GameActivity Enum
The GameActivity enum represents animation and activity states used by units in the game.
Enum Values
| Name | Value | Description |
|---|---|---|
ACT_RESET | 0 | Represents the ACT_RESET activity state. |
ACT_IDLE | 1 | Represents the ACT_IDLE activity state. |
ACT_TRANSITION | 2 | Represents the ACT_TRANSITION activity state. |
ACT_COVER | 3 | Represents the ACT_COVER activity state. |
ACT_COVER_MED | 4 | Represents the ACT_COVER_MED activity state. |
ACT_COVER_LOW | 5 | Represents the ACT_COVER_LOW activity state. |
ACT_WALK | 6 | Represents the ACT_WALK activity state. |
ACT_WALK_AIM | 7 | Represents the ACT_WALK_AIM activity state. |
ACT_WALK_CROUCH | 8 | Represents the ACT_WALK_CROUCH activity state. |
ACT_WALK_CROUCH_AIM | 9 | Represents the ACT_WALK_CROUCH_AIM activity state. |
ACT_RUN | 10 | Represents the ACT_RUN activity state. |
ACT_RUN_AIM | 11 | Represents the ACT_RUN_AIM activity state. |
ACT_RUN_CROUCH | 12 | Represents the ACT_RUN_CROUCH activity state. |
ACT_RUN_CROUCH_AIM | 13 | Represents the ACT_RUN_CROUCH_AIM activity state. |
ACT_RUN_PROTECTED | 14 | Represents the ACT_RUN_PROTECTED activity state. |
ACT_SCRIPT_CUSTOM_MOVE | 15 | Represents the ACT_SCRIPT_CUSTOM_MOVE activity state. |
ACT_RANGE_ATTACK1 | 16 | Represents the ACT_RANGE_ATTACK1 activity state. |
ACT_RANGE_ATTACK2 | 17 | Represents the ACT_RANGE_ATTACK2 activity state. |
ACT_RANGE_ATTACK1_LOW | 18 | Represents the ACT_RANGE_ATTACK1_LOW activity state. |
ACT_RANGE_ATTACK2_LOW | 19 | Represents the ACT_RANGE_ATTACK2_LOW activity state. |
ACT_DIESIMPLE | 20 | Represents the ACT_DIESIMPLE activity state. |
ACT_DIEBACKWARD | 21 | Represents the ACT_DIEBACKWARD activity state. |
ACT_DIEFORWARD | 22 | Represents the ACT_DIEFORWARD activity state. |
ACT_DIEVIOLENT | 23 | Represents the ACT_DIEVIOLENT activity state. |
ACT_DIERAGDOLL | 24 | Represents the ACT_DIERAGDOLL activity state. |
ACT_FLY | 25 | Represents the ACT_FLY activity state. |
ACT_HOVER | 26 | Represents the ACT_HOVER activity state. |
ACT_GLIDE | 27 | Represents the ACT_GLIDE activity state. |
ACT_SWIM | 28 | Represents the ACT_SWIM activity state. |
ACT_JUMP | 29 | Represents the ACT_JUMP activity state. |
ACT_HOP | 30 | Represents the ACT_HOP activity state. |
ACT_LEAP | 31 | Represents the ACT_LEAP activity state. |
ACT_LAND | 32 | Represents the ACT_LAND activity state. |
ACT_CLIMB_UP | 33 | Represents the ACT_CLIMB_UP activity state. |
ACT_CLIMB_DOWN | 34 | Represents the ACT_CLIMB_DOWN activity state. |
ACT_CLIMB_DISMOUNT | 35 | Represents the ACT_CLIMB_DISMOUNT activity state. |
ACT_SHIPLADDER_UP | 36 | Represents the ACT_SHIPLADDER_UP activity state. |
ACT_SHIPLADDER_DOWN | 37 | Represents the ACT_SHIPLADDER_DOWN activity state. |
ACT_STRAFE_LEFT | 38 | Represents the ACT_STRAFE_LEFT activity state. |
ACT_STRAFE_RIGHT | 39 | Represents the ACT_STRAFE_RIGHT activity state. |
ACT_ROLL_LEFT | 40 | Represents the ACT_ROLL_LEFT activity state. |
ACT_ROLL_RIGHT | 41 | Represents the ACT_ROLL_RIGHT activity state. |
ACT_TURN_LEFT | 42 | Represents the ACT_TURN_LEFT activity state. |
ACT_TURN_RIGHT | 43 | Represents the ACT_TURN_RIGHT activity state. |
ACT_CROUCH | 44 | Represents the ACT_CROUCH activity state. |
ACT_CROUCHIDLE | 45 | Represents the ACT_CROUCHIDLE activity state. |
ACT_STAND | 46 | Represents the ACT_STAND activity state. |
ACT_USE | 47 | Represents the ACT_USE activity state. |
ACT_ALIEN_BURROW_IDLE | 48 | Represents the ACT_ALIEN_BURROW_IDLE activity state. |
ACT_ALIEN_BURROW_OUT | 49 | Represents the ACT_ALIEN_BURROW_OUT activity state. |
ACT_SIGNAL1 | 50 | Represents the ACT_SIGNAL1 activity state. |
ACT_SIGNAL2 | 51 | Represents the ACT_SIGNAL2 activity state. |
ACT_SIGNAL3 | 52 | Represents the ACT_SIGNAL3 activity state. |
ACT_SIGNAL_ADVANCE | 53 | Represents the ACT_SIGNAL_ADVANCE activity state. |
ACT_SIGNAL_FORWARD | 54 | Represents the ACT_SIGNAL_FORWARD activity state. |
ACT_SIGNAL_GROUP | 55 | Represents the ACT_SIGNAL_GROUP activity state. |
ACT_SIGNAL_HALT | 56 | Represents the ACT_SIGNAL_HALT activity state. |
ACT_SIGNAL_LEFT | 57 | Represents the ACT_SIGNAL_LEFT activity state. |
ACT_SIGNAL_RIGHT | 58 | Represents the ACT_SIGNAL_RIGHT activity state. |
ACT_SIGNAL_TAKECOVER | 59 | Represents the ACT_SIGNAL_TAKECOVER activity state. |
ACT_LOOKBACK_RIGHT | 60 | Represents the ACT_LOOKBACK_RIGHT activity state. |
ACT_LOOKBACK_LEFT | 61 | Represents the ACT_LOOKBACK_LEFT activity state. |
ACT_COWER | 62 | Represents the ACT_COWER activity state. |
ACT_SMALL_FLINCH | 63 | Represents the ACT_SMALL_FLINCH activity state. |
ACT_BIG_FLINCH | 64 | Represents the ACT_BIG_FLINCH activity state. |
ACT_MELEE_ATTACK1 | 65 | Represents the ACT_MELEE_ATTACK1 activity state. |
ACT_MELEE_ATTACK2 | 66 | Represents the ACT_MELEE_ATTACK2 activity state. |
ACT_RELOAD | 67 | Represents the ACT_RELOAD activity state. |
ACT_RELOAD_START | 68 | Represents the ACT_RELOAD_START activity state. |
ACT_RELOAD_FINISH | 69 | Represents the ACT_RELOAD_FINISH activity state. |
ACT_RELOAD_LOW | 70 | Represents the ACT_RELOAD_LOW activity state. |
ACT_ARM | 71 | Represents the ACT_ARM activity state. |
ACT_DISARM | 72 | Represents the ACT_DISARM activity state. |
ACT_DROP_WEAPON | 73 | Represents the ACT_DROP_WEAPON activity state. |
ACT_DROP_WEAPON_SHOTGUN | 74 | Represents the ACT_DROP_WEAPON_SHOTGUN activity state. |
ACT_PICKUP_GROUND | 75 | Represents the ACT_PICKUP_GROUND activity state. |
ACT_PICKUP_RACK | 76 | Represents the ACT_PICKUP_RACK activity state. |
ACT_IDLE_ANGRY | 77 | Represents the ACT_IDLE_ANGRY activity state. |
ACT_IDLE_RELAXED | 78 | Represents the ACT_IDLE_RELAXED activity state. |
ACT_IDLE_STIMULATED | 79 | Represents the ACT_IDLE_STIMULATED activity state. |
ACT_IDLE_AGITATED | 80 | Represents the ACT_IDLE_AGITATED activity state. |
ACT_IDLE_STEALTH | 81 | Represents the ACT_IDLE_STEALTH activity state. |
ACT_IDLE_HURT | 82 | Represents the ACT_IDLE_HURT activity state. |
ACT_WALK_RELAXED | 83 | Represents the ACT_WALK_RELAXED activity state. |
ACT_WALK_STIMULATED | 84 | Represents the ACT_WALK_STIMULATED activity state. |
ACT_WALK_AGITATED | 85 | Represents the ACT_WALK_AGITATED activity state. |
ACT_WALK_STEALTH | 86 | Represents the ACT_WALK_STEALTH activity state. |
ACT_RUN_RELAXED | 87 | Represents the ACT_RUN_RELAXED activity state. |
ACT_RUN_STIMULATED | 88 | Represents the ACT_RUN_STIMULATED activity state. |
ACT_RUN_AGITATED | 89 | Represents the ACT_RUN_AGITATED activity state. |
ACT_RUN_STEALTH | 90 | Represents the ACT_RUN_STEALTH activity state. |
ACT_IDLE_AIM_RELAXED | 91 | Represents the ACT_IDLE_AIM_RELAXED activity state. |
ACT_IDLE_AIM_STIMULATED | 92 | Represents the ACT_IDLE_AIM_STIMULATED activity state. |
ACT_IDLE_AIM_AGITATED | 93 | Represents the ACT_IDLE_AIM_AGITATED activity state. |
ACT_IDLE_AIM_STEALTH | 94 | Represents the ACT_IDLE_AIM_STEALTH activity state. |
ACT_WALK_AIM_RELAXED | 95 | Represents the ACT_WALK_AIM_RELAXED activity state. |
ACT_WALK_AIM_STIMULATED | 96 | Represents the ACT_WALK_AIM_STIMULATED activity state. |
ACT_WALK_AIM_AGITATED | 97 | Represents the ACT_WALK_AIM_AGITATED activity state. |
ACT_WALK_AIM_STEALTH | 98 | Represents the ACT_WALK_AIM_STEALTH activity state. |
ACT_RUN_AIM_RELAXED | 99 | Represents the ACT_RUN_AIM_RELAXED activity state. |
ACT_RUN_AIM_STIMULATED | 100 | Represents the ACT_RUN_AIM_STIMULATED activity state. |
ACT_RUN_AIM_AGITATED | 101 | Represents the ACT_RUN_AIM_AGITATED activity state. |
ACT_RUN_AIM_STEALTH | 102 | Represents the ACT_RUN_AIM_STEALTH activity state. |
ACT_CROUCHIDLE_STIMULATED | 103 | Represents the ACT_CROUCHIDLE_STIMULATED activity state. |
ACT_CROUCHIDLE_AIM_STIMULATED | 104 | Represents the ACT_CROUCHIDLE_AIM_STIMULATED activity state. |
ACT_CROUCHIDLE_AGITATED | 105 | Represents the ACT_CROUCHIDLE_AGITATED activity state. |
ACT_WALK_HURT | 106 | Represents the ACT_WALK_HURT activity state. |
ACT_RUN_HURT | 107 | Represents the ACT_RUN_HURT activity state. |
ACT_SPECIAL_ATTACK1 | 108 | Represents the ACT_SPECIAL_ATTACK1 activity state. |
ACT_SPECIAL_ATTACK2 | 109 | Represents the ACT_SPECIAL_ATTACK2 activity state. |
ACT_COMBAT_IDLE | 110 | Represents the ACT_COMBAT_IDLE activity state. |
ACT_WALK_SCARED | 111 | Represents the ACT_WALK_SCARED activity state. |
ACT_RUN_SCARED | 112 | Represents the ACT_RUN_SCARED activity state. |
ACT_VICTORY_DANCE | 113 | Represents the ACT_VICTORY_DANCE activity state. |
ACT_DIE_HEADSHOT | 114 | Represents the ACT_DIE_HEADSHOT activity state. |
ACT_DIE_CHESTSHOT | 115 | Represents the ACT_DIE_CHESTSHOT activity state. |
ACT_DIE_GUTSHOT | 116 | Represents the ACT_DIE_GUTSHOT activity state. |
ACT_DIE_BACKSHOT | 117 | Represents the ACT_DIE_BACKSHOT activity state. |
ACT_FLINCH_HEAD | 118 | Represents the ACT_FLINCH_HEAD activity state. |
ACT_FLINCH_CHEST | 119 | Represents the ACT_FLINCH_CHEST activity state. |
ACT_FLINCH_STOMACH | 120 | Represents the ACT_FLINCH_STOMACH activity state. |
ACT_FLINCH_LEFTARM | 121 | Represents the ACT_FLINCH_LEFTARM activity state. |
ACT_FLINCH_RIGHTARM | 122 | Represents the ACT_FLINCH_RIGHTARM activity state. |
ACT_FLINCH_LEFTLEG | 123 | Represents the ACT_FLINCH_LEFTLEG activity state. |
ACT_FLINCH_RIGHTLEG | 124 | Represents the ACT_FLINCH_RIGHTLEG activity state. |
ACT_FLINCH_PHYSICS | 125 | Represents the ACT_FLINCH_PHYSICS activity state. |
ACT_FLINCH_HEAD_BACK | 126 | Represents the ACT_FLINCH_HEAD_BACK activity state. |
ACT_FLINCH_CHEST_BACK | 127 | Represents the ACT_FLINCH_CHEST_BACK activity state. |
ACT_FLINCH_STOMACH_BACK | 128 | Represents the ACT_FLINCH_STOMACH_BACK activity state. |
ACT_FLINCH_CROUCH_FRONT | 129 | Represents the ACT_FLINCH_CROUCH_FRONT activity state. |
ACT_FLINCH_CROUCH_BACK | 130 | Represents the ACT_FLINCH_CROUCH_BACK activity state. |
ACT_FLINCH_CROUCH_LEFT | 131 | Represents the ACT_FLINCH_CROUCH_LEFT activity state. |
ACT_FLINCH_CROUCH_RIGHT | 132 | Represents the ACT_FLINCH_CROUCH_RIGHT activity state. |
ACT_IDLE_ON_FIRE | 133 | Represents the ACT_IDLE_ON_FIRE activity state. |
ACT_WALK_ON_FIRE | 134 | Represents the ACT_WALK_ON_FIRE activity state. |
ACT_RUN_ON_FIRE | 135 | Represents the ACT_RUN_ON_FIRE activity state. |
ACT_180_LEFT | 137 | Represents the ACT_180_LEFT activity state. |
ACT_180_RIGHT | 138 | Represents the ACT_180_RIGHT activity state. |
ACT_90_LEFT | 139 | Represents the ACT_90_LEFT activity state. |
ACT_90_RIGHT | 140 | Represents the ACT_90_RIGHT activity state. |
ACT_STEP_LEFT | 141 | Represents the ACT_STEP_LEFT activity state. |
ACT_STEP_RIGHT | 142 | Represents the ACT_STEP_RIGHT activity state. |
ACT_STEP_BACK | 143 | Represents the ACT_STEP_BACK activity state. |
ACT_STEP_FORE | 144 | Represents the ACT_STEP_FORE activity state. |
ACT_GESTURE_RANGE_ATTACK1 | 145 | Represents the ACT_GESTURE_RANGE_ATTACK1 activity state. |
ACT_GESTURE_RANGE_ATTACK2 | 146 | Represents the ACT_GESTURE_RANGE_ATTACK2 activity state. |
ACT_GESTURE_MELEE_ATTACK1 | 147 | Represents the ACT_GESTURE_MELEE_ATTACK1 activity state. |
ACT_GESTURE_MELEE_ATTACK2 | 148 | Represents the ACT_GESTURE_MELEE_ATTACK2 activity state. |
ACT_GESTURE_RANGE_ATTACK1_LOW | 149 | Represents the ACT_GESTURE_RANGE_ATTACK1_LOW activity state. |
ACT_GESTURE_RANGE_ATTACK2_LOW | 150 | Represents the ACT_GESTURE_RANGE_ATTACK2_LOW activity state. |
ACT_MELEE_ATTACK_SWING_GESTURE | 151 | Represents the ACT_MELEE_ATTACK_SWING_GESTURE activity state. |
