSGO_TAUNT activity state.
ACT_DOTA_IDLE1500Represents the ACT_DOTA_IDLE activity state.
ACT_DOTA_IDLE_RARE1501Represents the ACT_DOTA_IDLE_RARE activity state.
ACT_DOTA_RUN1502Represents the ACT_DOTA_RUN activity state.
ACT_DOTA_ATTACK1503Represents the ACT_DOTA_ATTACK activity state.
ACT_DOTA_ATTACK21504Represents the ACT_DOTA_ATTACK2 activity state.
ACT_DOTA_ATTACK_EVENT1505Represents the ACT_DOTA_ATTACK_EVENT activity state.
ACT_DOTA_DIE1506Represents the ACT_DOTA_DIE activity state.
ACT_DOTA_FLINCH1507Represents the ACT_DOTA_FLINCH activity state.
ACT_DOTA_FLAIL1508Represents the ACT_DOTA_FLAIL activity state.
ACT_DOTA_DISABLED1509Represents the ACT_DOTA_DISABLED activity state.
ACT_DOTA_CAST_ABILITY_11510Represents the ACT_DOTA_CAST_ABILITY_1 activity state.
ACT_DOTA_CAST_ABILITY_21511Represents the ACT_DOTA_CAST_ABILITY_2 activity state.
ACT_DOTA_CAST_ABILITY_31512Represents the ACT_DOTA_CAST_ABILITY_3 activity state.
ACT_DOTA_CAST_ABILITY_41513Represents the ACT_DOTA_CAST_ABILITY_4 activity state.
ACT_DOTA_CAST_ABILITY_51514Represents the ACT_DOTA_CAST_ABILITY_5 activity state.
ACT_DOTA_CAST_ABILITY_61515Represents the ACT_DOTA_CAST_ABILITY_6 activity state.
ACT_DOTA_OVERRIDE_ABILITY_11516Represents the ACT_DOTA_OVERRIDE_ABILITY_1 activity state.
ACT_DOTA_OVERRIDE_ABILITY_21517Represents the ACT_DOTA_OVERRIDE_ABILITY_2 activity state.
ACT_DOTA_OVERRIDE_ABILITY_31518Represents the ACT_DOTA_OVERRIDE_ABILITY_3 activity state.
ACT_DOTA_OVERRIDE_ABILITY_41519Represents the ACT_DOTA_OVERRIDE_ABILITY_4 activity state.
ACT_DOTA_CHANNEL_ABILITY_11520Represents the ACT_DOTA_CHANNEL_ABILITY_1 activity state.
ACT_DOTA_CHANNEL_ABILITY_21521Represents the ACT_DOTA_CHANNEL_ABILITY_2 activity state.
ACT_DOTA_CHANNEL_ABILITY_31522Represents the ACT_DOTA_CHANNEL_ABILITY_3 activity state.
ACT_DOTA_CHANNEL_ABILITY_41523Represents the ACT_DOTA_CHANNEL_ABILITY_4 activity state.
ACT_DOTA_CHANNEL_ABILITY_51524Represents the ACT_DOTA_CHANNEL_ABILITY_5 activity state.
ACT_DOTA_CHANNEL_ABILITY_61525Represents the ACT_DOTA_CHANNEL_ABILITY_6 activity state.
ACT_DOTA_CHANNEL_END_ABILITY_11526Represents the ACT_DOTA_CHANNEL_END_ABILITY_1 activity state.
ACT_DOTA_CHANNEL_END_ABILITY_21527Represents the ACT_DOTA_CHANNEL_END_ABILITY_2 activity state.
ACT_DOTA_CHANNEL_END_ABILITY_31528Represents the ACT_DOTA_CHANNEL_END_ABILITY_3 activity state.
ACT_DOTA_CHANNEL_END_ABILITY_41529Represents the ACT_DOTA_CHANNEL_END_ABILITY_4 activity state.
ACT_DOTA_CHANNEL_END_ABILITY_51530Represents the ACT_DOTA_CHANNEL_END_ABILITY_5 activity state.
ACT_DOTA_CHANNEL_END_ABILITY_61531Represents the ACT_DOTA_CHANNEL_END_ABILITY_6 activity state.
ACT_DOTA_CONSTANT_LAYER1532Represents the ACT_DOTA_CONSTANT_LAYER activity state.
ACT_DOTA_CAPTURE1533Represents the ACT_DOTA_CAPTURE activity state.
ACT_DOTA_SPAWN1534Represents the ACT_DOTA_SPAWN activity state.
ACT_DOTA_KILLTAUNT1535Represents the ACT_DOTA_KILLTAUNT activity state.
ACT_DOTA_TAUNT1536Represents the ACT_DOTA_TAUNT activity state.
ACT_DOTA_THIRST1537Represents the ACT_DOTA_THIRST activity state.