ACT_GESTURE_SMALL_FLINCH | 152 | Represents the ACT_GESTURE_SMALL_FLINCH activity state. |
ACT_GESTURE_BIG_FLINCH | 153 | Represents the ACT_GESTURE_BIG_FLINCH activity state. |
ACT_GESTURE_FLINCH_BLAST | 154 | Represents the ACT_GESTURE_FLINCH_BLAST activity state. |
ACT_GESTURE_FLINCH_BLAST_SHOTGUN | 155 | Represents the ACT_GESTURE_FLINCH_BLAST_SHOTGUN activity state. |
ACT_GESTURE_FLINCH_BLAST_DAMAGED | 156 | Represents the ACT_GESTURE_FLINCH_BLAST_DAMAGED activity state. |
ACT_GESTURE_FLINCH_BLAST_DAMAGED_SHOTGUN | 157 | Represents the ACT_GESTURE_FLINCH_BLAST_DAMAGED_SHOTGUN activity state. |
ACT_GESTURE_FLINCH_HEAD | 158 | Represents the ACT_GESTURE_FLINCH_HEAD activity state. |
ACT_GESTURE_FLINCH_CHEST | 159 | Represents the ACT_GESTURE_FLINCH_CHEST activity state. |
ACT_GESTURE_FLINCH_STOMACH | 160 | Represents the ACT_GESTURE_FLINCH_STOMACH activity state. |
ACT_GESTURE_FLINCH_LEFTARM | 161 | Represents the ACT_GESTURE_FLINCH_LEFTARM activity state. |
ACT_GESTURE_FLINCH_RIGHTARM | 162 | Represents the ACT_GESTURE_FLINCH_RIGHTARM activity state. |
ACT_GESTURE_FLINCH_LEFTLEG | 163 | Represents the ACT_GESTURE_FLINCH_LEFTLEG activity state. |
ACT_GESTURE_FLINCH_RIGHTLEG | 164 | Represents the ACT_GESTURE_FLINCH_RIGHTLEG activity state. |
ACT_GESTURE_TURN_LEFT | 165 | Represents the ACT_GESTURE_TURN_LEFT activity state. |
ACT_GESTURE_TURN_RIGHT | 166 | Represents the ACT_GESTURE_TURN_RIGHT activity state. |
ACT_GESTURE_TURN_LEFT45 | 167 | Represents the ACT_GESTURE_TURN_LEFT45 activity state. |
ACT_GESTURE_TURN_RIGHT45 | 168 | Represents the ACT_GESTURE_TURN_RIGHT45 activity state. |
ACT_GESTURE_TURN_LEFT90 | 169 | Represents the ACT_GESTURE_TURN_LEFT90 activity state. |
ACT_GESTURE_TURN_RIGHT90 | 170 | Represents the ACT_GESTURE_TURN_RIGHT90 activity state. |
ACT_GESTURE_TURN_LEFT45_FLAT | 171 | Represents the ACT_GESTURE_TURN_LEFT45_FLAT activity state. |
ACT_GESTURE_TURN_RIGHT45_FLAT | 172 | Represents the ACT_GESTURE_TURN_RIGHT45_FLAT activity state. |
ACT_GESTURE_TURN_LEFT90_FLAT | 173 | Represents the ACT_GESTURE_TURN_LEFT90_FLAT activity state. |
ACT_GESTURE_TURN_RIGHT90_FLAT | 174 | Represents the ACT_GESTURE_TURN_RIGHT90_FLAT activity state. |
ACT_BARNACLE_HIT | 175 | Represents the ACT_BARNACLE_HIT activity state. |
ACT_BARNACLE_PULL | 176 | Represents the ACT_BARNACLE_PULL activity state. |
ACT_BARNACLE_CHOMP | 177 | Represents the ACT_BARNACLE_CHOMP activity state. |
ACT_BARNACLE_CHEW | 178 | Represents the ACT_BARNACLE_CHEW activity state. |
ACT_DO_NOT_DISTURB | 179 | Represents the ACT_DO_NOT_DISTURB activity state. |
ACT_SPECIFIC_SEQUENCE | 180 | Represents the ACT_SPECIFIC_SEQUENCE activity state. |
ACT_VM_DEPLOY | 181 | Represents the ACT_VM_DEPLOY activity state. |
ACT_VM_RELOAD_EMPTY | 182 | Represents the ACT_VM_RELOAD_EMPTY activity state. |
ACT_VM_DRAW | 183 | Represents the ACT_VM_DRAW activity state. |
ACT_VM_HOLSTER | 184 | Represents the ACT_VM_HOLSTER activity state. |
ACT_VM_IDLE | 185 | Represents the ACT_VM_IDLE activity state. |
ACT_VM_FIDGET | 186 | Represents the ACT_VM_FIDGET activity state. |
ACT_VM_PULLBACK | 187 | Represents the ACT_VM_PULLBACK activity state. |
ACT_VM_PULLBACK_HIGH | 188 | Represents the ACT_VM_PULLBACK_HIGH activity state. |
ACT_VM_PULLBACK_LOW | 189 | Represents the ACT_VM_PULLBACK_LOW activity state. |
ACT_VM_THROW | 190 | Represents the ACT_VM_THROW activity state. |
ACT_VM_DROP | 191 | Represents the ACT_VM_DROP activity state. |
ACT_VM_PULLPIN | 192 | Represents the ACT_VM_PULLPIN activity state. |
ACT_VM_PRIMARYATTACK | 193 | Represents the ACT_VM_PRIMARYATTACK activity state. |
ACT_VM_SECONDARYATTACK | 194 | Represents the ACT_VM_SECONDARYATTACK activity state. |
ACT_VM_RELOAD | 195 | Represents the ACT_VM_RELOAD activity state. |
ACT_VM_DRYFIRE | 196 | Represents the ACT_VM_DRYFIRE activity state. |
ACT_VM_HITLEFT | 197 | Represents the ACT_VM_HITLEFT activity state. |
ACT_VM_HITLEFT2 | 198 | Represents the ACT_VM_HITLEFT2 activity state. |
ACT_VM_HITRIGHT | 199 | Represents the ACT_VM_HITRIGHT activity state. |
ACT_VM_HITRIGHT2 | 200 | Represents the ACT_VM_HITRIGHT2 activity state. |
ACT_VM_HITCENTER | 201 | Represents the ACT_VM_HITCENTER activity state. |
ACT_VM_HITCENTER2 | 202 | Represents the ACT_VM_HITCENTER2 activity state. |
ACT_VM_MISSLEFT | 203 | Represents the ACT_VM_MISSLEFT activity state. |
ACT_VM_MISSLEFT2 | 204 | Represents the ACT_VM_MISSLEFT2 activity state. |
ACT_VM_MISSRIGHT | 205 | Represents the ACT_VM_MISSRIGHT activity state. |
ACT_VM_MISSRIGHT2 | 206 | Represents the ACT_VM_MISSRIGHT2 activity state. |
ACT_VM_MISSCENTER | 207 | Represents the ACT_VM_MISSCENTER activity state. |
ACT_VM_MISSCENTER2 | 208 | Represents the ACT_VM_MISSCENTER2 activity state. |
ACT_VM_HAULBACK | 209 | Represents the ACT_VM_HAULBACK activity state. |
ACT_VM_SWINGHARD | 210 | Represents the ACT_VM_SWINGHARD activity state. |
ACT_VM_SWINGMISS | 211 | Represents the ACT_VM_SWINGMISS activity state. |
ACT_VM_SWINGHIT | 212 | Represents the ACT_VM_SWINGHIT activity state. |
ACT_VM_IDLE_TO_LOWERED | 213 | Represents the ACT_VM_IDLE_TO_LOWERED activity state. |
ACT_VM_IDLE_LOWERED | 214 | Represents the ACT_VM_IDLE_LOWERED activity state. |
ACT_VM_LOWERED_TO_IDLE | 215 | Represents the ACT_VM_LOWERED_TO_IDLE activity state. |
ACT_VM_RECOIL1 | 216 | Represents the ACT_VM_RECOIL1 activity state. |
ACT_VM_RECOIL2 | 217 | Represents the ACT_VM_RECOIL2 activity state. |
ACT_VM_RECOIL3 | 218 | Represents the ACT_VM_RECOIL3 activity state. |
ACT_VM_PICKUP | 219 | Represents the ACT_VM_PICKUP activity state. |
ACT_VM_RELEASE | 220 | Represents the ACT_VM_RELEASE activity state. |
ACT_VM_MAUL_LOOP | 221 | Represents the ACT_VM_MAUL_LOOP activity state. |
ACT_VM_ATTACH_SILENCER | 222 | Represents the ACT_VM_ATTACH_SILENCER activity state. |
ACT_VM_DETACH_SILENCER | 223 | Represents the ACT_VM_DETACH_SILENCER activity state. |
ACT_SLAM_STICKWALL_IDLE | 224 | Represents the ACT_SLAM_STICKWALL_IDLE activity state. |
ACT_SLAM_STICKWALL_ND_IDLE | 225 | Represents the ACT_SLAM_STICKWALL_ND_IDLE activity state. |
ACT_SLAM_STICKWALL_ATTACH | 226 | Represents the ACT_SLAM_STICKWALL_ATTACH activity state. |
ACT_SLAM_STICKWALL_ATTACH2 | 227 | Represents the ACT_SLAM_STICKWALL_ATTACH2 activity state. |
ACT_SLAM_STICKWALL_ND_ATTACH | 228 | Represents the ACT_SLAM_STICKWALL_ND_ATTACH activity state. |
ACT_SLAM_STICKWALL_ND_ATTACH2 | 229 | Represents the ACT_SLAM_STICKWALL_ND_ATTACH2 activity state. |
ACT_SLAM_STICKWALL_DETONATE | 230 | Represents the ACT_SLAM_STICKWALL_DETONATE activity state. |
ACT_SLAM_STICKWALL_DETONATOR_HOLSTER | 231 | Represents the ACT_SLAM_STICKWALL_DETONATOR_HOLSTER activity state. |
ACT_SLAM_STICKWALL_DRAW | 232 | Represents the ACT_SLAM_STICKWALL_DRAW activity state. |
ACT_SLAM_STICKWALL_ND_DRAW | 233 | Represents the ACT_SLAM_STICKWALL_ND_DRAW activity state. |
ACT_SLAM_STICKWALL_TO_THROW | 234 | Represents the ACT_SLAM_STICKWALL_TO_THROW activity state. |
ACT_SLAM_STICKWALL_TO_THROW_ND | 235 | Represents the ACT_SLAM_STICKWALL_TO_THROW_ND activity state. |
ACT_SLAM_STICKWALL_TO_TRIPMINE_ND | 236 | Represents the ACT_SLAM_STICKWALL_TO_TRIPMINE_ND activity state. |
ACT_SLAM_THROW_IDLE | 237 | Represents the ACT_SLAM_THROW_IDLE activity state. |
ACT_SLAM_THROW_ND_IDLE | 238 | Represents the ACT_SLAM_THROW_ND_IDLE activity state. |
ACT_SLAM_THROW_THROW | 239 | Represents the ACT_SLAM_THROW_THROW activity state. |
ACT_SLAM_THROW_THROW2 | 240 | Represents the ACT_SLAM_THROW_THROW2 activity state. |
ACT_SLAM_THROW_THROW_ND | 241 | Represents the ACT_SLAM_THROW_THROW_ND activity state. |
ACT_SLAM_THROW_THROW_ND2 | 242 | Represents the ACT_SLAM_THROW_THROW_ND2 activity state. |
ACT_SLAM_THROW_DRAW | 243 | Represents the ACT_SLAM_THROW_DRAW activity state. |
ACT_SLAM_THROW_ND_DRAW | 244 | Represents the ACT_SLAM_THROW_ND_DRAW activity state. |
ACT_SLAM_THROW_TO_STICKWALL | 245 | Represents the ACT_SLAM_THROW_TO_STICKWALL activity state. |
ACT_SLAM_THROW_TO_STICKWALL_ND | 246 | Represents the ACT_SLAM_THROW_TO_STICKWALL_ND activity state. |
ACT_SLAM_THROW_DETONATE | 247 | Represents the ACT_SLAM_THROW_DETONATE activity state. |
ACT_SLAM_THROW_DETONATOR_HOLSTER | 248 | Represents the ACT_SLAM_THROW_DETONATOR_HOLSTER activity state. |
ACT_SLAM_THROW_TO_TRIPMINE_ND | 249 | Represents the ACT_SLAM_THROW_TO_TRIPMINE_ND activity state. |
ACT_SLAM_TRIPMINE_IDLE | 250 | Represents the ACT_SLAM_TRIPMINE_IDLE activity state. |
ACT_SLAM_TRIPMINE_DRAW | 251 | Represents the ACT_SLAM_TRIPMINE_DRAW activity state. |
ACT_SLAM_TRIPMINE_ATTACH | 252 | Represents the ACT_SLAM_TRIPMINE_ATTACH activity state. |
ACT_SLAM_TRIPMINE_ATTACH2 | 253 | Represents the ACT_SLAM_TRIPMINE_ATTACH2 activity state. |
ACT_SLAM_TRIPMINE_TO_STICKWALL_ND | 254 | Represents the ACT_SLAM_TRIPMINE_TO_STICKWALL_ND activity state. |
ACT_SLAM_TRIPMINE_TO_THROW_ND | 255 | Represents the ACT_SLAM_TRIPMINE_TO_THROW_ND activity state. |
ACT_SLAM_DETONATOR_IDLE | 256 | Represents the ACT_SLAM_DETONATOR_IDLE activity state. |
ACT_SLAM_DETONATOR_DRAW | 257 | Represents the ACT_SLAM_DETONATOR_DRAW activity state. |
ACT_SLAM_DETONATOR_DETONATE | 258 | Represents the ACT_SLAM_DETONATOR_DETONATE activity state. |
ACT_SLAM_DETONATOR_HOLSTER | 259 | Represents the ACT_SLAM_DETONATOR_HOLSTER activity state. |
ACT_SLAM_DETONATOR_STICKWALL_DRAW | 260 | Represents the ACT_SLAM_DETONATOR_STICKWALL_DRAW activity state. |
ACT_SLAM_DETONATOR_THROW_DRAW | 261 | Represents the ACT_SLAM_DETONATOR_THROW_DRAW activity state. |
ACT_SHOTGUN_RELOAD_START | 262 | Represents the ACT_SHOTGUN_RELOAD_START activity state. |
ACT_SHOTGUN_RELOAD_FINISH | 263 | Represents the ACT_SHOTGUN_RELOAD_FINISH activity state. |
ACT_SHOTGUN_PUMP | 264 | Represents the ACT_SHOTGUN_PUMP activity state. |
ACT_SMG2_IDLE2 | 265 | Represents the ACT_SMG2_IDLE2 activity state. |
ACT_SMG2_FIRE2 | 266 | Represents the ACT_SMG2_FIRE2 activity state. |
ACT_SMG2_DRAW2 | 267 | Represents the ACT_SMG2_DRAW2 activity state. |
ACT_SMG2_RELOAD2 | 268 | Represents the ACT_SMG2_RELOAD2 activity state. |
ACT_SMG2_DRYFIRE2 | 269 | Represents the ACT_SMG2_DRYFIRE2 activity state. |
ACT_SMG2_TOAUTO | 270 | Represents the ACT_SMG2_TOAUTO activity state. |
ACT_SMG2_TOBURST | 271 | Represents the ACT_SMG2_TOBURST activity state. |
ACT_PHYSCANNON_UPGRADE | 272 | Represents the ACT_PHYSCANNON_UPGRADE activity state. |
ACT_RANGE_ATTACK_AR1 | 273 | Represents the ACT_RANGE_ATTACK_AR1 activity state. |
ACT_RANGE_ATTACK_AR2 | 274 | Represents the ACT_RANGE_ATTACK_AR2 activity state. |
ACT_RANGE_ATTACK_AR2_LOW | 275 | Represents the ACT_RANGE_ATTACK_AR2_LOW activity state. |
ACT_RANGE_ATTACK_AR2_GRENADE | 276 | Represents the ACT_RANGE_ATTACK_AR2_GRENADE activity state. |
ACT_RANGE_ATTACK_HMG1 | 277 | Represents the ACT_RANGE_ATTACK_HMG1 activity state. |
ACT_RANGE_ATTACK_ML | 278 | Represents the ACT_RANGE_ATTACK_ML activity state. |
ACT_RANGE_ATTACK_SMG1 | 279 | Represents the ACT_RANGE_ATTACK_SMG1 activity state. |
ACT_RANGE_ATTACK_SMG1_LOW | 280 | Represents the ACT_RANGE_ATTACK_SMG1_LOW activity state. |
ACT_RANGE_ATTACK_SMG2 | 281 | Represents the ACT_RANGE_ATTACK_SMG2 activity state. |
ACT_RANGE_ATTACK_SHOTGUN | 282 | Represents the ACT_RANGE_ATTACK_SHOTGUN activity state. |
ACT_RANGE_ATTACK_SHOTGUN_LOW | 283 | Represents the ACT_RANGE_ATTACK_SHOTGUN_LOW activity state. |