ACT_DOTA_CAST_DRAGONBREATH1538Represents the ACT_DOTA_CAST_DRAGONBREATH activity state.
ACT_DOTA_ECHO_SLAM1539Represents the ACT_DOTA_ECHO_SLAM activity state.
ACT_DOTA_CAST_ABILITY_1_END1540Represents the ACT_DOTA_CAST_ABILITY_1_END activity state.
ACT_DOTA_CAST_ABILITY_2_END1541Represents the ACT_DOTA_CAST_ABILITY_2_END activity state.
ACT_DOTA_CAST_ABILITY_3_END1542Represents the ACT_DOTA_CAST_ABILITY_3_END activity state.
ACT_DOTA_CAST_ABILITY_4_END1543Represents the ACT_DOTA_CAST_ABILITY_4_END activity state.
ACT_MIRANA_LEAP_END1544Represents the ACT_MIRANA_LEAP_END activity state.
ACT_WAVEFORM_START1545Represents the ACT_WAVEFORM_START activity state.
ACT_WAVEFORM_END1546Represents the ACT_WAVEFORM_END activity state.
ACT_DOTA_CAST_ABILITY_ROT1547Represents the ACT_DOTA_CAST_ABILITY_ROT activity state.
ACT_DOTA_DIE_SPECIAL1548Represents the ACT_DOTA_DIE_SPECIAL activity state.
ACT_DOTA_RATTLETRAP_BATTERYASSAULT1549Represents the ACT_DOTA_RATTLETRAP_BATTERYASSAULT activity state.
ACT_DOTA_RATTLETRAP_POWERCOGS1550Represents the ACT_DOTA_RATTLETRAP_POWERCOGS activity state.
ACT_DOTA_RATTLETRAP_HOOKSHOT_START1551Represents the ACT_DOTA_RATTLETRAP_HOOKSHOT_START activity state.
ACT_DOTA_RATTLETRAP_HOOKSHOT_LOOP1552Represents the ACT_DOTA_RATTLETRAP_HOOKSHOT_LOOP activity state.
ACT_DOTA_RATTLETRAP_HOOKSHOT_END1553Represents the ACT_DOTA_RATTLETRAP_HOOKSHOT_END activity state.
ACT_STORM_SPIRIT_OVERLOAD_RUN_OVERRIDE1554Represents the ACT_STORM_SPIRIT_OVERLOAD_RUN_OVERRIDE activity state.
ACT_DOTA_TINKER_REARM11555Represents the ACT_DOTA_TINKER_REARM1 activity state.
ACT_DOTA_TINKER_REARM21556Represents the ACT_DOTA_TINKER_REARM2 activity state.
ACT_DOTA_TINKER_REARM31557Represents the ACT_DOTA_TINKER_REARM3 activity state.
ACT_TINY_AVALANCHE1558Represents the ACT_TINY_AVALANCHE activity state.
ACT_TINY_TOSS1559Represents the ACT_TINY_TOSS activity state.
ACT_TINY_GROWL1560Represents the ACT_TINY_GROWL activity state.
ACT_DOTA_WEAVERBUG_ATTACH1561Represents the ACT_DOTA_WEAVERBUG_ATTACH activity state.
ACT_DOTA_CAST_WILD_AXES_END1562Represents the ACT_DOTA_CAST_WILD_AXES_END activity state.
ACT_DOTA_CAST_LIFE_BREAK_START1563Represents the ACT_DOTA_CAST_LIFE_BREAK_START activity state.
ACT_DOTA_CAST_LIFE_BREAK_END1564Represents the ACT_DOTA_CAST_LIFE_BREAK_END activity state.
ACT_DOTA_NIGHTSTALKER_TRANSITION1565Represents the ACT_DOTA_NIGHTSTALKER_TRANSITION activity state.
ACT_DOTA_LIFESTEALER_RAGE1566Represents the ACT_DOTA_LIFESTEALER_RAGE activity state.
ACT_DOTA_LIFESTEALER_OPEN_WOUNDS1567Represents the ACT_DOTA_LIFESTEALER_OPEN_WOUNDS activity state.
ACT_DOTA_SAND_KING_BURROW_IN1568Represents the ACT_DOTA_SAND_KING_BURROW_IN activity state.
ACT_DOTA_SAND_KING_BURROW_OUT1569Represents the ACT_DOTA_SAND_KING_BURROW_OUT activity state.
ACT_DOTA_EARTHSHAKER_TOTEM_ATTACK1570Represents the ACT_DOTA_EARTHSHAKER_TOTEM_ATTACK activity state.
ACT_DOTA_WHEEL_LAYER1571Represents the ACT_DOTA_WHEEL_LAYER activity state.
ACT_DOTA_ALCHEMIST_CHEMICAL_RAGE_START1572Represents the ACT_DOTA_ALCHEMIST_CHEMICAL_RAGE_START activity state.
ACT_DOTA_ALCHEMIST_CONCOCTION1573Represents the ACT_DOTA_ALCHEMIST_CONCOCTION activity state.
ACT_DOTA_JAKIRO_LIQUIDFIRE_START1574Represents the ACT_DOTA_JAKIRO_LIQUIDFIRE_START activity state.
ACT_DOTA_JAKIRO_LIQUIDFIRE_LOOP1575Represents the ACT_DOTA_JAKIRO_LIQUIDFIRE_LOOP activity state.
ACT_DOTA_LIFESTEALER_INFEST1576Represents the ACT_DOTA_LIFESTEALER_INFEST activity state.
ACT_DOTA_LIFESTEALER_INFEST_END1577Represents the ACT_DOTA_LIFESTEALER_INFEST_END activity state.
ACT_DOTA_LASSO_LOOP1578Represents the ACT_DOTA_LASSO_LOOP activity state.
ACT_DOTA_ALCHEMIST_CONCOCTION_THROW1579Represents the ACT_DOTA_ALCHEMIST_CONCOCTION_THROW activity state.
ACT_DOTA_ALCHEMIST_CHEMICAL_RAGE_END1580Represents the ACT_DOTA_ALCHEMIST_CHEMICAL_RAGE_END activity state.
ACT_DOTA_CAST_COLD_SNAP1581Represents the ACT_DOTA_CAST_COLD_SNAP activity state.
ACT_DOTA_CAST_GHOST_WALK1582Represents the ACT_DOTA_CAST_GHOST_WALK activity state.
ACT_DOTA_CAST_TORNADO1583Represents the ACT_DOTA_CAST_TORNADO activity state.
ACT_DOTA_CAST_EMP1584Represents the ACT_DOTA_CAST_EMP activity state.
ACT_DOTA_CAST_ALACRITY1585Represents the ACT_DOTA_CAST_ALACRITY activity state.
ACT_DOTA_CAST_CHAOS_METEOR1586Represents the ACT_DOTA_CAST_CHAOS_METEOR activity state.
ACT_DOTA_CAST_SUN_STRIKE1587Represents the ACT_DOTA_CAST_SUN_STRIKE activity state.
ACT_DOTA_CAST_FORGE_SPIRIT1588Represents the ACT_DOTA_CAST_FORGE_SPIRIT activity state.
ACT_DOTA_CAST_ICE_WALL1589Represents the ACT_DOTA_CAST_ICE_WALL activity state.
ACT_DOTA_CAST_DEAFENING_BLAST1590Represents the ACT_DOTA_CAST_DEAFENING_BLAST activity state.
ACT_DOTA_VICTORY1591Represents the ACT_DOTA_VICTORY activity state.
ACT_DOTA_DEFEAT1592Represents the ACT_DOTA_DEFEAT activity state.
ACT_DOTA_SPIRIT_BREAKER_CHARGE_POSE1593Represents the ACT_DOTA_SPIRIT_BREAKER_CHARGE_POSE activity state.
ACT_DOTA_SPIRIT_BREAKER_CHARGE_END1594Represents the ACT_DOTA_SPIRIT_BREAKER_CHARGE_END activity state.
ACT_DOTA_TELEPORT1595Represents the ACT_DOTA_TELEPORT activity state.
ACT_DOTA_TELEPORT_END1596Represents the ACT_DOTA_TELEPORT_END activity state.
ACT_DOTA_CAST_REFRACTION1597Represents the ACT_DOTA_CAST_REFRACTION activity state.
ACT_DOTA_CAST_ABILITY_71598Represents the ACT_DOTA_CAST_ABILITY_7 activity state.
ACT_DOTA_CANCEL_SIREN_SONG1599Represents the ACT_DOTA_CANCEL_SIREN_SONG activity state.
ACT_DOTA_CHANNEL_ABILITY_71600Represents the ACT_DOTA_CHANNEL_ABILITY_7 activity state.
ACT_DOTA_LOADOUT1601Represents the ACT_DOTA_LOADOUT activity state.
ACT_DOTA_FORCESTAFF_END1602Represents the ACT_DOTA_FORCESTAFF_END activity state.
ACT_DOTA_POOF_END1603Represents the ACT_DOTA_POOF_END activity state.
ACT_DOTA_SLARK_POUNCE1604Represents the ACT_DOTA_SLARK_POUNCE activity state.
ACT_DOTA_MAGNUS_SKEWER_START1605Represents the ACT_DOTA_MAGNUS_SKEWER_START activity state.
ACT_DOTA_MAGNUS_SKEWER_END1606Represents the ACT_DOTA_MAGNUS_SKEWER_END activity state.