ACT_RANGE_ATTACK_PISTOL | 284 | Represents the ACT_RANGE_ATTACK_PISTOL activity state. |
ACT_RANGE_ATTACK_PISTOL_LOW | 285 | Represents the ACT_RANGE_ATTACK_PISTOL_LOW activity state. |
ACT_RANGE_ATTACK_SLAM | 286 | Represents the ACT_RANGE_ATTACK_SLAM activity state. |
ACT_RANGE_ATTACK_TRIPWIRE | 287 | Represents the ACT_RANGE_ATTACK_TRIPWIRE activity state. |
ACT_RANGE_ATTACK_THROW | 288 | Represents the ACT_RANGE_ATTACK_THROW activity state. |
ACT_RANGE_ATTACK_SNIPER_RIFLE | 289 | Represents the ACT_RANGE_ATTACK_SNIPER_RIFLE activity state. |
ACT_RANGE_ATTACK_RPG | 290 | Represents the ACT_RANGE_ATTACK_RPG activity state. |
ACT_MELEE_ATTACK_SWING | 291 | Represents the ACT_MELEE_ATTACK_SWING activity state. |
ACT_RANGE_AIM_LOW | 292 | Represents the ACT_RANGE_AIM_LOW activity state. |
ACT_RANGE_AIM_SMG1_LOW | 293 | Represents the ACT_RANGE_AIM_SMG1_LOW activity state. |
ACT_RANGE_AIM_PISTOL_LOW | 294 | Represents the ACT_RANGE_AIM_PISTOL_LOW activity state. |
ACT_RANGE_AIM_AR2_LOW | 295 | Represents the ACT_RANGE_AIM_AR2_LOW activity state. |
ACT_COVER_PISTOL_LOW | 296 | Represents the ACT_COVER_PISTOL_LOW activity state. |
ACT_COVER_SMG1_LOW | 297 | Represents the ACT_COVER_SMG1_LOW activity state. |
ACT_GESTURE_RANGE_ATTACK_AR1 | 298 | Represents the ACT_GESTURE_RANGE_ATTACK_AR1 activity state. |
ACT_GESTURE_RANGE_ATTACK_AR2 | 299 | Represents the ACT_GESTURE_RANGE_ATTACK_AR2 activity state. |
ACT_GESTURE_RANGE_ATTACK_AR2_GRENADE | 300 | Represents the ACT_GESTURE_RANGE_ATTACK_AR2_GRENADE activity state. |
ACT_GESTURE_RANGE_ATTACK_HMG1 | 301 | Represents the ACT_GESTURE_RANGE_ATTACK_HMG1 activity state. |
ACT_GESTURE_RANGE_ATTACK_ML | 302 | Represents the ACT_GESTURE_RANGE_ATTACK_ML activity state. |
ACT_GESTURE_RANGE_ATTACK_SMG1 | 303 | Represents the ACT_GESTURE_RANGE_ATTACK_SMG1 activity state. |
ACT_GESTURE_RANGE_ATTACK_SMG1_LOW | 304 | Represents the ACT_GESTURE_RANGE_ATTACK_SMG1_LOW activity state. |
ACT_GESTURE_RANGE_ATTACK_SMG2 | 305 | Represents the ACT_GESTURE_RANGE_ATTACK_SMG2 activity state. |
ACT_GESTURE_RANGE_ATTACK_SHOTGUN | 306 | Represents the ACT_GESTURE_RANGE_ATTACK_SHOTGUN activity state. |
ACT_GESTURE_RANGE_ATTACK_PISTOL | 307 | Represents the ACT_GESTURE_RANGE_ATTACK_PISTOL activity state. |
ACT_GESTURE_RANGE_ATTACK_PISTOL_LOW | 308 | Represents the ACT_GESTURE_RANGE_ATTACK_PISTOL_LOW activity state. |
ACT_GESTURE_RANGE_ATTACK_SLAM | 309 | Represents the ACT_GESTURE_RANGE_ATTACK_SLAM activity state. |
ACT_GESTURE_RANGE_ATTACK_TRIPWIRE | 310 | Represents the ACT_GESTURE_RANGE_ATTACK_TRIPWIRE activity state. |
ACT_GESTURE_RANGE_ATTACK_THROW | 311 | Represents the ACT_GESTURE_RANGE_ATTACK_THROW activity state. |
ACT_GESTURE_RANGE_ATTACK_SNIPER_RIFLE | 312 | Represents the ACT_GESTURE_RANGE_ATTACK_SNIPER_RIFLE activity state. |
ACT_GESTURE_MELEE_ATTACK_SWING | 313 | Represents the ACT_GESTURE_MELEE_ATTACK_SWING activity state. |
ACT_IDLE_RIFLE | 314 | Represents the ACT_IDLE_RIFLE activity state. |
ACT_IDLE_SMG1 | 315 | Represents the ACT_IDLE_SMG1 activity state. |
ACT_IDLE_ANGRY_SMG1 | 316 | Represents the ACT_IDLE_ANGRY_SMG1 activity state. |
ACT_IDLE_PISTOL | 317 | Represents the ACT_IDLE_PISTOL activity state. |
ACT_IDLE_ANGRY_PISTOL | 318 | Represents the ACT_IDLE_ANGRY_PISTOL activity state. |
ACT_IDLE_ANGRY_SHOTGUN | 319 | Represents the ACT_IDLE_ANGRY_SHOTGUN activity state. |
ACT_IDLE_STEALTH_PISTOL | 320 | Represents the ACT_IDLE_STEALTH_PISTOL activity state. |
ACT_IDLE_PACKAGE | 321 | Represents the ACT_IDLE_PACKAGE activity state. |
ACT_WALK_PACKAGE | 322 | Represents the ACT_WALK_PACKAGE activity state. |
ACT_IDLE_SUITCASE | 323 | Represents the ACT_IDLE_SUITCASE activity state. |
ACT_WALK_SUITCASE | 324 | Represents the ACT_WALK_SUITCASE activity state. |
ACT_IDLE_SMG1_RELAXED | 325 | Represents the ACT_IDLE_SMG1_RELAXED activity state. |
ACT_IDLE_SMG1_STIMULATED | 326 | Represents the ACT_IDLE_SMG1_STIMULATED activity state. |
ACT_WALK_RIFLE_RELAXED | 327 | Represents the ACT_WALK_RIFLE_RELAXED activity state. |
ACT_RUN_RIFLE_RELAXED | 328 | Represents the ACT_RUN_RIFLE_RELAXED activity state. |
ACT_WALK_RIFLE_STIMULATED | 329 | Represents the ACT_WALK_RIFLE_STIMULATED activity state. |
ACT_RUN_RIFLE_STIMULATED | 330 | Represents the ACT_RUN_RIFLE_STIMULATED activity state. |
ACT_IDLE_AIM_RIFLE_STIMULATED | 331 | Represents the ACT_IDLE_AIM_RIFLE_STIMULATED activity state. |
ACT_WALK_AIM_RIFLE_STIMULATED | 332 | Represents the ACT_WALK_AIM_RIFLE_STIMULATED activity state. |
ACT_RUN_AIM_RIFLE_STIMULATED | 333 | Represents the ACT_RUN_AIM_RIFLE_STIMULATED activity state. |
ACT_IDLE_SHOTGUN_RELAXED | 334 | Represents the ACT_IDLE_SHOTGUN_RELAXED activity state. |
ACT_IDLE_SHOTGUN_STIMULATED | 335 | Represents the ACT_IDLE_SHOTGUN_STIMULATED activity state. |
ACT_IDLE_SHOTGUN_AGITATED | 336 | Represents the ACT_IDLE_SHOTGUN_AGITATED activity state. |
ACT_WALK_ANGRY | 337 | Represents the ACT_WALK_ANGRY activity state. |
ACT_POLICE_HARASS1 | 338 | Represents the ACT_POLICE_HARASS1 activity state. |
ACT_POLICE_HARASS2 | 339 | Represents the ACT_POLICE_HARASS2 activity state. |
ACT_IDLE_MANNEDGUN | 340 | Represents the ACT_IDLE_MANNEDGUN activity state. |
ACT_IDLE_MELEE | 341 | Represents the ACT_IDLE_MELEE activity state. |
ACT_IDLE_ANGRY_MELEE | 342 | Represents the ACT_IDLE_ANGRY_MELEE activity state. |
ACT_IDLE_RPG_RELAXED | 343 | Represents the ACT_IDLE_RPG_RELAXED activity state. |
ACT_IDLE_RPG | 344 | Represents the ACT_IDLE_RPG activity state. |
ACT_IDLE_ANGRY_RPG | 345 | Represents the ACT_IDLE_ANGRY_RPG activity state. |
ACT_COVER_LOW_RPG | 346 | Represents the ACT_COVER_LOW_RPG activity state. |
ACT_WALK_RPG | 347 | Represents the ACT_WALK_RPG activity state. |
ACT_RUN_RPG | 348 | Represents the ACT_RUN_RPG activity state. |
ACT_WALK_CROUCH_RPG | 349 | Represents the ACT_WALK_CROUCH_RPG activity state. |
ACT_RUN_CROUCH_RPG | 350 | Represents the ACT_RUN_CROUCH_RPG activity state. |
ACT_WALK_RPG_RELAXED | 351 | Represents the ACT_WALK_RPG_RELAXED activity state. |
ACT_RUN_RPG_RELAXED | 352 | Represents the ACT_RUN_RPG_RELAXED activity state. |
ACT_WALK_RIFLE | 353 | Represents the ACT_WALK_RIFLE activity state. |
ACT_WALK_AIM_RIFLE | 354 | Represents the ACT_WALK_AIM_RIFLE activity state. |
ACT_WALK_CROUCH_RIFLE | 355 | Represents the ACT_WALK_CROUCH_RIFLE activity state. |
ACT_WALK_CROUCH_AIM_RIFLE | 356 | Represents the ACT_WALK_CROUCH_AIM_RIFLE activity state. |
ACT_RUN_RIFLE | 357 | Represents the ACT_RUN_RIFLE activity state. |
ACT_RUN_AIM_RIFLE | 358 | Represents the ACT_RUN_AIM_RIFLE activity state. |
ACT_RUN_CROUCH_RIFLE | 359 | Represents the ACT_RUN_CROUCH_RIFLE activity state. |
ACT_RUN_CROUCH_AIM_RIFLE | 360 | Represents the ACT_RUN_CROUCH_AIM_RIFLE activity state. |
ACT_RUN_STEALTH_PISTOL | 361 | Represents the ACT_RUN_STEALTH_PISTOL activity state. |
ACT_WALK_AIM_SHOTGUN | 362 | Represents the ACT_WALK_AIM_SHOTGUN activity state. |
ACT_RUN_AIM_SHOTGUN | 363 | Represents the ACT_RUN_AIM_SHOTGUN activity state. |
ACT_WALK_PISTOL | 364 | Represents the ACT_WALK_PISTOL activity state. |
ACT_RUN_PISTOL | 365 | Represents the ACT_RUN_PISTOL activity state. |
ACT_WALK_AIM_PISTOL | 366 | Represents the ACT_WALK_AIM_PISTOL activity state. |
ACT_RUN_AIM_PISTOL | 367 | Represents the ACT_RUN_AIM_PISTOL activity state. |
ACT_WALK_STEALTH_PISTOL | 368 | Represents the ACT_WALK_STEALTH_PISTOL activity state. |
ACT_WALK_AIM_STEALTH_PISTOL | 369 | Represents the ACT_WALK_AIM_STEALTH_PISTOL activity state. |
ACT_RUN_AIM_STEALTH_PISTOL | 370 | Represents the ACT_RUN_AIM_STEALTH_PISTOL activity state. |
ACT_RELOAD_PISTOL | 371 | Represents the ACT_RELOAD_PISTOL activity state. |
ACT_RELOAD_PISTOL_LOW | 372 | Represents the ACT_RELOAD_PISTOL_LOW activity state. |
ACT_RELOAD_SMG1 | 373 | Represents the ACT_RELOAD_SMG1 activity state. |
ACT_RELOAD_SMG1_LOW | 374 | Represents the ACT_RELOAD_SMG1_LOW activity state. |
ACT_RELOAD_SHOTGUN | 375 | Represents the ACT_RELOAD_SHOTGUN activity state. |
ACT_RELOAD_SHOTGUN_LOW | 376 | Represents the ACT_RELOAD_SHOTGUN_LOW activity state. |
ACT_GESTURE_RELOAD | 377 | Represents the ACT_GESTURE_RELOAD activity state. |
ACT_GESTURE_RELOAD_PISTOL | 378 | Represents the ACT_GESTURE_RELOAD_PISTOL activity state. |
ACT_GESTURE_RELOAD_SMG1 | 379 | Represents the ACT_GESTURE_RELOAD_SMG1 activity state. |
ACT_GESTURE_RELOAD_SHOTGUN | 380 | Represents the ACT_GESTURE_RELOAD_SHOTGUN activity state. |
ACT_BUSY_LEAN_LEFT | 381 | Represents the ACT_BUSY_LEAN_LEFT activity state. |
ACT_BUSY_LEAN_LEFT_ENTRY | 382 | Represents the ACT_BUSY_LEAN_LEFT_ENTRY activity state. |
ACT_BUSY_LEAN_LEFT_EXIT | 383 | Represents the ACT_BUSY_LEAN_LEFT_EXIT activity state. |
ACT_BUSY_LEAN_BACK | 384 | Represents the ACT_BUSY_LEAN_BACK activity state. |
ACT_BUSY_LEAN_BACK_ENTRY | 385 | Represents the ACT_BUSY_LEAN_BACK_ENTRY activity state. |
ACT_BUSY_LEAN_BACK_EXIT | 386 | Represents the ACT_BUSY_LEAN_BACK_EXIT activity state. |
ACT_BUSY_SIT_GROUND | 387 | Represents the ACT_BUSY_SIT_GROUND activity state. |
ACT_BUSY_SIT_GROUND_ENTRY | 388 | Represents the ACT_BUSY_SIT_GROUND_ENTRY activity state. |
ACT_BUSY_SIT_GROUND_EXIT | 389 | Represents the ACT_BUSY_SIT_GROUND_EXIT activity state. |
ACT_BUSY_SIT_CHAIR | 390 | Represents the ACT_BUSY_SIT_CHAIR activity state. |
ACT_BUSY_SIT_CHAIR_ENTRY | 391 | Represents the ACT_BUSY_SIT_CHAIR_ENTRY activity state. |
ACT_BUSY_SIT_CHAIR_EXIT | 392 | Represents the ACT_BUSY_SIT_CHAIR_EXIT activity state. |
ACT_BUSY_STAND | 393 | Represents the ACT_BUSY_STAND activity state. |
ACT_BUSY_QUEUE | 394 | Represents the ACT_BUSY_QUEUE activity state. |
ACT_DUCK_DODGE | 395 | Represents the ACT_DUCK_DODGE activity state. |
ACT_DIE_BARNACLE_SWALLOW | 396 | Represents the ACT_DIE_BARNACLE_SWALLOW activity state. |
ACT_GESTURE_BARNACLE_STRANGLE | 397 | Represents the ACT_GESTURE_BARNACLE_STRANGLE activity state. |
ACT_PHYSCANNON_DETACH | 398 | Represents the ACT_PHYSCANNON_DETACH activity state. |
ACT_PHYSCANNON_ANIMATE | 399 | Represents the ACT_PHYSCANNON_ANIMATE activity state. |
ACT_PHYSCANNON_ANIMATE_PRE | 400 | Represents the ACT_PHYSCANNON_ANIMATE_PRE activity state. |
ACT_PHYSCANNON_ANIMATE_POST | 401 | Represents the ACT_PHYSCANNON_ANIMATE_POST activity state. |
ACT_DIE_FRONTSIDE | 402 | Represents the ACT_DIE_FRONTSIDE activity state. |
ACT_DIE_RIGHTSIDE | 403 | Represents the ACT_DIE_RIGHTSIDE activity state. |
ACT_DIE_BACKSIDE | 404 | Represents the ACT_DIE_BACKSIDE activity state. |
ACT_DIE_LEFTSIDE | 405 | Represents the ACT_DIE_LEFTSIDE activity state. |
ACT_DIE_CROUCH_FRONTSIDE | 406 | Represents the ACT_DIE_CROUCH_FRONTSIDE activity state. |
ACT_DIE_CROUCH_RIGHTSIDE | 407 | Represents the ACT_DIE_CROUCH_RIGHTSIDE activity state. |
ACT_DIE_CROUCH_BACKSIDE | 408 | Represents the ACT_DIE_CROUCH_BACKSIDE activity state. |
ACT_DIE_CROUCH_LEFTSIDE | 409 | Represents the ACT_DIE_CROUCH_LEFTSIDE activity state. |
ACT_DIE_INCAP | 410 | Represents the ACT_DIE_INCAP activity state. |
ACT_DIE_STANDING | 411 | Represents the ACT_DIE_STANDING activity state. |
ACT_OPEN_DOOR | 412 | Represents the ACT_OPEN_DOOR activity state. |
ACT_DI_ALYX_ZOMBIE_MELEE | 413 | Represents the ACT_DI_ALYX_ZOMBIE_MELEE activity state. |
ACT_DI_ALYX_ZOMBIE_TORSO_MELEE | 414 | Represents the ACT_DI_ALYX_ZOMBIE_TORSO_MELEE activity state. |
ACT_DI_ALYX_HEADCRAB_MELEE | 415 | Represents the ACT_DI_ALYX_HEADCRAB_MELEE activity state. |