ACT_DOTA_MEDUSA_STONE_GAZE1607Represents the ACT_DOTA_MEDUSA_STONE_GAZE activity state.
ACT_DOTA_RELAX_START1608Represents the ACT_DOTA_RELAX_START activity state.
ACT_DOTA_RELAX_LOOP1609Represents the ACT_DOTA_RELAX_LOOP activity state.
ACT_DOTA_RELAX_END1610Represents the ACT_DOTA_RELAX_END activity state.
ACT_DOTA_CENTAUR_STAMPEDE1611Represents the ACT_DOTA_CENTAUR_STAMPEDE activity state.
ACT_DOTA_BELLYACHE_START1612Represents the ACT_DOTA_BELLYACHE_START activity state.
ACT_DOTA_BELLYACHE_LOOP1613Represents the ACT_DOTA_BELLYACHE_LOOP activity state.
ACT_DOTA_BELLYACHE_END1614Represents the ACT_DOTA_BELLYACHE_END activity state.
ACT_DOTA_ROQUELAIRE_LAND1615Represents the ACT_DOTA_ROQUELAIRE_LAND activity state.
ACT_DOTA_ROQUELAIRE_LAND_IDLE1616Represents the ACT_DOTA_ROQUELAIRE_LAND_IDLE activity state.
ACT_DOTA_GREEVIL_CAST1617Represents the ACT_DOTA_GREEVIL_CAST activity state.
ACT_DOTA_GREEVIL_OVERRIDE_ABILITY1618Represents the ACT_DOTA_GREEVIL_OVERRIDE_ABILITY activity state.
ACT_DOTA_GREEVIL_HOOK_START1619Represents the ACT_DOTA_GREEVIL_HOOK_START activity state.
ACT_DOTA_GREEVIL_HOOK_END1620Represents the ACT_DOTA_GREEVIL_HOOK_END activity state.
ACT_DOTA_GREEVIL_BLINK_BONE1621Represents the ACT_DOTA_GREEVIL_BLINK_BONE activity state.
ACT_DOTA_IDLE_SLEEPING1622Represents the ACT_DOTA_IDLE_SLEEPING activity state.
ACT_DOTA_INTRO1623Represents the ACT_DOTA_INTRO activity state.
ACT_DOTA_GESTURE_POINT1624Represents the ACT_DOTA_GESTURE_POINT activity state.
ACT_DOTA_GESTURE_ACCENT1625Represents the ACT_DOTA_GESTURE_ACCENT activity state.
ACT_DOTA_SLEEPING_END1626Represents the ACT_DOTA_SLEEPING_END activity state.
ACT_DOTA_AMBUSH1627Represents the ACT_DOTA_AMBUSH activity state.
ACT_DOTA_ITEM_LOOK1628Represents the ACT_DOTA_ITEM_LOOK activity state.
ACT_DOTA_STARTLE1629Represents the ACT_DOTA_STARTLE activity state.
ACT_DOTA_FRUSTRATION1630Represents the ACT_DOTA_FRUSTRATION activity state.
ACT_DOTA_TELEPORT_REACT1631Represents the ACT_DOTA_TELEPORT_REACT activity state.
ACT_DOTA_TELEPORT_END_REACT1632Represents the ACT_DOTA_TELEPORT_END_REACT activity state.
ACT_DOTA_SHRUG1633Represents the ACT_DOTA_SHRUG activity state.
ACT_DOTA_RELAX_LOOP_END1634Represents the ACT_DOTA_RELAX_LOOP_END activity state.
ACT_DOTA_PRESENT_ITEM1635Represents the ACT_DOTA_PRESENT_ITEM activity state.
ACT_DOTA_IDLE_IMPATIENT1636Represents the ACT_DOTA_IDLE_IMPATIENT activity state.
ACT_DOTA_SHARPEN_WEAPON1637Represents the ACT_DOTA_SHARPEN_WEAPON activity state.
ACT_DOTA_SHARPEN_WEAPON_OUT1638Represents the ACT_DOTA_SHARPEN_WEAPON_OUT activity state.
ACT_DOTA_IDLE_SLEEPING_END1639Represents the ACT_DOTA_IDLE_SLEEPING_END activity state.
ACT_DOTA_BRIDGE_DESTROY1640Represents the ACT_DOTA_BRIDGE_DESTROY activity state.
ACT_DOTA_TAUNT_SNIPER1641Represents the ACT_DOTA_TAUNT_SNIPER activity state.
ACT_DOTA_DEATH_BY_SNIPER1642Represents the ACT_DOTA_DEATH_BY_SNIPER activity state.
ACT_DOTA_LOOK_AROUND1643Represents the ACT_DOTA_LOOK_AROUND activity state.