ACT_DI_ALYX_ANTLION | 416 | Represents the ACT_DI_ALYX_ANTLION activity state. |
ACT_DI_ALYX_ZOMBIE_SHOTGUN64 | 417 | Represents the ACT_DI_ALYX_ZOMBIE_SHOTGUN64 activity state. |
ACT_DI_ALYX_ZOMBIE_SHOTGUN26 | 418 | Represents the ACT_DI_ALYX_ZOMBIE_SHOTGUN26 activity state. |
ACT_READINESS_RELAXED_TO_STIMULATED | 419 | Represents the ACT_READINESS_RELAXED_TO_STIMULATED activity state. |
ACT_READINESS_RELAXED_TO_STIMULATED_WALK | 420 | Represents the ACT_READINESS_RELAXED_TO_STIMULATED_WALK activity state. |
ACT_READINESS_AGITATED_TO_STIMULATED | 421 | Represents the ACT_READINESS_AGITATED_TO_STIMULATED activity state. |
ACT_READINESS_STIMULATED_TO_RELAXED | 422 | Represents the ACT_READINESS_STIMULATED_TO_RELAXED activity state. |
ACT_READINESS_PISTOL_RELAXED_TO_STIMULATED | 423 | Represents the ACT_READINESS_PISTOL_RELAXED_TO_STIMULATED activity state. |
ACT_READINESS_PISTOL_RELAXED_TO_STIMULATED_WALK | 424 | Represents the ACT_READINESS_PISTOL_RELAXED_TO_STIMULATED_WALK activity state. |
ACT_READINESS_PISTOL_AGITATED_TO_STIMULATED | 425 | Represents the ACT_READINESS_PISTOL_AGITATED_TO_STIMULATED activity state. |
ACT_READINESS_PISTOL_STIMULATED_TO_RELAXED | 426 | Represents the ACT_READINESS_PISTOL_STIMULATED_TO_RELAXED activity state. |
ACT_IDLE_CARRY | 427 | Represents the ACT_IDLE_CARRY activity state. |
ACT_WALK_CARRY | 428 | Represents the ACT_WALK_CARRY activity state. |
ACT_STARTDYING | 429 | Represents the ACT_STARTDYING activity state. |
ACT_DYINGLOOP | 430 | Represents the ACT_DYINGLOOP activity state. |
ACT_DYINGTODEAD | 431 | Represents the ACT_DYINGTODEAD activity state. |
ACT_RIDE_MANNED_GUN | 432 | Represents the ACT_RIDE_MANNED_GUN activity state. |
ACT_VM_SPRINT_ENTER | 433 | Represents the ACT_VM_SPRINT_ENTER activity state. |
ACT_VM_SPRINT_IDLE | 434 | Represents the ACT_VM_SPRINT_IDLE activity state. |
ACT_VM_SPRINT_LEAVE | 435 | Represents the ACT_VM_SPRINT_LEAVE activity state. |
ACT_FIRE_START | 436 | Represents the ACT_FIRE_START activity state. |
ACT_FIRE_LOOP | 437 | Represents the ACT_FIRE_LOOP activity state. |
ACT_FIRE_END | 438 | Represents the ACT_FIRE_END activity state. |
ACT_CROUCHING_GRENADEIDLE | 439 | Represents the ACT_CROUCHING_GRENADEIDLE activity state. |
ACT_CROUCHING_GRENADEREADY | 440 | Represents the ACT_CROUCHING_GRENADEREADY activity state. |
ACT_CROUCHING_PRIMARYATTACK | 441 | Represents the ACT_CROUCHING_PRIMARYATTACK activity state. |
ACT_OVERLAY_GRENADEIDLE | 442 | Represents the ACT_OVERLAY_GRENADEIDLE activity state. |
ACT_OVERLAY_GRENADEREADY | 443 | Represents the ACT_OVERLAY_GRENADEREADY activity state. |
ACT_OVERLAY_PRIMARYATTACK | 444 | Represents the ACT_OVERLAY_PRIMARYATTACK activity state. |
ACT_OVERLAY_SHIELD_UP | 445 | Represents the ACT_OVERLAY_SHIELD_UP activity state. |
ACT_OVERLAY_SHIELD_DOWN | 446 | Represents the ACT_OVERLAY_SHIELD_DOWN activity state. |
ACT_OVERLAY_SHIELD_UP_IDLE | 447 | Represents the ACT_OVERLAY_SHIELD_UP_IDLE activity state. |
ACT_OVERLAY_SHIELD_ATTACK | 448 | Represents the ACT_OVERLAY_SHIELD_ATTACK activity state. |
ACT_OVERLAY_SHIELD_KNOCKBACK | 449 | Represents the ACT_OVERLAY_SHIELD_KNOCKBACK activity state. |
ACT_SHIELD_UP | 450 | Represents the ACT_SHIELD_UP activity state. |
ACT_SHIELD_DOWN | 451 | Represents the ACT_SHIELD_DOWN activity state. |
ACT_SHIELD_UP_IDLE | 452 | Represents the ACT_SHIELD_UP_IDLE activity state. |
ACT_SHIELD_ATTACK | 453 | Represents the ACT_SHIELD_ATTACK activity state. |
ACT_SHIELD_KNOCKBACK | 454 | Represents the ACT_SHIELD_KNOCKBACK activity state. |
ACT_CROUCHING_SHIELD_UP | 455 | Represents the ACT_CROUCHING_SHIELD_UP activity state. |
ACT_CROUCHING_SHIELD_DOWN | 456 | Represents the ACT_CROUCHING_SHIELD_DOWN activity state. |
ACT_CROUCHING_SHIELD_UP_IDLE | 457 | Represents the ACT_CROUCHING_SHIELD_UP_IDLE activity state. |
ACT_CROUCHING_SHIELD_ATTACK | 458 | Represents the ACT_CROUCHING_SHIELD_ATTACK activity state. |
ACT_CROUCHING_SHIELD_KNOCKBACK | 459 | Represents the ACT_CROUCHING_SHIELD_KNOCKBACK activity state. |
ACT_TURNRIGHT45 | 460 | Represents the ACT_TURNRIGHT45 activity state. |
ACT_TURNLEFT45 | 461 | Represents the ACT_TURNLEFT45 activity state. |
ACT_TURN | 462 | Represents the ACT_TURN activity state. |
ACT_OBJ_ASSEMBLING | 463 | Represents the ACT_OBJ_ASSEMBLING activity state. |
ACT_OBJ_DISMANTLING | 464 | Represents the ACT_OBJ_DISMANTLING activity state. |
ACT_OBJ_STARTUP | 465 | Represents the ACT_OBJ_STARTUP activity state. |
ACT_OBJ_RUNNING | 466 | Represents the ACT_OBJ_RUNNING activity state. |
ACT_OBJ_IDLE | 467 | Represents the ACT_OBJ_IDLE activity state. |
ACT_OBJ_PLACING | 468 | Represents the ACT_OBJ_PLACING activity state. |
ACT_OBJ_DETERIORATING | 469 | Represents the ACT_OBJ_DETERIORATING activity state. |
ACT_OBJ_UPGRADING | 470 | Represents the ACT_OBJ_UPGRADING activity state. |
ACT_DEPLOY | 471 | Represents the ACT_DEPLOY activity state. |
ACT_DEPLOY_IDLE | 472 | Represents the ACT_DEPLOY_IDLE activity state. |
ACT_UNDEPLOY | 473 | Represents the ACT_UNDEPLOY activity state. |
ACT_CROSSBOW_DRAW_UNLOADED | 474 | Represents the ACT_CROSSBOW_DRAW_UNLOADED activity state. |
ACT_GAUSS_SPINUP | 475 | Represents the ACT_GAUSS_SPINUP activity state. |
ACT_GAUSS_SPINCYCLE | 476 | Represents the ACT_GAUSS_SPINCYCLE activity state. |
ACT_VM_PRIMARYATTACK_SILENCED | 477 | Represents the ACT_VM_PRIMARYATTACK_SILENCED activity state. |
ACT_VM_RELOAD_SILENCED | 478 | Represents the ACT_VM_RELOAD_SILENCED activity state. |
ACT_VM_DRYFIRE_SILENCED | 479 | Represents the ACT_VM_DRYFIRE_SILENCED activity state. |
ACT_VM_IDLE_SILENCED | 480 | Represents the ACT_VM_IDLE_SILENCED activity state. |
ACT_VM_DRAW_SILENCED | 481 | Represents the ACT_VM_DRAW_SILENCED activity state. |
ACT_VM_IDLE_EMPTY_LEFT | 482 | Represents the ACT_VM_IDLE_EMPTY_LEFT activity state. |
ACT_VM_DRYFIRE_LEFT | 483 | Represents the ACT_VM_DRYFIRE_LEFT activity state. |
ACT_VM_IS_DRAW | 484 | Represents the ACT_VM_IS_DRAW activity state. |
ACT_VM_IS_HOLSTER | 485 | Represents the ACT_VM_IS_HOLSTER activity state. |
ACT_VM_IS_IDLE | 486 | Represents the ACT_VM_IS_IDLE activity state. |
ACT_VM_IS_PRIMARYATTACK | 487 | Represents the ACT_VM_IS_PRIMARYATTACK activity state. |
ACT_PLAYER_IDLE_FIRE | 488 | Represents the ACT_PLAYER_IDLE_FIRE activity state. |
ACT_PLAYER_CROUCH_FIRE | 489 | Represents the ACT_PLAYER_CROUCH_FIRE activity state. |
ACT_PLAYER_CROUCH_WALK_FIRE | 490 | Represents the ACT_PLAYER_CROUCH_WALK_FIRE activity state. |
ACT_PLAYER_WALK_FIRE | 491 | Represents the ACT_PLAYER_WALK_FIRE activity state. |
ACT_PLAYER_RUN_FIRE | 492 | Represents the ACT_PLAYER_RUN_FIRE activity state. |
ACT_IDLETORUN | 493 | Represents the ACT_IDLETORUN activity state. |
ACT_RUNTOIDLE | 494 | Represents the ACT_RUNTOIDLE activity state. |
ACT_VM_DRAW_DEPLOYED | 495 | Represents the ACT_VM_DRAW_DEPLOYED activity state. |
ACT_HL2MP_IDLE_MELEE | 496 | Represents the ACT_HL2MP_IDLE_MELEE activity state. |
ACT_HL2MP_RUN_MELEE | 497 | Represents the ACT_HL2MP_RUN_MELEE activity state. |
ACT_HL2MP_IDLE_CROUCH_MELEE | 498 | Represents the ACT_HL2MP_IDLE_CROUCH_MELEE activity state. |
ACT_HL2MP_WALK_CROUCH_MELEE | 499 | Represents the ACT_HL2MP_WALK_CROUCH_MELEE activity state. |
ACT_HL2MP_GESTURE_RANGE_ATTACK_MELEE | 500 | Represents the ACT_HL2MP_GESTURE_RANGE_ATTACK_MELEE activity state. |
ACT_HL2MP_GESTURE_RELOAD_MELEE | 501 | Represents the ACT_HL2MP_GESTURE_RELOAD_MELEE activity state. |
ACT_HL2MP_JUMP_MELEE | 502 | Represents the ACT_HL2MP_JUMP_MELEE activity state. |
ACT_MP_STAND_IDLE | 503 | Represents the ACT_MP_STAND_IDLE activity state. |
ACT_MP_CROUCH_IDLE | 504 | Represents the ACT_MP_CROUCH_IDLE activity state. |
ACT_MP_CROUCH_DEPLOYED_IDLE | 505 | Represents the ACT_MP_CROUCH_DEPLOYED_IDLE activity state. |
ACT_MP_CROUCH_DEPLOYED | 506 | Represents the ACT_MP_CROUCH_DEPLOYED activity state. |
ACT_MP_DEPLOYED_IDLE | 507 | Represents the ACT_MP_DEPLOYED_IDLE activity state. |
ACT_MP_RUN | 508 | Represents the ACT_MP_RUN activity state. |
ACT_MP_WALK | 509 | Represents the ACT_MP_WALK activity state. |
ACT_MP_AIRWALK | 510 | Represents the ACT_MP_AIRWALK activity state. |
ACT_MP_CROUCHWALK | 511 | Represents the ACT_MP_CROUCHWALK activity state. |
ACT_MP_SPRINT | 512 | Represents the ACT_MP_SPRINT activity state. |
ACT_MP_JUMP | 513 | Represents the ACT_MP_JUMP activity state. |
ACT_MP_JUMP_START | 514 | Represents the ACT_MP_JUMP_START activity state. |
ACT_MP_JUMP_FLOAT | 515 | Represents the ACT_MP_JUMP_FLOAT activity state. |
ACT_MP_JUMP_LAND | 516 | Represents the ACT_MP_JUMP_LAND activity state. |
ACT_MP_DOUBLEJUMP | 517 | Represents the ACT_MP_DOUBLEJUMP activity state. |
ACT_MP_SWIM | 518 | Represents the ACT_MP_SWIM activity state. |
ACT_MP_DEPLOYED | 519 | Represents the ACT_MP_DEPLOYED activity state. |
ACT_MP_SWIM_DEPLOYED | 520 | Represents the ACT_MP_SWIM_DEPLOYED activity state. |
ACT_MP_VCD | 521 | Represents the ACT_MP_VCD activity state. |
ACT_MP_ATTACK_STAND_PRIMARYFIRE | 522 | Represents the ACT_MP_ATTACK_STAND_PRIMARYFIRE activity state. |
ACT_MP_ATTACK_STAND_PRIMARYFIRE_DEPLOYED | 523 | Represents the ACT_MP_ATTACK_STAND_PRIMARYFIRE_DEPLOYED activity state. |
ACT_MP_ATTACK_STAND_SECONDARYFIRE | 524 | Represents the ACT_MP_ATTACK_STAND_SECONDARYFIRE activity state. |
ACT_MP_ATTACK_STAND_GRENADE | 525 | Represents the ACT_MP_ATTACK_STAND_GRENADE activity state. |
ACT_MP_ATTACK_CROUCH_PRIMARYFIRE | 526 | Represents the ACT_MP_ATTACK_CROUCH_PRIMARYFIRE activity state. |
ACT_MP_ATTACK_CROUCH_PRIMARYFIRE_DEPLOYED | 527 | Represents the ACT_MP_ATTACK_CROUCH_PRIMARYFIRE_DEPLOYED activity state. |
ACT_MP_ATTACK_CROUCH_SECONDARYFIRE | 528 | Represents the ACT_MP_ATTACK_CROUCH_SECONDARYFIRE activity state. |
ACT_MP_ATTACK_CROUCH_GRENADE | 529 | Represents the ACT_MP_ATTACK_CROUCH_GRENADE activity state. |
ACT_MP_ATTACK_SWIM_PRIMARYFIRE | 530 | Represents the ACT_MP_ATTACK_SWIM_PRIMARYFIRE activity state. |
ACT_MP_ATTACK_SWIM_SECONDARYFIRE | 531 | Represents the ACT_MP_ATTACK_SWIM_SECONDARYFIRE activity state. |
ACT_MP_ATTACK_SWIM_GRENADE | 532 | Represents the ACT_MP_ATTACK_SWIM_GRENADE activity state. |
ACT_MP_ATTACK_AIRWALK_PRIMARYFIRE | 533 | Represents the ACT_MP_ATTACK_AIRWALK_PRIMARYFIRE activity state. |
ACT_MP_ATTACK_AIRWALK_SECONDARYFIRE | 534 | Represents the ACT_MP_ATTACK_AIRWALK_SECONDARYFIRE activity state. |
ACT_MP_ATTACK_AIRWALK_GRENADE | 535 | Represents the ACT_MP_ATTACK_AIRWALK_GRENADE activity state. |
ACT_MP_RELOAD_STAND | 536 | Represents the ACT_MP_RELOAD_STAND activity state. |
ACT_MP_RELOAD_STAND_LOOP | 537 | Represents the ACT_MP_RELOAD_STAND_LOOP activity state. |
ACT_MP_RELOAD_STAND_END | 538 | Represents the ACT_MP_RELOAD_STAND_END activity state. |
ACT_MP_RELOAD_CROUCH | 539 | Represents the ACT_MP_RELOAD_CROUCH activity state. |
ACT_MP_RELOAD_CROUCH_LOOP | 540 | Represents the ACT_MP_RELOAD_CROUCH_LOOP activity state. |
ACT_MP_RELOAD_CROUCH_END | 541 | Represents the ACT_MP_RELOAD_CROUCH_END activity state. |
ACT_MP_RELOAD_SWIM | 542 | Represents the ACT_MP_RELOAD_SWIM activity state. |
ACT_MP_RELOAD_SWIM_LOOP | 543 | Represents the ACT_MP_RELOAD_SWIM_LOOP activity state. |
ACT_MP_RELOAD_SWIM_END | 544 | Represents the ACT_MP_RELOAD_SWIM_END activity state. |
ACT_MP_RELOAD_AIRWALK | 545 | Represents the ACT_MP_RELOAD_AIRWALK activity state. |
ACT_MP_RELOAD_AIRWALK_LOOP | 546 | Represents the ACT_MP_RELOAD_AIRWALK_LOOP activity state. |
ACT_MP_RELOAD_AIRWALK_END | 547 | Represents the ACT_MP_RELOAD_AIRWALK_END activity state. |
ACT_MP_ATTACK_STAND_PREFIRE | 548 | Represents the ACT_MP_ATTACK_STAND_PREFIRE activity state. |
ACT_MP_ATTACK_STAND_POSTFIRE | 549 | Represents the ACT_MP_ATTACK_STAND_POSTFIRE activity state. |
ACT_MP_ATTACK_STAND_STARTFIRE | 550 | Represents the ACT_MP_ATTACK_STAND_STARTFIRE activity state. |
ACT_MP_ATTACK_CROUCH_PREFIRE | 551 | Represents the ACT_MP_ATTACK_CROUCH_PREFIRE activity state. |
ACT_MP_ATTACK_CROUCH_POSTFIRE | 552 | Represents the ACT_MP_ATTACK_CROUCH_POSTFIRE activity state. |
ACT_MP_ATTACK_SWIM_PREFIRE | 553 | Represents the ACT_MP_ATTACK_SWIM_PREFIRE activity state. |
ACT_MP_ATTACK_SWIM_POSTFIRE | 554 | Represents the ACT_MP_ATTACK_SWIM_POSTFIRE activity state. |
ACT_MP_STAND_PRIMARY | 555 | Represents the ACT_MP_STAND_PRIMARY activity state. |
ACT_MP_CROUCH_PRIMARY | 556 | Represents the ACT_MP_CROUCH_PRIMARY activity state. |
ACT_MP_RUN_PRIMARY | 557 | Represents the ACT_MP_RUN_PRIMARY activity state. |
ACT_MP_WALK_PRIMARY | 558 | Represents the ACT_MP_WALK_PRIMARY activity state. |
ACT_MP_AIRWALK_PRIMARY | 559 | Represents the ACT_MP_AIRWALK_PRIMARY activity state. |
ACT_MP_CROUCHWALK_PRIMARY | 560 | Represents the ACT_MP_CROUCHWALK_PRIMARY activity state. |
ACT_MP_JUMP_PRIMARY | 561 | Represents the ACT_MP_JUMP_PRIMARY activity state. |
ACT_MP_JUMP_START_PRIMARY | 562 | Represents the ACT_MP_JUMP_START_PRIMARY activity state. |
ACT_MP_JUMP_FLOAT_PRIMARY | 563 | Represents the ACT_MP_JUMP_FLOAT_PRIMARY activity state. |
ACT_MP_JUMP_LAND_PRIMARY | 564 | Represents the ACT_MP_JUMP_LAND_PRIMARY activity state. |
ACT_MP_SWIM_PRIMARY | 565 | Represents the ACT_MP_SWIM_PRIMARY activity state. |
ACT_MP_DEPLOYED_PRIMARY | 566 | Represents the ACT_MP_DEPLOYED_PRIMARY activity state. |
ACT_MP_SWIM_DEPLOYED_PRIMARY | 567 | Represents the ACT_MP_SWIM_DEPLOYED_PRIMARY activity state. |
ACT_MP_ATTACK_STAND_PRIMARY | 568 | Represents the ACT_MP_ATTACK_STAND_PRIMARY activity state. |
ACT_MP_ATTACK_STAND_PRIMARY_DEPLOYED | 569 | Represents the ACT_MP_ATTACK_STAND_PRIMARY_DEPLOYED activity state. |
ACT_MP_ATTACK_CROUCH_PRIMARY | 570 | Represents the ACT_MP_ATTACK_CROUCH_PRIMARY activity state. |
ACT_MP_ATTACK_CROUCH_PRIMARY_DEPLOYED | 571 | Represents the ACT_MP_ATTACK_CROUCH_PRIMARY_DEPLOYED activity state. |
ACT_MP_ATTACK_SWIM_PRIMARY | 572 | Represents the ACT_MP_ATTACK_SWIM_PRIMARY activity state. |
ACT_MP_ATTACK_AIRWALK_PRIMARY | 573 | Represents the ACT_MP_ATTACK_AIRWALK_PRIMARY activity state. |
ACT_MP_RELOAD_STAND_PRIMARY | 574 | Represents the ACT_MP_RELOAD_STAND_PRIMARY activity state. |
ACT_MP_RELOAD_STAND_PRIMARY_LOOP | 575 | Represents the ACT_MP_RELOAD_STAND_PRIMARY_LOOP activity state. |
ACT_MP_RELOAD_STAND_PRIMARY_END | 576 | Represents the ACT_MP_RELOAD_STAND_PRIMARY_END activity state. |
ACT_MP_RELOAD_CROUCH_PRIMARY | 577 | Represents the ACT_MP_RELOAD_CROUCH_PRIMARY activity state. |
ACT_MP_RELOAD_CROUCH_PRIMARY_LOOP | 578 | Represents the ACT_MP_RELOAD_CROUCH_PRIMARY_LOOP activity state. |
ACT_MP_RELOAD_CROUCH_PRIMARY_END | 579 | Represents the ACT_MP_RELOAD_CROUCH_PRIMARY_END activity state. |
ACT_MP_RELOAD_SWIM_PRIMARY | 580 | Represents the ACT_MP_RELOAD_SWIM_PRIMARY activity state. |
ACT_MP_RELOAD_SWIM_PRIMARY_LOOP | 581 | Represents the ACT_MP_RELOAD_SWIM_PRIMARY_LOOP activity state. |
ACT_MP_RELOAD_SWIM_PRIMARY_END | 582 | Represents the ACT_MP_RELOAD_SWIM_PRIMARY_END activity state. |
ACT_MP_RELOAD_AIRWALK_PRIMARY | 583 | Represents the ACT_MP_RELOAD_AIRWALK_PRIMARY activity state. |
ACT_MP_RELOAD_AIRWALK_PRIMARY_LOOP | 584 | Represents the ACT_MP_RELOAD_AIRWALK_PRIMARY_LOOP activity state. |
ACT_MP_RELOAD_AIRWALK_PRIMARY_END | 585 | Represents the ACT_MP_RELOAD_AIRWALK_PRIMARY_END activity state. |
ACT_MP_ATTACK_STAND_GRENADE_PRIMARY | 586 | Represents the ACT_MP_ATTACK_STAND_GRENADE_PRIMARY activity state. |
ACT_MP_ATTACK_CROUCH_GRENADE_PRIMARY | 587 | Represents the ACT_MP_ATTACK_CROUCH_GRENADE_PRIMARY activity state. |
ACT_MP_ATTACK_SWIM_GRENADE_PRIMARY | 588 | Represents the ACT_MP_ATTACK_SWIM_GRENADE_PRIMARY activity state. |
ACT_MP_ATTACK_AIRWALK_GRENADE_PRIMARY | 589 | Represents the ACT_MP_ATTACK_AIRWALK_GRENADE_PRIMARY activity state. |
ACT_MP_STAND_SECONDARY | 590 | Represents the ACT_MP_STAND_SECONDARY activity state. |
ACT_MP_CROUCH_SECONDARY | 591 | Represents the ACT_MP_CROUCH_SECONDARY activity state. |
ACT_MP_RUN_SECONDARY | 592 | Represents the ACT_MP_RUN_SECONDARY activity state. |
ACT_MP_WALK_SECONDARY | 593 | Represents the ACT_MP_WALK_SECONDARY activity state. |
ACT_MP_AIRWALK_SECONDARY | 594 | Represents the ACT_MP_AIRWALK_SECONDARY activity state. |
ACT_MP_CROUCHWALK_SECONDARY | 595 | Represents the ACT_MP_CROUCHWALK_SECONDARY activity state. |
ACT_MP_JUMP_SECONDARY | 596 | Represents the ACT_MP_JUMP_SECONDARY activity state. |
ACT_MP_JUMP_START_SECONDARY | 597 | Represents the ACT_MP_JUMP_START_SECONDARY activity state. |
ACT_MP_JUMP_FLOAT_SECONDARY | 598 | Represents the ACT_MP_JUMP_FLOAT_SECONDARY activity state. |
ACT_MP_JUMP_LAND_SECONDARY | 599 | Represents the ACT_MP_JUMP_LAND_SECONDARY activity state. |
ACT_MP_SWIM_SECONDARY | 600 | Represents the ACT_MP_SWIM_SECONDARY activity state. |
ACT_MP_ATTACK_STAND_SECONDARY | 601 | Represents the ACT_MP_ATTACK_STAND_SECONDARY activity state. |
ACT_MP_ATTACK_CROUCH_SECONDARY | 602 | Represents the ACT_MP_ATTACK_CROUCH_SECONDARY activity state. |
ACT_MP_ATTACK_SWIM_SECONDARY | 603 | Represents the ACT_MP_ATTACK_SWIM_SECONDARY activity state. |
ACT_MP_ATTACK_AIRWALK_SECONDARY | 604 | Represents the ACT_MP_ATTACK_AIRWALK_SECONDARY activity state. |
ACT_MP_RELOAD_STAND_SECONDARY | 605 | Represents the ACT_MP_RELOAD_STAND_SECONDARY activity state. |
ACT_MP_RELOAD_STAND_SECONDARY_LOOP | 606 | Represents the ACT_MP_RELOAD_STAND_SECONDARY_LOOP activity state. |
ACT_MP_RELOAD_STAND_SECONDARY_END | 607 | Represents the ACT_MP_RELOAD_STAND_SECONDARY_END activity state. |
ACT_MP_RELOAD_CROUCH_SECONDARY | 608 | Represents the ACT_MP_RELOAD_CROUCH_SECONDARY activity state. |
ACT_MP_RELOAD_CROUCH_SECONDARY_LOOP | 609 | Represents the ACT_MP_RELOAD_CROUCH_SECONDARY_LOOP activity state. |
ACT_MP_RELOAD_CROUCH_SECONDARY_END | 610 | Represents the ACT_MP_RELOAD_CROUCH_SECONDARY_END activity state. |
ACT_MP_RELOAD_SWIM_SECONDARY | 611 | Represents the ACT_MP_RELOAD_SWIM_SECONDARY activity state. |
ACT_MP_RELOAD_SWIM_SECONDARY_LOOP | 612 | Represents the ACT_MP_RELOAD_SWIM_SECONDARY_LOOP activity state. |
ACT_MP_RELOAD_SWIM_SECONDARY_END | 613 | Represents the ACT_MP_RELOAD_SWIM_SECONDARY_END activity state. |
ACT_MP_RELOAD_AIRWALK_SECONDARY | 614 | Represents the ACT_MP_RELOAD_AIRWALK_SECONDARY activity state. |
ACT_MP_RELOAD_AIRWALK_SECONDARY_LOOP | 615 | Represents the ACT_MP_RELOAD_AIRWALK_SECONDARY_LOOP activity state. |
ACT_MP_RELOAD_AIRWALK_SECONDARY_END | 616 | Represents the ACT_MP_RELOAD_AIRWALK_SECONDARY_END activity state. |
ACT_MP_ATTACK_STAND_GRENADE_SECONDARY | 617 | Represents the ACT_MP_ATTACK_STAND_GRENADE_SECONDARY activity state. |
ACT_MP_ATTACK_CROUCH_GRENADE_SECONDARY | 618 | Represents the ACT_MP_ATTACK_CROUCH_GRENADE_SECONDARY activity state. |
ACT_MP_ATTACK_SWIM_GRENADE_SECONDARY | 619 | Represents the ACT_MP_ATTACK_SWIM_GRENADE_SECONDARY activity state. |
ACT_MP_ATTACK_AIRWALK_GRENADE_SECONDARY | 620 | Represents the ACT_MP_ATTACK_AIRWALK_GRENADE_SECONDARY activity state. |
ACT_MP_STAND_MELEE | 621 | Represents the ACT_MP_STAND_MELEE activity state. |
ACT_MP_CROUCH_MELEE | 622 | Represents the ACT_MP_CROUCH_MELEE activity state. |
ACT_MP_RUN_MELEE | 623 | Represents the ACT_MP_RUN_MELEE activity state. |
ACT_MP_WALK_MELEE | 624 | Represents the ACT_MP_WALK_MELEE activity state. |
ACT_MP_AIRWALK_MELEE | 625 | Represents the ACT_MP_AIRWALK_MELEE activity state. |
ACT_MP_CROUCHWALK_MELEE | 626 | Represents the ACT_MP_CROUCHWALK_MELEE activity state. |
ACT_MP_JUMP_MELEE | 627 | Represents the ACT_MP_JUMP_MELEE activity state. |
ACT_MP_JUMP_START_MELEE | 628 | Represents the ACT_MP_JUMP_START_MELEE activity state. |
ACT_MP_JUMP_FLOAT_MELEE | 629 | Represents the ACT_MP_JUMP_FLOAT_MELEE activity state. |
ACT_MP_JUMP_LAND_MELEE | 630 | Represents the ACT_MP_JUMP_LAND_MELEE activity state. |
ACT_MP_SWIM_MELEE | 631 | Represents the ACT_MP_SWIM_MELEE activity state. |
ACT_MP_ATTACK_STAND_MELEE | 632 | Represents the ACT_MP_ATTACK_STAND_MELEE activity state. |
ACT_MP_ATTACK_STAND_MELEE_SECONDARY | 633 | Represents the ACT_MP_ATTACK_STAND_MELEE_SECONDARY activity state. |
ACT_MP_ATTACK_CROUCH_MELEE | 634 | Represents the ACT_MP_ATTACK_CROUCH_MELEE activity state. |
ACT_MP_ATTACK_CROUCH_MELEE_SECONDARY | 635 | Represents the ACT_MP_ATTACK_CROUCH_MELEE_SECONDARY activity state. |
ACT_MP_ATTACK_SWIM_MELEE | 636 | Represents the ACT_MP_ATTACK_SWIM_MELEE activity state. |
ACT_MP_ATTACK_AIRWALK_MELEE | 637 | Represents the ACT_MP_ATTACK_AIRWALK_MELEE activity state. |
ACT_MP_ATTACK_STAND_GRENADE_MELEE | 638 | Represents the ACT_MP_ATTACK_STAND_GRENADE_MELEE activity state. |
ACT_MP_ATTACK_CROUCH_GRENADE_MELEE | 639 | Represents the ACT_MP_ATTACK_CROUCH_GRENADE_MELEE activity state. |
ACT_MP_ATTACK_SWIM_GRENADE_MELEE | 640 | Represents the ACT_MP_ATTACK_SWIM_GRENADE_MELEE activity state. |
ACT_MP_ATTACK_AIRWALK_GRENADE_MELEE | 641 | Represents the ACT_MP_ATTACK_AIRWALK_GRENADE_MELEE activity state. |
ACT_MP_STAND_ITEM1 | 642 | Represents the ACT_MP_STAND_ITEM1 activity state. |
ACT_MP_CROUCH_ITEM1 | 643 | Represents the ACT_MP_CROUCH_ITEM1 activity state. |
ACT_MP_RUN_ITEM1 | 644 | Represents the ACT_MP_RUN_ITEM1 activity state. |
ACT_MP_WALK_ITEM1 | 645 | Represents the ACT_MP_WALK_ITEM1 activity state. |
ACT_MP_AIRWALK_ITEM1 | 646 | Represents the ACT_MP_AIRWALK_ITEM1 activity state. |
ACT_MP_CROUCHWALK_ITEM1 | 647 | Represents the ACT_MP_CROUCHWALK_ITEM1 activity state. |
ACT_MP_JUMP_ITEM1 | 648 | Represents the ACT_MP_JUMP_ITEM1 activity state. |
ACT_MP_JUMP_START_ITEM1 | 649 | Represents the ACT_MP_JUMP_START_ITEM1 activity state. |
ACT_MP_JUMP_FLOAT_ITEM1 | 650 | Represents the ACT_MP_JUMP_FLOAT_ITEM1 activity state. |
ACT_MP_JUMP_LAND_ITEM1 | 651 | Represents the ACT_MP_JUMP_LAND_ITEM1 activity state. |
ACT_MP_SWIM_ITEM1 | 652 | Represents the ACT_MP_SWIM_ITEM1 activity state. |
ACT_MP_ATTACK_STAND_ITEM1 | 653 | Represents the ACT_MP_ATTACK_STAND_ITEM1 activity state. |
ACT_MP_ATTACK_STAND_ITEM1_SECONDARY | 654 | Represents the ACT_MP_ATTACK_STAND_ITEM1_SECONDARY activity state. |
ACT_MP_ATTACK_CROUCH_ITEM1 | 655 | Represents the ACT_MP_ATTACK_CROUCH_ITEM1 activity state. |
ACT_MP_ATTACK_CROUCH_ITEM1_SECONDARY | 656 | Represents the ACT_MP_ATTACK_CROUCH_ITEM1_SECONDARY activity state. |
ACT_MP_ATTACK_SWIM_ITEM1 | 657 | Represents the ACT_MP_ATTACK_SWIM_ITEM1 activity state. |
ACT_MP_ATTACK_AIRWALK_ITEM1 | 658 | Represents the ACT_MP_ATTACK_AIRWALK_ITEM1 activity state. |
ACT_MP_STAND_ITEM2 | 659 | Represents the ACT_MP_STAND_ITEM2 activity state. |
ACT_MP_CROUCH_ITEM2 | 660 | Represents the ACT_MP_CROUCH_ITEM2 activity state. |
ACT_MP_RUN_ITEM2 | 661 | Represents the ACT_MP_RUN_ITEM2 activity state. |
ACT_MP_WALK_ITEM2 | 662 | Represents the ACT_MP_WALK_ITEM2 activity state. |
ACT_MP_AIRWALK_ITEM2 | 663 | Represents the ACT_MP_AIRWALK_ITEM2 activity state. |
ACT_MP_CROUCHWALK_ITEM2 | 664 | Represents the ACT_MP_CROUCHWALK_ITEM2 activity state. |