ACT_DOTA_CAGED_CREEP_RAGE1644Represents the ACT_DOTA_CAGED_CREEP_RAGE activity state.
ACT_DOTA_CAGED_CREEP_RAGE_OUT1645Represents the ACT_DOTA_CAGED_CREEP_RAGE_OUT activity state.
ACT_DOTA_CAGED_CREEP_SMASH1646Represents the ACT_DOTA_CAGED_CREEP_SMASH activity state.
ACT_DOTA_CAGED_CREEP_SMASH_OUT1647Represents the ACT_DOTA_CAGED_CREEP_SMASH_OUT activity state.
ACT_DOTA_IDLE_IMPATIENT_SWORD_TAP1648Represents the ACT_DOTA_IDLE_IMPATIENT_SWORD_TAP activity state.
ACT_DOTA_INTRO_LOOP1649Represents the ACT_DOTA_INTRO_LOOP activity state.
ACT_DOTA_BRIDGE_THREAT1650Represents the ACT_DOTA_BRIDGE_THREAT activity state.
ACT_DOTA_DAGON1651Represents the ACT_DOTA_DAGON activity state.
ACT_DOTA_CAST_ABILITY_2_ES_ROLL_START1652Represents the ACT_DOTA_CAST_ABILITY_2_ES_ROLL_START activity state.
ACT_DOTA_CAST_ABILITY_2_ES_ROLL1653Represents the ACT_DOTA_CAST_ABILITY_2_ES_ROLL activity state.
ACT_DOTA_CAST_ABILITY_2_ES_ROLL_END1654Represents the ACT_DOTA_CAST_ABILITY_2_ES_ROLL_END activity state.
ACT_DOTA_NIAN_PIN_START1655Represents the ACT_DOTA_NIAN_PIN_START activity state.
ACT_DOTA_NIAN_PIN_LOOP1656Represents the ACT_DOTA_NIAN_PIN_LOOP activity state.
ACT_DOTA_NIAN_PIN_END1657Represents the ACT_DOTA_NIAN_PIN_END activity state.
ACT_DOTA_LEAP_STUN1658Represents the ACT_DOTA_LEAP_STUN activity state.
ACT_DOTA_LEAP_SWIPE1659Represents the ACT_DOTA_LEAP_SWIPE activity state.
ACT_DOTA_NIAN_INTRO_LEAP1660Represents the ACT_DOTA_NIAN_INTRO_LEAP activity state.
ACT_DOTA_AREA_DENY1661Represents the ACT_DOTA_AREA_DENY activity state.
ACT_DOTA_NIAN_PIN_TO_STUN1662Represents the ACT_DOTA_NIAN_PIN_TO_STUN activity state.
ACT_DOTA_RAZE_11663Represents the ACT_DOTA_RAZE_1 activity state.
ACT_DOTA_RAZE_21664Represents the ACT_DOTA_RAZE_2 activity state.
ACT_DOTA_RAZE_31665Represents the ACT_DOTA_RAZE_3 activity state.
ACT_DOTA_UNDYING_DECAY1666Represents the ACT_DOTA_UNDYING_DECAY activity state.
ACT_DOTA_UNDYING_SOUL_RIP1667Represents the ACT_DOTA_UNDYING_SOUL_RIP activity state.
ACT_DOTA_UNDYING_TOMBSTONE1668Represents the ACT_DOTA_UNDYING_TOMBSTONE activity state.
ACT_DOTA_WHIRLING_AXES_RANGED1669Represents the ACT_DOTA_WHIRLING_AXES_RANGED activity state.
ACT_DOTA_SHALLOW_GRAVE1670Represents the ACT_DOTA_SHALLOW_GRAVE activity state.
ACT_DOTA_COLD_FEET1671Represents the ACT_DOTA_COLD_FEET activity state.
ACT_DOTA_ICE_VORTEX1672Represents the ACT_DOTA_ICE_VORTEX activity state.
ACT_DOTA_CHILLING_TOUCH1673Represents the ACT_DOTA_CHILLING_TOUCH activity state.
ACT_DOTA_ENFEEBLE1674Represents the ACT_DOTA_ENFEEBLE activity state.
ACT_DOTA_FATAL_BONDS1675Represents the ACT_DOTA_FATAL_BONDS activity state.
ACT_DOTA_MIDNIGHT_PULSE1676Represents the ACT_DOTA_MIDNIGHT_PULSE activity state.
ACT_DOTA_ANCESTRAL_SPIRIT1677Represents the ACT_DOTA_ANCESTRAL_SPIRIT activity state.
ACT_DOTA_THUNDER_STRIKE1678Represents the ACT_DOTA_THUNDER_STRIKE activity state.
ACT_DOTA_KINETIC_FIELD1679Represents the ACT_DOTA_KINETIC_FIELD activity state.