ACT_MP_JUMP_ITEM2 | 665 | Represents the ACT_MP_JUMP_ITEM2 activity state. |
ACT_MP_JUMP_START_ITEM2 | 666 | Represents the ACT_MP_JUMP_START_ITEM2 activity state. |
ACT_MP_JUMP_FLOAT_ITEM2 | 667 | Represents the ACT_MP_JUMP_FLOAT_ITEM2 activity state. |
ACT_MP_JUMP_LAND_ITEM2 | 668 | Represents the ACT_MP_JUMP_LAND_ITEM2 activity state. |
ACT_MP_SWIM_ITEM2 | 669 | Represents the ACT_MP_SWIM_ITEM2 activity state. |
ACT_MP_ATTACK_STAND_ITEM2 | 670 | Represents the ACT_MP_ATTACK_STAND_ITEM2 activity state. |
ACT_MP_ATTACK_STAND_ITEM2_SECONDARY | 671 | Represents the ACT_MP_ATTACK_STAND_ITEM2_SECONDARY activity state. |
ACT_MP_ATTACK_CROUCH_ITEM2 | 672 | Represents the ACT_MP_ATTACK_CROUCH_ITEM2 activity state. |
ACT_MP_ATTACK_CROUCH_ITEM2_SECONDARY | 673 | Represents the ACT_MP_ATTACK_CROUCH_ITEM2_SECONDARY activity state. |
ACT_MP_ATTACK_SWIM_ITEM2 | 674 | Represents the ACT_MP_ATTACK_SWIM_ITEM2 activity state. |
ACT_MP_ATTACK_AIRWALK_ITEM2 | 675 | Represents the ACT_MP_ATTACK_AIRWALK_ITEM2 activity state. |
ACT_MP_GESTURE_FLINCH | 676 | Represents the ACT_MP_GESTURE_FLINCH activity state. |
ACT_MP_GESTURE_FLINCH_PRIMARY | 677 | Represents the ACT_MP_GESTURE_FLINCH_PRIMARY activity state. |
ACT_MP_GESTURE_FLINCH_SECONDARY | 678 | Represents the ACT_MP_GESTURE_FLINCH_SECONDARY activity state. |
ACT_MP_GESTURE_FLINCH_MELEE | 679 | Represents the ACT_MP_GESTURE_FLINCH_MELEE activity state. |
ACT_MP_GESTURE_FLINCH_ITEM1 | 680 | Represents the ACT_MP_GESTURE_FLINCH_ITEM1 activity state. |
ACT_MP_GESTURE_FLINCH_ITEM2 | 681 | Represents the ACT_MP_GESTURE_FLINCH_ITEM2 activity state. |
ACT_MP_GESTURE_FLINCH_HEAD | 682 | Represents the ACT_MP_GESTURE_FLINCH_HEAD activity state. |
ACT_MP_GESTURE_FLINCH_CHEST | 683 | Represents the ACT_MP_GESTURE_FLINCH_CHEST activity state. |
ACT_MP_GESTURE_FLINCH_STOMACH | 684 | Represents the ACT_MP_GESTURE_FLINCH_STOMACH activity state. |
ACT_MP_GESTURE_FLINCH_LEFTARM | 685 | Represents the ACT_MP_GESTURE_FLINCH_LEFTARM activity state. |
ACT_MP_GESTURE_FLINCH_RIGHTARM | 686 | Represents the ACT_MP_GESTURE_FLINCH_RIGHTARM activity state. |
ACT_MP_GESTURE_FLINCH_LEFTLEG | 687 | Represents the ACT_MP_GESTURE_FLINCH_LEFTLEG activity state. |
ACT_MP_GESTURE_FLINCH_RIGHTLEG | 688 | Represents the ACT_MP_GESTURE_FLINCH_RIGHTLEG activity state. |
ACT_MP_GRENADE1_DRAW | 689 | Represents the ACT_MP_GRENADE1_DRAW activity state. |
ACT_MP_GRENADE1_IDLE | 690 | Represents the ACT_MP_GRENADE1_IDLE activity state. |
ACT_MP_GRENADE1_ATTACK | 691 | Represents the ACT_MP_GRENADE1_ATTACK activity state. |
ACT_MP_GRENADE2_DRAW | 692 | Represents the ACT_MP_GRENADE2_DRAW activity state. |
ACT_MP_GRENADE2_IDLE | 693 | Represents the ACT_MP_GRENADE2_IDLE activity state. |
ACT_MP_GRENADE2_ATTACK | 694 | Represents the ACT_MP_GRENADE2_ATTACK activity state. |
ACT_MP_PRIMARY_GRENADE1_DRAW | 695 | Represents the ACT_MP_PRIMARY_GRENADE1_DRAW activity state. |
ACT_MP_PRIMARY_GRENADE1_IDLE | 696 | Represents the ACT_MP_PRIMARY_GRENADE1_IDLE activity state. |
ACT_MP_PRIMARY_GRENADE1_ATTACK | 697 | Represents the ACT_MP_PRIMARY_GRENADE1_ATTACK activity state. |
ACT_MP_PRIMARY_GRENADE2_DRAW | 698 | Represents the ACT_MP_PRIMARY_GRENADE2_DRAW activity state. |
ACT_MP_PRIMARY_GRENADE2_IDLE | 699 | Represents the ACT_MP_PRIMARY_GRENADE2_IDLE activity state. |
ACT_MP_PRIMARY_GRENADE2_ATTACK | 700 | Represents the ACT_MP_PRIMARY_GRENADE2_ATTACK activity state. |
ACT_MP_SECONDARY_GRENADE1_DRAW | 701 | Represents the ACT_MP_SECONDARY_GRENADE1_DRAW activity state. |
ACT_MP_SECONDARY_GRENADE1_IDLE | 702 | Represents the ACT_MP_SECONDARY_GRENADE1_IDLE activity state. |
ACT_MP_SECONDARY_GRENADE1_ATTACK | 703 | Represents the ACT_MP_SECONDARY_GRENADE1_ATTACK activity state. |
ACT_MP_SECONDARY_GRENADE2_DRAW | 704 | Represents the ACT_MP_SECONDARY_GRENADE2_DRAW activity state. |
ACT_MP_SECONDARY_GRENADE2_IDLE | 705 | Represents the ACT_MP_SECONDARY_GRENADE2_IDLE activity state. |
ACT_MP_SECONDARY_GRENADE2_ATTACK | 706 | Represents the ACT_MP_SECONDARY_GRENADE2_ATTACK activity state. |
ACT_MP_MELEE_GRENADE1_DRAW | 707 | Represents the ACT_MP_MELEE_GRENADE1_DRAW activity state. |
ACT_MP_MELEE_GRENADE1_IDLE | 708 | Represents the ACT_MP_MELEE_GRENADE1_IDLE activity state. |
ACT_MP_MELEE_GRENADE1_ATTACK | 709 | Represents the ACT_MP_MELEE_GRENADE1_ATTACK activity state. |
ACT_MP_MELEE_GRENADE2_DRAW | 710 | Represents the ACT_MP_MELEE_GRENADE2_DRAW activity state. |
ACT_MP_MELEE_GRENADE2_IDLE | 711 | Represents the ACT_MP_MELEE_GRENADE2_IDLE activity state. |
ACT_MP_MELEE_GRENADE2_ATTACK | 712 | Represents the ACT_MP_MELEE_GRENADE2_ATTACK activity state. |
ACT_MP_ITEM1_GRENADE1_DRAW | 713 | Represents the ACT_MP_ITEM1_GRENADE1_DRAW activity state. |
ACT_MP_ITEM1_GRENADE1_IDLE | 714 | Represents the ACT_MP_ITEM1_GRENADE1_IDLE activity state. |
ACT_MP_ITEM1_GRENADE1_ATTACK | 715 | Represents the ACT_MP_ITEM1_GRENADE1_ATTACK activity state. |
ACT_MP_ITEM1_GRENADE2_DRAW | 716 | Represents the ACT_MP_ITEM1_GRENADE2_DRAW activity state. |
ACT_MP_ITEM1_GRENADE2_IDLE | 717 | Represents the ACT_MP_ITEM1_GRENADE2_IDLE activity state. |
ACT_MP_ITEM1_GRENADE2_ATTACK | 718 | Represents the ACT_MP_ITEM1_GRENADE2_ATTACK activity state. |
ACT_MP_ITEM2_GRENADE1_DRAW | 719 | Represents the ACT_MP_ITEM2_GRENADE1_DRAW activity state. |
ACT_MP_ITEM2_GRENADE1_IDLE | 720 | Represents the ACT_MP_ITEM2_GRENADE1_IDLE activity state. |
ACT_MP_ITEM2_GRENADE1_ATTACK | 721 | Represents the ACT_MP_ITEM2_GRENADE1_ATTACK activity state. |
ACT_MP_ITEM2_GRENADE2_DRAW | 722 | Represents the ACT_MP_ITEM2_GRENADE2_DRAW activity state. |
ACT_MP_ITEM2_GRENADE2_IDLE | 723 | Represents the ACT_MP_ITEM2_GRENADE2_IDLE activity state. |
ACT_MP_ITEM2_GRENADE2_ATTACK | 724 | Represents the ACT_MP_ITEM2_GRENADE2_ATTACK activity state. |
ACT_MP_STAND_BUILDING | 725 | Represents the ACT_MP_STAND_BUILDING activity state. |
ACT_MP_CROUCH_BUILDING | 726 | Represents the ACT_MP_CROUCH_BUILDING activity state. |
ACT_MP_RUN_BUILDING | 727 | Represents the ACT_MP_RUN_BUILDING activity state. |
ACT_MP_WALK_BUILDING | 728 | Represents the ACT_MP_WALK_BUILDING activity state. |
ACT_MP_AIRWALK_BUILDING | 729 | Represents the ACT_MP_AIRWALK_BUILDING activity state. |
ACT_MP_CROUCHWALK_BUILDING | 730 | Represents the ACT_MP_CROUCHWALK_BUILDING activity state. |
ACT_MP_JUMP_BUILDING | 731 | Represents the ACT_MP_JUMP_BUILDING activity state. |
ACT_MP_JUMP_START_BUILDING | 732 | Represents the ACT_MP_JUMP_START_BUILDING activity state. |
ACT_MP_JUMP_FLOAT_BUILDING | 733 | Represents the ACT_MP_JUMP_FLOAT_BUILDING activity state. |
ACT_MP_JUMP_LAND_BUILDING | 734 | Represents the ACT_MP_JUMP_LAND_BUILDING activity state. |
ACT_MP_SWIM_BUILDING | 735 | Represents the ACT_MP_SWIM_BUILDING activity state. |
ACT_MP_ATTACK_STAND_BUILDING | 736 | Represents the ACT_MP_ATTACK_STAND_BUILDING activity state. |
ACT_MP_ATTACK_CROUCH_BUILDING | 737 | Represents the ACT_MP_ATTACK_CROUCH_BUILDING activity state. |
ACT_MP_ATTACK_SWIM_BUILDING | 738 | Represents the ACT_MP_ATTACK_SWIM_BUILDING activity state. |
ACT_MP_ATTACK_AIRWALK_BUILDING | 739 | Represents the ACT_MP_ATTACK_AIRWALK_BUILDING activity state. |
ACT_MP_ATTACK_STAND_GRENADE_BUILDING | 740 | Represents the ACT_MP_ATTACK_STAND_GRENADE_BUILDING activity state. |
ACT_MP_ATTACK_CROUCH_GRENADE_BUILDING | 741 | Represents the ACT_MP_ATTACK_CROUCH_GRENADE_BUILDING activity state. |
ACT_MP_ATTACK_SWIM_GRENADE_BUILDING | 742 | Represents the ACT_MP_ATTACK_SWIM_GRENADE_BUILDING activity state. |
ACT_MP_ATTACK_AIRWALK_GRENADE_BUILDING | 743 | Represents the ACT_MP_ATTACK_AIRWALK_GRENADE_BUILDING activity state. |
ACT_MP_STAND_PDA | 744 | Represents the ACT_MP_STAND_PDA activity state. |
ACT_MP_CROUCH_PDA | 745 | Represents the ACT_MP_CROUCH_PDA activity state. |
ACT_MP_RUN_PDA | 746 | Represents the ACT_MP_RUN_PDA activity state. |
ACT_MP_WALK_PDA | 747 | Represents the ACT_MP_WALK_PDA activity state. |
ACT_MP_AIRWALK_PDA | 748 | Represents the ACT_MP_AIRWALK_PDA activity state. |
ACT_MP_CROUCHWALK_PDA | 749 | Represents the ACT_MP_CROUCHWALK_PDA activity state. |
ACT_MP_JUMP_PDA | 750 | Represents the ACT_MP_JUMP_PDA activity state. |
ACT_MP_JUMP_START_PDA | 751 | Represents the ACT_MP_JUMP_START_PDA activity state. |
ACT_MP_JUMP_FLOAT_PDA | 752 | Represents the ACT_MP_JUMP_FLOAT_PDA activity state. |
ACT_MP_JUMP_LAND_PDA | 753 | Represents the ACT_MP_JUMP_LAND_PDA activity state. |
ACT_MP_SWIM_PDA | 754 | Represents the ACT_MP_SWIM_PDA activity state. |
ACT_MP_ATTACK_STAND_PDA | 755 | Represents the ACT_MP_ATTACK_STAND_PDA activity state. |
ACT_MP_ATTACK_SWIM_PDA | 756 | Represents the ACT_MP_ATTACK_SWIM_PDA activity state. |
ACT_MP_GESTURE_VC_HANDMOUTH | 757 | Represents the ACT_MP_GESTURE_VC_HANDMOUTH activity state. |
ACT_MP_GESTURE_VC_FINGERPOINT | 758 | Represents the ACT_MP_GESTURE_VC_FINGERPOINT activity state. |
ACT_MP_GESTURE_VC_FISTPUMP | 759 | Represents the ACT_MP_GESTURE_VC_FISTPUMP activity state. |
ACT_MP_GESTURE_VC_THUMBSUP | 760 | Represents the ACT_MP_GESTURE_VC_THUMBSUP activity state. |
ACT_MP_GESTURE_VC_NODYES | 761 | Represents the ACT_MP_GESTURE_VC_NODYES activity state. |
ACT_MP_GESTURE_VC_NODNO | 762 | Represents the ACT_MP_GESTURE_VC_NODNO activity state. |
ACT_MP_GESTURE_VC_HANDMOUTH_PRIMARY | 763 | Represents the ACT_MP_GESTURE_VC_HANDMOUTH_PRIMARY activity state. |
ACT_MP_GESTURE_VC_FINGERPOINT_PRIMARY | 764 | Represents the ACT_MP_GESTURE_VC_FINGERPOINT_PRIMARY activity state. |
ACT_MP_GESTURE_VC_FISTPUMP_PRIMARY | 765 | Represents the ACT_MP_GESTURE_VC_FISTPUMP_PRIMARY activity state. |
ACT_MP_GESTURE_VC_THUMBSUP_PRIMARY | 766 | Represents the ACT_MP_GESTURE_VC_THUMBSUP_PRIMARY activity state. |
ACT_MP_GESTURE_VC_NODYES_PRIMARY | 767 | Represents the ACT_MP_GESTURE_VC_NODYES_PRIMARY activity state. |
ACT_MP_GESTURE_VC_NODNO_PRIMARY | 768 | Represents the ACT_MP_GESTURE_VC_NODNO_PRIMARY activity state. |
ACT_MP_GESTURE_VC_HANDMOUTH_SECONDARY | 769 | Represents the ACT_MP_GESTURE_VC_HANDMOUTH_SECONDARY activity state. |
ACT_MP_GESTURE_VC_FINGERPOINT_SECONDARY | 770 | Represents the ACT_MP_GESTURE_VC_FINGERPOINT_SECONDARY activity state. |
ACT_MP_GESTURE_VC_FISTPUMP_SECONDARY | 771 | Represents the ACT_MP_GESTURE_VC_FISTPUMP_SECONDARY activity state. |
ACT_MP_GESTURE_VC_THUMBSUP_SECONDARY | 772 | Represents the ACT_MP_GESTURE_VC_THUMBSUP_SECONDARY activity state. |
ACT_MP_GESTURE_VC_NODYES_SECONDARY | 773 | Represents the ACT_MP_GESTURE_VC_NODYES_SECONDARY activity state. |
ACT_MP_GESTURE_VC_NODNO_SECONDARY | 774 | Represents the ACT_MP_GESTURE_VC_NODNO_SECONDARY activity state. |
ACT_MP_GESTURE_VC_HANDMOUTH_MELEE | 775 | Represents the ACT_MP_GESTURE_VC_HANDMOUTH_MELEE activity state. |
ACT_MP_GESTURE_VC_FINGERPOINT_MELEE | 776 | Represents the ACT_MP_GESTURE_VC_FINGERPOINT_MELEE activity state. |
ACT_MP_GESTURE_VC_FISTPUMP_MELEE | 777 | Represents the ACT_MP_GESTURE_VC_FISTPUMP_MELEE activity state. |
ACT_MP_GESTURE_VC_THUMBSUP_MELEE | 778 | Represents the ACT_MP_GESTURE_VC_THUMBSUP_MELEE activity state. |
ACT_MP_GESTURE_VC_NODYES_MELEE | 779 | Represents the ACT_MP_GESTURE_VC_NODYES_MELEE activity state. |
ACT_MP_GESTURE_VC_NODNO_MELEE | 780 | Represents the ACT_MP_GESTURE_VC_NODNO_MELEE activity state. |
ACT_MP_GESTURE_VC_HANDMOUTH_ITEM1 | 781 | Represents the ACT_MP_GESTURE_VC_HANDMOUTH_ITEM1 activity state. |
ACT_MP_GESTURE_VC_FINGERPOINT_ITEM1 | 782 | Represents the ACT_MP_GESTURE_VC_FINGERPOINT_ITEM1 activity state. |
ACT_MP_GESTURE_VC_FISTPUMP_ITEM1 | 783 | Represents the ACT_MP_GESTURE_VC_FISTPUMP_ITEM1 activity state. |
ACT_MP_GESTURE_VC_THUMBSUP_ITEM1 | 784 | Represents the ACT_MP_GESTURE_VC_THUMBSUP_ITEM1 activity state. |
ACT_MP_GESTURE_VC_NODYES_ITEM1 | 785 | Represents the ACT_MP_GESTURE_VC_NODYES_ITEM1 activity state. |
ACT_MP_GESTURE_VC_NODNO_ITEM1 | 786 | Represents the ACT_MP_GESTURE_VC_NODNO_ITEM1 activity state. |
ACT_MP_GESTURE_VC_HANDMOUTH_ITEM2 | 787 | Represents the ACT_MP_GESTURE_VC_HANDMOUTH_ITEM2 activity state. |
ACT_MP_GESTURE_VC_FINGERPOINT_ITEM2 | 788 | Represents the ACT_MP_GESTURE_VC_FINGERPOINT_ITEM2 activity state. |
ACT_MP_GESTURE_VC_FISTPUMP_ITEM2 | 789 | Represents the ACT_MP_GESTURE_VC_FISTPUMP_ITEM2 activity state. |
ACT_MP_GESTURE_VC_THUMBSUP_ITEM2 | 790 | Represents the ACT_MP_GESTURE_VC_THUMBSUP_ITEM2 activity state. |
ACT_MP_GESTURE_VC_NODYES_ITEM2 | 791 | Represents the ACT_MP_GESTURE_VC_NODYES_ITEM2 activity state. |
ACT_MP_GESTURE_VC_NODNO_ITEM2 | 792 | Represents the ACT_MP_GESTURE_VC_NODNO_ITEM2 activity state. |
ACT_MP_GESTURE_VC_HANDMOUTH_BUILDING | 793 | Represents the ACT_MP_GESTURE_VC_HANDMOUTH_BUILDING activity state. |
ACT_MP_GESTURE_VC_FINGERPOINT_BUILDING | 794 | Represents the ACT_MP_GESTURE_VC_FINGERPOINT_BUILDING activity state. |
ACT_MP_GESTURE_VC_FISTPUMP_BUILDING | 795 | Represents the ACT_MP_GESTURE_VC_FISTPUMP_BUILDING activity state. |
ACT_MP_GESTURE_VC_THUMBSUP_BUILDING | 796 | Represents the ACT_MP_GESTURE_VC_THUMBSUP_BUILDING activity state. |
ACT_MP_GESTURE_VC_NODYES_BUILDING | 797 | Represents the ACT_MP_GESTURE_VC_NODYES_BUILDING activity state. |
ACT_MP_GESTURE_VC_NODNO_BUILDING | 798 | Represents the ACT_MP_GESTURE_VC_NODNO_BUILDING activity state. |
ACT_MP_GESTURE_VC_HANDMOUTH_PDA | 799 | Represents the ACT_MP_GESTURE_VC_HANDMOUTH_PDA activity state. |
ACT_MP_GESTURE_VC_FINGERPOINT_PDA | 800 | Represents the ACT_MP_GESTURE_VC_FINGERPOINT_PDA activity state. |
ACT_MP_GESTURE_VC_FISTPUMP_PDA | 801 | Represents the ACT_MP_GESTURE_VC_FISTPUMP_PDA activity state. |
ACT_MP_GESTURE_VC_THUMBSUP_PDA | 802 | Represents the ACT_MP_GESTURE_VC_THUMBSUP_PDA activity state. |
ACT_MP_GESTURE_VC_NODYES_PDA | 803 | Represents the ACT_MP_GESTURE_VC_NODYES_PDA activity state. |
ACT_MP_GESTURE_VC_NODNO_PDA | 804 | Represents the ACT_MP_GESTURE_VC_NODNO_PDA activity state. |
ACT_VM_UNUSABLE | 805 | Represents the ACT_VM_UNUSABLE activity state. |
ACT_VM_UNUSABLE_TO_USABLE | 806 | Represents the ACT_VM_UNUSABLE_TO_USABLE activity state. |
ACT_VM_USABLE_TO_UNUSABLE | 807 | Represents the ACT_VM_USABLE_TO_UNUSABLE activity state. |
ACT_PRIMARY_VM_DRAW | 808 | Represents the ACT_PRIMARY_VM_DRAW activity state. |
ACT_PRIMARY_VM_HOLSTER | 809 | Represents the ACT_PRIMARY_VM_HOLSTER activity state. |
ACT_PRIMARY_VM_IDLE | 810 | Represents the ACT_PRIMARY_VM_IDLE activity state. |
ACT_PRIMARY_VM_PULLBACK | 811 | Represents the ACT_PRIMARY_VM_PULLBACK activity state. |
ACT_PRIMARY_VM_PRIMARYATTACK | 812 | Represents the ACT_PRIMARY_VM_PRIMARYATTACK activity state. |
ACT_PRIMARY_VM_SECONDARYATTACK | 813 | Represents the ACT_PRIMARY_VM_SECONDARYATTACK activity state. |
ACT_PRIMARY_VM_RELOAD | 814 | Represents the ACT_PRIMARY_VM_RELOAD activity state. |
ACT_PRIMARY_VM_DRYFIRE | 815 | Represents the ACT_PRIMARY_VM_DRYFIRE activity state. |
ACT_PRIMARY_VM_IDLE_TO_LOWERED | 816 | Represents the ACT_PRIMARY_VM_IDLE_TO_LOWERED activity state. |
ACT_PRIMARY_VM_IDLE_LOWERED | 817 | Represents the ACT_PRIMARY_VM_IDLE_LOWERED activity state. |
ACT_PRIMARY_VM_LOWERED_TO_IDLE | 818 | Represents the ACT_PRIMARY_VM_LOWERED_TO_IDLE activity state. |
ACT_SECONDARY_VM_DRAW | 819 | Represents the ACT_SECONDARY_VM_DRAW activity state. |
ACT_SECONDARY_VM_HOLSTER | 820 | Represents the ACT_SECONDARY_VM_HOLSTER activity state. |
ACT_SECONDARY_VM_IDLE | 821 | Represents the ACT_SECONDARY_VM_IDLE activity state. |
ACT_SECONDARY_VM_PULLBACK | 822 | Represents the ACT_SECONDARY_VM_PULLBACK activity state. |
ACT_SECONDARY_VM_PRIMARYATTACK | 823 | Represents the ACT_SECONDARY_VM_PRIMARYATTACK activity state. |
ACT_SECONDARY_VM_SECONDARYATTACK | 824 | Represents the ACT_SECONDARY_VM_SECONDARYATTACK activity state. |
ACT_SECONDARY_VM_RELOAD | 825 | Represents the ACT_SECONDARY_VM_RELOAD activity state. |
ACT_SECONDARY_VM_DRYFIRE | 826 | Represents the ACT_SECONDARY_VM_DRYFIRE activity state. |
ACT_SECONDARY_VM_IDLE_TO_LOWERED | 827 | Represents the ACT_SECONDARY_VM_IDLE_TO_LOWERED activity state. |
ACT_SECONDARY_VM_IDLE_LOWERED | 828 | Represents the ACT_SECONDARY_VM_IDLE_LOWERED activity state. |
ACT_SECONDARY_VM_LOWERED_TO_IDLE | 829 | Represents the ACT_SECONDARY_VM_LOWERED_TO_IDLE activity state. |
ACT_MELEE_VM_DRAW | 830 | Represents the ACT_MELEE_VM_DRAW activity state. |
ACT_MELEE_VM_HOLSTER | 831 | Represents the ACT_MELEE_VM_HOLSTER activity state. |
ACT_MELEE_VM_IDLE | 832 | Represents the ACT_MELEE_VM_IDLE activity state. |
ACT_MELEE_VM_PULLBACK | 833 | Represents the ACT_MELEE_VM_PULLBACK activity state. |
ACT_MELEE_VM_PRIMARYATTACK | 834 | Represents the ACT_MELEE_VM_PRIMARYATTACK activity state. |
ACT_MELEE_VM_SECONDARYATTACK | 835 | Represents the ACT_MELEE_VM_SECONDARYATTACK activity state. |
ACT_MELEE_VM_RELOAD | 836 | Represents the ACT_MELEE_VM_RELOAD activity state. |
ACT_MELEE_VM_DRYFIRE | 837 | Represents the ACT_MELEE_VM_DRYFIRE activity state. |
ACT_MELEE_VM_IDLE_TO_LOWERED | 838 | Represents the ACT_MELEE_VM_IDLE_TO_LOWERED activity state. |
ACT_MELEE_VM_IDLE_LOWERED | 839 | Represents the ACT_MELEE_VM_IDLE_LOWERED activity state. |
ACT_MELEE_VM_LOWERED_TO_IDLE | 840 | Represents the ACT_MELEE_VM_LOWERED_TO_IDLE activity state. |
ACT_PDA_VM_DRAW | 841 | Represents the ACT_PDA_VM_DRAW activity state. |
ACT_PDA_VM_HOLSTER | 842 | Represents the ACT_PDA_VM_HOLSTER activity state. |
ACT_PDA_VM_IDLE | 843 | Represents the ACT_PDA_VM_IDLE activity state. |
ACT_PDA_VM_PULLBACK | 844 | Represents the ACT_PDA_VM_PULLBACK activity state. |
ACT_PDA_VM_PRIMARYATTACK | 845 | Represents the ACT_PDA_VM_PRIMARYATTACK activity state. |
ACT_PDA_VM_SECONDARYATTACK | 846 | Represents the ACT_PDA_VM_SECONDARYATTACK activity state. |
ACT_PDA_VM_RELOAD | 847 | Represents the ACT_PDA_VM_RELOAD activity state. |
ACT_PDA_VM_DRYFIRE | 848 | Represents the ACT_PDA_VM_DRYFIRE activity state. |
ACT_PDA_VM_IDLE_TO_LOWERED | 849 | Represents the ACT_PDA_VM_IDLE_TO_LOWERED activity state. |
ACT_PDA_VM_IDLE_LOWERED | 850 | Represents the ACT_PDA_VM_IDLE_LOWERED activity state. |
ACT_PDA_VM_LOWERED_TO_IDLE | 851 | Represents the ACT_PDA_VM_LOWERED_TO_IDLE activity state. |
ACT_ITEM1_VM_DRAW | 852 | Represents the ACT_ITEM1_VM_DRAW activity state. |
ACT_ITEM1_VM_HOLSTER | 853 | Represents the ACT_ITEM1_VM_HOLSTER activity state. |
ACT_ITEM1_VM_IDLE | 854 | Represents the ACT_ITEM1_VM_IDLE activity state. |
ACT_ITEM1_VM_PULLBACK | 855 | Represents the ACT_ITEM1_VM_PULLBACK activity state. |
ACT_ITEM1_VM_PRIMARYATTACK | 856 | Represents the ACT_ITEM1_VM_PRIMARYATTACK activity state. |
ACT_ITEM1_VM_SECONDARYATTACK | 857 | Represents the ACT_ITEM1_VM_SECONDARYATTACK activity state. |
ACT_ITEM1_VM_RELOAD | 858 | Represents the ACT_ITEM1_VM_RELOAD activity state. |
ACT_ITEM1_VM_DRYFIRE | 859 | Represents the ACT_ITEM1_VM_DRYFIRE activity state. |
ACT_ITEM1_VM_IDLE_TO_LOWERED | 860 | Represents the ACT_ITEM1_VM_IDLE_TO_LOWERED activity state. |
ACT_ITEM1_VM_IDLE_LOWERED | 861 | Represents the ACT_ITEM1_VM_IDLE_LOWERED activity state. |
ACT_ITEM1_VM_LOWERED_TO_IDLE | 862 | Represents the ACT_ITEM1_VM_LOWERED_TO_IDLE activity state. |
ACT_ITEM2_VM_DRAW | 863 | Represents the ACT_ITEM2_VM_DRAW activity state. |
ACT_ITEM2_VM_HOLSTER | 864 | Represents the ACT_ITEM2_VM_HOLSTER activity state. |
ACT_ITEM2_VM_IDLE | 865 | Represents the ACT_ITEM2_VM_IDLE activity state. |
ACT_ITEM2_VM_PULLBACK | 866 | Represents the ACT_ITEM2_VM_PULLBACK activity state. |
ACT_ITEM2_VM_PRIMARYATTACK | 867 | Represents the ACT_ITEM2_VM_PRIMARYATTACK activity state. |
ACT_ITEM2_VM_SECONDARYATTACK | 868 | Represents the ACT_ITEM2_VM_SECONDARYATTACK activity state. |
ACT_ITEM2_VM_RELOAD | 869 | Represents the ACT_ITEM2_VM_RELOAD activity state. |
ACT_ITEM2_VM_DRYFIRE | 870 | Represents the ACT_ITEM2_VM_DRYFIRE activity state. |
ACT_ITEM2_VM_IDLE_TO_LOWERED | 871 | Represents the ACT_ITEM2_VM_IDLE_TO_LOWERED activity state. |
ACT_ITEM2_VM_IDLE_LOWERED | 872 | Represents the ACT_ITEM2_VM_IDLE_LOWERED activity state. |
ACT_ITEM2_VM_LOWERED_TO_IDLE | 873 | Represents the ACT_ITEM2_VM_LOWERED_TO_IDLE activity state. |
ACT_RELOAD_SUCCEED | 874 | Represents the ACT_RELOAD_SUCCEED activity state. |
ACT_RELOAD_FAIL | 875 | Represents the ACT_RELOAD_FAIL activity state. |
ACT_WALK_AIM_AUTOGUN | 876 | Represents the ACT_WALK_AIM_AUTOGUN activity state. |
ACT_RUN_AIM_AUTOGUN | 877 | Represents the ACT_RUN_AIM_AUTOGUN activity state. |
ACT_IDLE_AUTOGUN | 878 | Represents the ACT_IDLE_AUTOGUN activity state. |
ACT_IDLE_AIM_AUTOGUN | 879 | Represents the ACT_IDLE_AIM_AUTOGUN activity state. |
ACT_RELOAD_AUTOGUN | 880 | Represents the ACT_RELOAD_AUTOGUN activity state. |
ACT_CROUCH_IDLE_AUTOGUN | 881 | Represents the ACT_CROUCH_IDLE_AUTOGUN activity state. |
ACT_RANGE_ATTACK_AUTOGUN | 882 | Represents the ACT_RANGE_ATTACK_AUTOGUN activity state. |
ACT_JUMP_AUTOGUN | 883 | Represents the ACT_JUMP_AUTOGUN activity state. |
ACT_IDLE_AIM_PISTOL | 884 | Represents the ACT_IDLE_AIM_PISTOL activity state. |
ACT_WALK_AIM_DUAL | 885 | Represents the ACT_WALK_AIM_DUAL activity state. |
ACT_RUN_AIM_DUAL | 886 | Represents the ACT_RUN_AIM_DUAL activity state. |
ACT_IDLE_DUAL | 887 | Represents the ACT_IDLE_DUAL activity state. |
ACT_IDLE_AIM_DUAL | 888 | Represents the ACT_IDLE_AIM_DUAL activity state. |
ACT_RELOAD_DUAL | 889 | Represents the ACT_RELOAD_DUAL activity state. |
ACT_CROUCH_IDLE_DUAL | 890 | Represents the ACT_CROUCH_IDLE_DUAL activity state. |
ACT_RANGE_ATTACK_DUAL | 891 | Represents the ACT_RANGE_ATTACK_DUAL activity state. |
ACT_JUMP_DUAL | 892 | Represents the ACT_JUMP_DUAL activity state. |
ACT_IDLE_AIM_SHOTGUN | 893 | Represents the ACT_IDLE_AIM_SHOTGUN activity state. |
ACT_CROUCH_IDLE_SHOTGUN | 894 | Represents the ACT_CROUCH_IDLE_SHOTGUN activity state. |
ACT_IDLE_AIM_RIFLE | 895 | Represents the ACT_IDLE_AIM_RIFLE activity state. |
ACT_CROUCH_IDLE_RIFLE | 896 | Represents the ACT_CROUCH_IDLE_RIFLE activity state. |
ACT_RANGE_ATTACK_RIFLE | 897 | Represents the ACT_RANGE_ATTACK_RIFLE activity state. |
ACT_SLEEP | 898 | Represents the ACT_SLEEP activity state. |
ACT_WAKE | 899 | Represents the ACT_WAKE activity state. |
ACT_FLICK_LEFT | 900 | Represents the ACT_FLICK_LEFT activity state. |
ACT_FLICK_LEFT_MIDDLE | 901 | Represents the ACT_FLICK_LEFT_MIDDLE activity state. |
ACT_FLICK_RIGHT_MIDDLE | 902 | Represents the ACT_FLICK_RIGHT_MIDDLE activity state. |
ACT_FLICK_RIGHT | 903 | Represents the ACT_FLICK_RIGHT activity state. |
ACT_SPINAROUND | 904 | Represents the ACT_SPINAROUND activity state. |
ACT_PREP_TO_FIRE | 905 | Represents the ACT_PREP_TO_FIRE activity state. |
ACT_FIRE | 906 | Represents the ACT_FIRE activity state. |
ACT_FIRE_RECOVER | 907 | Represents the ACT_FIRE_RECOVER activity state. |
ACT_SPRAY | 908 | Represents the ACT_SPRAY activity state. |
ACT_PREP_EXPLODE | 909 | Represents the ACT_PREP_EXPLODE activity state. |
ACT_EXPLODE | 910 | Represents the ACT_EXPLODE activity state. |