ACT_DOTA_STATIC_STORM1680Represents the ACT_DOTA_STATIC_STORM activity state.
ACT_DOTA_MINI_TAUNT1681Represents the ACT_DOTA_MINI_TAUNT activity state.
ACT_DOTA_ARCTIC_BURN_END1682Represents the ACT_DOTA_ARCTIC_BURN_END activity state.
ACT_DOTA_LOADOUT_RARE1683Represents the ACT_DOTA_LOADOUT_RARE activity state.
ACT_DOTA_SWIM1684Represents the ACT_DOTA_SWIM activity state.
ACT_DOTA_FLEE1685Represents the ACT_DOTA_FLEE activity state.
ACT_DOTA_TROT1686Represents the ACT_DOTA_TROT activity state.
ACT_DOTA_SHAKE1687Represents the ACT_DOTA_SHAKE activity state.
ACT_DOTA_SWIM_IDLE1688Represents the ACT_DOTA_SWIM_IDLE activity state.
ACT_DOTA_WAIT_IDLE1689Represents the ACT_DOTA_WAIT_IDLE activity state.
ACT_DOTA_GREET1690Represents the ACT_DOTA_GREET activity state.
ACT_DOTA_TELEPORT_COOP_START1691Represents the ACT_DOTA_TELEPORT_COOP_START activity state.
ACT_DOTA_TELEPORT_COOP_WAIT1692Represents the ACT_DOTA_TELEPORT_COOP_WAIT activity state.
ACT_DOTA_TELEPORT_COOP_END1693Represents the ACT_DOTA_TELEPORT_COOP_END activity state.
ACT_DOTA_TELEPORT_COOP_EXIT1694Represents the ACT_DOTA_TELEPORT_COOP_EXIT activity state.
ACT_DOTA_SHOPKEEPER_PET_INTERACT1695Represents the ACT_DOTA_SHOPKEEPER_PET_INTERACT activity state.
ACT_DOTA_ITEM_PICKUP1696Represents the ACT_DOTA_ITEM_PICKUP activity state.
ACT_DOTA_ITEM_DROP1697Represents the ACT_DOTA_ITEM_DROP activity state.
ACT_DOTA_CAPTURE_PET1698Represents the ACT_DOTA_CAPTURE_PET activity state.
ACT_DOTA_PET_WARD_OBSERVER1699Represents the ACT_DOTA_PET_WARD_OBSERVER activity state.
ACT_DOTA_PET_WARD_SENTRY1700Represents the ACT_DOTA_PET_WARD_SENTRY activity state.
ACT_DOTA_PET_LEVEL1701Represents the ACT_DOTA_PET_LEVEL activity state.
ACT_DOTA_CAST_BURROW_END1702Represents the ACT_DOTA_CAST_BURROW_END activity state.
ACT_DOTA_LIFESTEALER_ASSIMILATE1703Represents the ACT_DOTA_LIFESTEALER_ASSIMILATE activity state.
ACT_DOTA_LIFESTEALER_EJECT1704Represents the ACT_DOTA_LIFESTEALER_EJECT activity state.
ACT_DOTA_ATTACK_EVENT_BASH1705Represents the ACT_DOTA_ATTACK_EVENT_BASH activity state.
ACT_DOTA_CAPTURE_RARE1706Represents the ACT_DOTA_CAPTURE_RARE activity state.
ACT_DOTA_AW_MAGNETIC_FIELD1707Represents the ACT_DOTA_AW_MAGNETIC_FIELD activity state.
ACT_DOTA_CAST_GHOST_SHIP1708Represents the ACT_DOTA_CAST_GHOST_SHIP activity state.
ACT_DOTA_FXANIM1709Represents the ACT_DOTA_FXANIM activity state.
ACT_DOTA_VICTORY_START1710Represents the ACT_DOTA_VICTORY_START activity state.
ACT_DOTA_DEFEAT_START1711Represents the ACT_DOTA_DEFEAT_START activity state.
ACT_DOTA_DP_SPIRIT_SIPHON1712Represents the ACT_DOTA_DP_SPIRIT_SIPHON activity state.
ACT_DOTA_TRICKS_END1713Represents the ACT_DOTA_TRICKS_END activity state.
ACT_DOTA_ES_STONE_CALLER1714Represents the ACT_DOTA_ES_STONE_CALLER activity state.
ACT_DOTA_MK_STRIKE1715Represents the ACT_DOTA_MK_STRIKE activity state.
ACT_DOTA_VERSUS1716Represents the ACT_DOTA_VERSUS activity state.
ACT_DOTA_CAPTURE_CARD1717Represents the ACT_DOTA_CAPTURE_CARD activity state.
ACT_DOTA_MK_SPRING_SOAR1718Represents the ACT_DOTA_MK_SPRING_SOAR activity state.
ACT_DOTA_MK_SPRING_END1719Represents the ACT_DOTA_MK_SPRING_END activity state.
ACT_DOTA_MK_TREE_SOAR1720Represents the ACT_DOTA_MK_TREE_SOAR activity state.
ACT_DOTA_MK_TREE_END1721Represents the ACT_DOTA_MK_TREE_END activity state.
ACT_DOTA_MK_FUR_ARMY1722Represents the ACT_DOTA_MK_FUR_ARMY activity state.
ACT_DOTA_MK_SPRING_CAST1723Represents the ACT_DOTA_MK_SPRING_CAST activity state.
ACT_DOTA_NECRO_GHOST_SHROUD1724Represents the ACT_DOTA_NECRO_GHOST_SHROUD activity state.
ACT_DOTA_OVERRIDE_ARCANA1725Represents the ACT_DOTA_OVERRIDE_ARCANA activity state.
ACT_DOTA_SLIDE1726Represents the ACT_DOTA_SLIDE activity state.
ACT_DOTA_SLIDE_LOOP1727Represents the ACT_DOTA_SLIDE_LOOP activity state.
ACT_DOTA_GENERIC_CHANNEL_11728Represents the ACT_DOTA_GENERIC_CHANNEL_1 activity state.
ACT_DOTA_GS_SOUL_CHAIN1729Represents the ACT_DOTA_GS_SOUL_CHAIN activity state.
ACT_DOTA_GS_INK_CREATURE1730Represents the ACT_DOTA_GS_INK_CREATURE activity state.
ACT_DOTA_TRANSITION1731Represents the ACT_DOTA_TRANSITION activity state.
ACT_DOTA_BLINK_DAGGER1732Represents the ACT_DOTA_BLINK_DAGGER activity state.
ACT_DOTA_BLINK_DAGGER_END1733Represents the ACT_DOTA_BLINK_DAGGER_END activity state.
ACT_DOTA_CUSTOM_TOWER_ATTACK1734Represents the ACT_DOTA_CUSTOM_TOWER_ATTACK activity state.
ACT_DOTA_CUSTOM_TOWER_IDLE1735Represents the ACT_DOTA_CUSTOM_TOWER_IDLE activity state.
ACT_DOTA_CUSTOM_TOWER_DIE1736Represents the ACT_DOTA_CUSTOM_TOWER_DIE activity state.
ACT_DOTA_CAST_COLD_SNAP_ORB1737Represents the ACT_DOTA_CAST_COLD_SNAP_ORB activity state.
ACT_DOTA_CAST_GHOST_WALK_ORB1738Represents the ACT_DOTA_CAST_GHOST_WALK_ORB activity state.
ACT_DOTA_CAST_TORNADO_ORB1739Represents the ACT_DOTA_CAST_TORNADO_ORB activity state.
ACT_DOTA_CAST_EMP_ORB1740Represents the ACT_DOTA_CAST_EMP_ORB activity state.
ACT_DOTA_CAST_ALACRITY_ORB1741Represents the ACT_DOTA_CAST_ALACRITY_ORB activity state.
ACT_DOTA_CAST_CHAOS_METEOR_ORB1742Represents the ACT_DOTA_CAST_CHAOS_METEOR_ORB activity state.
ACT_DOTA_CAST_SUN_STRIKE_ORB1743Represents the ACT_DOTA_CAST_SUN_STRIKE_ORB activity state.
ACT_DOTA_CAST_FORGE_SPIRIT_ORB1744Represents the ACT_DOTA_CAST_FORGE_SPIRIT_ORB activity state.
ACT_DOTA_CAST_ICE_WALL_ORB1745Represents the ACT_DOTA_CAST_ICE_WALL_ORB activity state.
ACT_DOTA_CAST_DEAFENING_BLAST_ORB1746Represents the ACT_DOTA_CAST_DEAFENING_BLAST_ORB activity state.
ACT_DOTA_NOTICE1747Represents the ACT_DOTA_NOTICE activity state.
ACT_DOTA_CAST_ABILITY_2_ALLY1748Represents the ACT_DOTA_CAST_ABILITY_2_ALLY activity state.
ACT_DOTA_SHUFFLE_L1749Represents the ACT_DOTA_SHUFFLE_L activity state.
ACT_DOTA_SHUFFLE_R1750Represents the ACT_DOTA_SHUFFLE_R activity state.
ACT_DOTA_OVERRIDE_LOADOUT1751Represents the ACT_DOTA_OVERRIDE_LOADOUT activity state.
ACT_DOTA_TAUNT_SPECIAL1752Represents the ACT_DOTA_TAUNT_SPECIAL activity state.
ACT_DOTA_TELEPORT_START1753Represents the ACT_DOTA_TELEPORT_START activity state.
ACT_DOTA_GENERIC_CHANNEL_1_START1754Represents the ACT_DOTA_GENERIC_CHANNEL_1_START activity state.
ACT_DOTA_CUSTOM_TOWER_IDLE_RARE1755Represents the ACT_DOTA_CUSTOM_TOWER_IDLE_RARE activity state.
ACT_DOTA_CUSTOM_TOWER_TAUNT1756Represents the ACT_DOTA_CUSTOM_TOWER_TAUNT activity state.
ACT_DOTA_CUSTOM_TOWER_HIGH_FIVE1757Represents the ACT_DOTA_CUSTOM_TOWER_HIGH_FIVE activity state.
ACT_DOTA_ATTACK_SPECIAL1758Represents the ACT_DOTA_ATTACK_SPECIAL activity state.
ACT_DOTA_TRANSITION_IDLE1759Represents the ACT_DOTA_TRANSITION_IDLE activity state.
ACT_DOTA_PIERCE_THE_VEIL1760Represents the ACT_DOTA_PIERCE_THE_VEIL activity state.
ACT_DOTA_RUN_RARE1761Represents the ACT_DOTA_RUN_RARE activity state.
ACT_DOTA_VIPER_DIVE1762Represents the ACT_DOTA_VIPER_DIVE activity state.
ACT_DOTA_VIPER_DIVE_END1763Represents the ACT_DOTA_VIPER_DIVE_END activity state.
ACT_DOTA_MK_STRIKE_END1764Represents the ACT_DOTA_MK_STRIKE_END activity state.
ACT_DOTA_ARCANA_VOTE1766Represents the ACT_DOTA_ARCANA_VOTE activity state.
ACT_DOTA_SPIRIT_BREAKER_ULT_RUN1767Represents the ACT_DOTA_SPIRIT_BREAKER_ULT_RUN activity state.
ACT_DOTA_PUNCH1768Represents the ACT_DOTA_PUNCH activity state.
ACT_DOTA_CAST_STATUE1769Represents the ACT_DOTA_CAST_STATUE activity state.
ACT_DOTA_ATTACK_STATUE1770Represents the ACT_DOTA_ATTACK_STATUE activity state.
ACT_DOTA_CAST3_STATUE1771Represents the ACT_DOTA_CAST3_STATUE activity state.
ACT_DOTA_CAST1_STATUE1772Represents the ACT_DOTA_CAST1_STATUE activity state.
ACT_DOTA_TELEPORT_STATUE1773Represents the ACT_DOTA_TELEPORT_STATUE activity state.
ACT_DOTA_VICTORY_STATUE1774Represents the ACT_DOTA_VICTORY_STATUE activity state.
ACT_DOTA_TAUNT_STATUE1775Represents the ACT_DOTA_TAUNT_STATUE activity state.
ACT_DOTA_STATUE_SEQUENCE1776Represents the ACT_DOTA_STATUE_SEQUENCE activity state.
ACT_DOTA_RUN_STATUE1777Represents the ACT_DOTA_RUN_STATUE activity state.
ACT_DOTA_IDLE_STATUE1778Represents the ACT_DOTA_IDLE_STATUE activity state.
ACT_DOTA_CAST4_STATUE1779Represents the ACT_DOTA_CAST4_STATUE activity state.
ACT_DOTA_FLAIL_STATUE1780Represents the ACT_DOTA_FLAIL_STATUE activity state.
ACT_DOTA_STUN_STATUE1781Represents the ACT_DOTA_STUN_STATUE activity state.
ACT_DOTA_TELEPORT_END_STATUE1782Represents the ACT_DOTA_TELEPORT_END_STATUE activity state.
ACT_DOTA_DISABLED_END1784Represents the ACT_DOTA_DISABLED_END activity state.
ACT_DOTA_RELAX_IN1785Represents the ACT_DOTA_RELAX_IN activity state.
ACT_DOTA_RELAX_OUT1786Represents the ACT_DOTA_RELAX_OUT activity state.
ACT_DOTA_CAST_FENCE1787Represents the ACT_DOTA_CAST_FENCE activity state.
ACT_DOTA_RADIANT_CREEP_HAMMER1789Represents the ACT_DOTA_RADIANT_CREEP_HAMMER activity state.
ACT_DOTA_SPWN1790Represents the ACT_DOTA_SPWN activity state.
ACT_DOTA_RUN_ALT1791Represents the ACT_DOTA_RUN_ALT activity state.
ACT_DOTA_VOODOO_REST1792Represents the ACT_DOTA_VOODOO_REST activity state.
ACT_DOTA_CYCLONE1793Represents the ACT_DOTA_CYCLONE activity state.
ACT_DOTA_IMPALE1794Represents the ACT_DOTA_IMPALE activity state.