ACT_SCRIPT_CUSTOM_0 | 911 | Represents the ACT_SCRIPT_CUSTOM_0 activity state. |
ACT_SCRIPT_CUSTOM_1 | 912 | Represents the ACT_SCRIPT_CUSTOM_1 activity state. |
ACT_SCRIPT_CUSTOM_2 | 913 | Represents the ACT_SCRIPT_CUSTOM_2 activity state. |
ACT_SCRIPT_CUSTOM_3 | 914 | Represents the ACT_SCRIPT_CUSTOM_3 activity state. |
ACT_SCRIPT_CUSTOM_4 | 915 | Represents the ACT_SCRIPT_CUSTOM_4 activity state. |
ACT_SCRIPT_CUSTOM_5 | 916 | Represents the ACT_SCRIPT_CUSTOM_5 activity state. |
ACT_SCRIPT_CUSTOM_6 | 917 | Represents the ACT_SCRIPT_CUSTOM_6 activity state. |
ACT_SCRIPT_CUSTOM_7 | 918 | Represents the ACT_SCRIPT_CUSTOM_7 activity state. |
ACT_SCRIPT_CUSTOM_8 | 919 | Represents the ACT_SCRIPT_CUSTOM_8 activity state. |
ACT_SCRIPT_CUSTOM_9 | 920 | Represents the ACT_SCRIPT_CUSTOM_9 activity state. |
ACT_SCRIPT_CUSTOM_10 | 921 | Represents the ACT_SCRIPT_CUSTOM_10 activity state. |
ACT_SCRIPT_CUSTOM_11 | 922 | Represents the ACT_SCRIPT_CUSTOM_11 activity state. |
ACT_SCRIPT_CUSTOM_12 | 923 | Represents the ACT_SCRIPT_CUSTOM_12 activity state. |
ACT_SCRIPT_CUSTOM_13 | 924 | Represents the ACT_SCRIPT_CUSTOM_13 activity state. |
ACT_SCRIPT_CUSTOM_14 | 925 | Represents the ACT_SCRIPT_CUSTOM_14 activity state. |
ACT_SCRIPT_CUSTOM_15 | 926 | Represents the ACT_SCRIPT_CUSTOM_15 activity state. |
ACT_SCRIPT_CUSTOM_16 | 927 | Represents the ACT_SCRIPT_CUSTOM_16 activity state. |
ACT_SCRIPT_CUSTOM_17 | 928 | Represents the ACT_SCRIPT_CUSTOM_17 activity state. |
ACT_SCRIPT_CUSTOM_18 | 929 | Represents the ACT_SCRIPT_CUSTOM_18 activity state. |
ACT_SCRIPT_CUSTOM_19 | 930 | Represents the ACT_SCRIPT_CUSTOM_19 activity state. |
ACT_SCRIPT_CUSTOM_20 | 931 | Represents the ACT_SCRIPT_CUSTOM_20 activity state. |
ACT_SCRIPT_CUSTOM_21 | 932 | Represents the ACT_SCRIPT_CUSTOM_21 activity state. |
ACT_SCRIPT_CUSTOM_22 | 933 | Represents the ACT_SCRIPT_CUSTOM_22 activity state. |
ACT_SCRIPT_CUSTOM_23 | 934 | Represents the ACT_SCRIPT_CUSTOM_23 activity state. |
ACT_SCRIPT_CUSTOM_24 | 935 | Represents the ACT_SCRIPT_CUSTOM_24 activity state. |
ACT_SCRIPT_CUSTOM_25 | 936 | Represents the ACT_SCRIPT_CUSTOM_25 activity state. |
ACT_SCRIPT_CUSTOM_26 | 937 | Represents the ACT_SCRIPT_CUSTOM_26 activity state. |
ACT_SCRIPT_CUSTOM_27 | 938 | Represents the ACT_SCRIPT_CUSTOM_27 activity state. |
ACT_SCRIPT_CUSTOM_28 | 939 | Represents the ACT_SCRIPT_CUSTOM_28 activity state. |
ACT_SCRIPT_CUSTOM_29 | 940 | Represents the ACT_SCRIPT_CUSTOM_29 activity state. |
ACT_SCRIPT_CUSTOM_30 | 941 | Represents the ACT_SCRIPT_CUSTOM_30 activity state. |
ACT_SCRIPT_CUSTOM_31 | 942 | Represents the ACT_SCRIPT_CUSTOM_31 activity state. |
ACT_VR_PISTOL_LAST_SHOT | 943 | Represents the ACT_VR_PISTOL_LAST_SHOT activity state. |
ACT_VR_PISTOL_SLIDE_RELEASE | 944 | Represents the ACT_VR_PISTOL_SLIDE_RELEASE activity state. |
ACT_VR_PISTOL_CLIP_OUT_CHAMBERED | 945 | Represents the ACT_VR_PISTOL_CLIP_OUT_CHAMBERED activity state. |
ACT_VR_PISTOL_CLIP_OUT_SLIDE_BACK | 946 | Represents the ACT_VR_PISTOL_CLIP_OUT_SLIDE_BACK activity state. |
ACT_VR_PISTOL_CLIP_IN_CHAMBERED | 947 | Represents the ACT_VR_PISTOL_CLIP_IN_CHAMBERED activity state. |
ACT_VR_PISTOL_CLIP_IN_SLIDE_BACK | 948 | Represents the ACT_VR_PISTOL_CLIP_IN_SLIDE_BACK activity state. |
ACT_VR_PISTOL_IDLE_SLIDE_BACK | 949 | Represents the ACT_VR_PISTOL_IDLE_SLIDE_BACK activity state. |
ACT_VR_PISTOL_IDLE_SLIDE_BACK_CLIP_READY | 950 | Represents the ACT_VR_PISTOL_IDLE_SLIDE_BACK_CLIP_READY activity state. |
ACT_RAGDOLL_RECOVERY_FRONT | 951 | Represents the ACT_RAGDOLL_RECOVERY_FRONT activity state. |
ACT_RAGDOLL_RECOVERY_BACK | 952 | Represents the ACT_RAGDOLL_RECOVERY_BACK activity state. |
ACT_RAGDOLL_RECOVERY_LEFT | 953 | Represents the ACT_RAGDOLL_RECOVERY_LEFT activity state. |
ACT_RAGDOLL_RECOVERY_RIGHT | 954 | Represents the ACT_RAGDOLL_RECOVERY_RIGHT activity state. |
ACT_GRABBITYGLOVES_GRAB | 955 | Represents the ACT_GRABBITYGLOVES_GRAB activity state. |
ACT_GRABBITYGLOVES_RELEASE | 956 | Represents the ACT_GRABBITYGLOVES_RELEASE activity state. |
ACT_GRABBITYGLOVES_GRAB_IDLE | 957 | Represents the ACT_GRABBITYGLOVES_GRAB_IDLE activity state. |
ACT_GRABBITYGLOVES_ACTIVE | 958 | Represents the ACT_GRABBITYGLOVES_ACTIVE activity state. |
ACT_GRABBITYGLOVES_ACTIVE_IDLE | 959 | Represents the ACT_GRABBITYGLOVES_ACTIVE_IDLE activity state. |
ACT_GRABBITYGLOVES_DEACTIVATE | 960 | Represents the ACT_GRABBITYGLOVES_DEACTIVATE activity state. |
ACT_GRABBITYGLOVES_PULL | 961 | Represents the ACT_GRABBITYGLOVES_PULL activity state. |
ACT_HEADCRAB_SMOKE_BOMB | 962 | Represents the ACT_HEADCRAB_SMOKE_BOMB activity state. |
ACT_HEADCRAB_SPIT | 963 | Represents the ACT_HEADCRAB_SPIT activity state. |
ACT_ZOMBIE_TRIP | 964 | Represents the ACT_ZOMBIE_TRIP activity state. |
ACT_ZOMBIE_LUNGE | 965 | Represents the ACT_ZOMBIE_LUNGE activity state. |
ACT_NEUTRAL_REF_POSE | 966 | Represents the ACT_NEUTRAL_REF_POSE activity state. |
ACT_ANTLION_SCUTTLE_FORWARD | 967 | Represents the ACT_ANTLION_SCUTTLE_FORWARD activity state. |
ACT_ANTLION_SCUTTLE_BACK | 968 | Represents the ACT_ANTLION_SCUTTLE_BACK activity state. |
ACT_ANTLION_SCUTTLE_LEFT | 969 | Represents the ACT_ANTLION_SCUTTLE_LEFT activity state. |
ACT_ANTLION_SCUTTLE_RIGHT | 970 | Represents the ACT_ANTLION_SCUTTLE_RIGHT activity state. |
ACT_VR_PISTOL_EMPTY_CLIP_IN_SLIDE_BACK | 971 | Represents the ACT_VR_PISTOL_EMPTY_CLIP_IN_SLIDE_BACK activity state. |
ACT_VR_SHOTGUN_IDLE | 972 | Represents the ACT_VR_SHOTGUN_IDLE activity state. |
ACT_VR_SHOTGUN_OPEN_CHAMBER | 973 | Represents the ACT_VR_SHOTGUN_OPEN_CHAMBER activity state. |
ACT_VR_SHOTGUN_RELOAD_1 | 974 | Represents the ACT_VR_SHOTGUN_RELOAD_1 activity state. |
ACT_VR_SHOTGUN_RELOAD_2 | 975 | Represents the ACT_VR_SHOTGUN_RELOAD_2 activity state. |
ACT_VR_SHOTGUN_RELOAD_3 | 976 | Represents the ACT_VR_SHOTGUN_RELOAD_3 activity state. |
ACT_VR_SHOTGUN_CLOSE_CHAMBER | 977 | Represents the ACT_VR_SHOTGUN_CLOSE_CHAMBER activity state. |
ACT_VR_SHOTGUN_TRIGGER_SQUEEZE | 978 | Represents the ACT_VR_SHOTGUN_TRIGGER_SQUEEZE activity state. |
ACT_VR_SHOTGUN_SHOOT | 979 | Represents the ACT_VR_SHOTGUN_SHOOT activity state. |
ACT_VR_SHOTGUN_SLIDE_BACK | 980 | Represents the ACT_VR_SHOTGUN_SLIDE_BACK activity state. |
ACT_VR_SHOTGUN_SLIDE_FORWARD | 981 | Represents the ACT_VR_SHOTGUN_SLIDE_FORWARD activity state. |
ACT_VR_PISTOL_LONG_CLIP_IN_CHAMBERED | 982 | Represents the ACT_VR_PISTOL_LONG_CLIP_IN_CHAMBERED activity state. |
ACT_VR_PISTOL_LONG_CLIP_IN_SLIDE_BACK | 983 | Represents the ACT_VR_PISTOL_LONG_CLIP_IN_SLIDE_BACK activity state. |
ACT_VR_PISTOL_BURST_TOGGLE | 984 | Represents the ACT_VR_PISTOL_BURST_TOGGLE activity state. |
ACT_VR_PISTOL_LOW_KICK | 985 | Represents the ACT_VR_PISTOL_LOW_KICK activity state. |
ACT_VR_PISTOL_BURST_ATTACK | 986 | Represents the ACT_VR_PISTOL_BURST_ATTACK activity state. |
ACT_VR_SHOTGUN_GRENADE_TWIST | 987 | Represents the ACT_VR_SHOTGUN_GRENADE_TWIST activity state. |
ACT_DIE_STAND | 988 | Represents the ACT_DIE_STAND activity state. |
ACT_DIE_STAND_HEADSHOT | 989 | Represents the ACT_DIE_STAND_HEADSHOT activity state. |
ACT_DIE_CROUCH | 990 | Represents the ACT_DIE_CROUCH activity state. |
ACT_DIE_CROUCH_HEADSHOT | 991 | Represents the ACT_DIE_CROUCH_HEADSHOT activity state. |
ACT_CSGO_NULL | 992 | Represents the ACT_CSGO_NULL activity state. |
ACT_CSGO_DEFUSE | 993 | Represents the ACT_CSGO_DEFUSE activity state. |
ACT_CSGO_DEFUSE_WITH_KIT | 994 | Represents the ACT_CSGO_DEFUSE_WITH_KIT activity state. |
ACT_CSGO_FLASHBANG_REACTION | 995 | Represents the ACT_CSGO_FLASHBANG_REACTION activity state. |
ACT_CSGO_FIRE_PRIMARY | 996 | Represents the ACT_CSGO_FIRE_PRIMARY activity state. |
ACT_CSGO_FIRE_PRIMARY_OPT_1 | 997 | Represents the ACT_CSGO_FIRE_PRIMARY_OPT_1 activity state. |
ACT_CSGO_FIRE_PRIMARY_OPT_2 | 998 | Represents the ACT_CSGO_FIRE_PRIMARY_OPT_2 activity state. |
ACT_CSGO_FIRE_SECONDARY | 999 | Represents the ACT_CSGO_FIRE_SECONDARY activity state. |
ACT_CSGO_FIRE_SECONDARY_OPT_1 | 1000 | Represents the ACT_CSGO_FIRE_SECONDARY_OPT_1 activity state. |
ACT_CSGO_FIRE_SECONDARY_OPT_2 | 1001 | Represents the ACT_CSGO_FIRE_SECONDARY_OPT_2 activity state. |
ACT_CSGO_RELOAD | 1002 | Represents the ACT_CSGO_RELOAD activity state. |
ACT_CSGO_RELOAD_START | 1003 | Represents the ACT_CSGO_RELOAD_START activity state. |
ACT_CSGO_RELOAD_LOOP | 1004 | Represents the ACT_CSGO_RELOAD_LOOP activity state. |
ACT_CSGO_RELOAD_END | 1005 | Represents the ACT_CSGO_RELOAD_END activity state. |
ACT_CSGO_OPERATE | 1006 | Represents the ACT_CSGO_OPERATE activity state. |
ACT_CSGO_DEPLOY | 1007 | Represents the ACT_CSGO_DEPLOY activity state. |
ACT_CSGO_CATCH | 1008 | Represents the ACT_CSGO_CATCH activity state. |
ACT_CSGO_SILENCER_DETACH | 1009 | Represents the ACT_CSGO_SILENCER_DETACH activity state. |
ACT_CSGO_SILENCER_ATTACH | 1010 | Represents the ACT_CSGO_SILENCER_ATTACH activity state. |
ACT_CSGO_TWITCH | 1011 | Represents the ACT_CSGO_TWITCH activity state. |
ACT_CSGO_TWITCH_BUYZONE | 1012 | Represents the ACT_CSGO_TWITCH_BUYZONE activity state. |
ACT_CSGO_PLANT_BOMB | 1013 | Represents the ACT_CSGO_PLANT_BOMB activity state. |
ACT_CSGO_IDLE_TURN_BALANCEADJUST | 1014 | Represents the ACT_CSGO_IDLE_TURN_BALANCEADJUST activity state. |
ACT_CSGO_IDLE_ADJUST_STOPPEDMOVING | 1015 | Represents the ACT_CSGO_IDLE_ADJUST_STOPPEDMOVING activity state. |
ACT_CSGO_ALIVE_LOOP | 1016 | Represents the ACT_CSGO_ALIVE_LOOP activity state. |
ACT_CSGO_FLINCH | 1017 | Represents the ACT_CSGO_FLINCH activity state. |
ACT_CSGO_FLINCH_HEAD | 1018 | Represents the ACT_CSGO_FLINCH_HEAD activity state. |
ACT_CSGO_FLINCH_MOLOTOV | 1019 | Represents the ACT_CSGO_FLINCH_MOLOTOV activity state. |
ACT_CSGO_JUMP | 1020 | Represents the ACT_CSGO_JUMP activity state. |
ACT_CSGO_FALL | 1021 | Represents the ACT_CSGO_FALL activity state. |
ACT_CSGO_CLIMB_LADDER | 1022 | Represents the ACT_CSGO_CLIMB_LADDER activity state. |
ACT_CSGO_LAND_LIGHT | 1023 | Represents the ACT_CSGO_LAND_LIGHT activity state. |
ACT_CSGO_LAND_HEAVY | 1024 | Represents the ACT_CSGO_LAND_HEAVY activity state. |
ACT_CSGO_EXIT_LADDER_TOP | 1025 | Represents the ACT_CSGO_EXIT_LADDER_TOP activity state. |
ACT_CSGO_EXIT_LADDER_BOTTOM | 1026 | Represents the ACT_CSGO_EXIT_LADDER_BOTTOM activity state. |
ACT_CSGO_PARACHUTE | 1027 | Represents the ACT_CSGO_PARACHUTE activity state. |
ACT_CSGO_TAUNT | 1028 | Represents the ACT_CSGO_TAUNT activity state. |
ACT_DOTA_IDLE | 1500 | Represents the ACT_DOTA_IDLE activity state. |
ACT_DOTA_IDLE_RARE | 1501 | Represents the ACT_DOTA_IDLE_RARE activity state. |
ACT_DOTA_RUN | 1502 | Represents the ACT_DOTA_RUN activity state. |
ACT_DOTA_ATTACK | 1503 | Represents the ACT_DOTA_ATTACK activity state. |
ACT_DOTA_ATTACK2 | 1504 | Represents the ACT_DOTA_ATTACK2 activity state. |
ACT_DOTA_ATTACK_EVENT | 1505 | Represents the ACT_DOTA_ATTACK_EVENT activity state. |
ACT_DOTA_DIE | 1506 | Represents the ACT_DOTA_DIE activity state. |
ACT_DOTA_FLINCH | 1507 | Represents the ACT_DOTA_FLINCH activity state. |
ACT_DOTA_FLAIL | 1508 | Represents the ACT_DOTA_FLAIL activity state. |
ACT_DOTA_DISABLED | 1509 | Represents the ACT_DOTA_DISABLED activity state. |
ACT_DOTA_CAST_ABILITY_1 | 1510 | Represents the ACT_DOTA_CAST_ABILITY_1 activity state. |
ACT_DOTA_CAST_ABILITY_2 | 1511 | Represents the ACT_DOTA_CAST_ABILITY_2 activity state. |
ACT_DOTA_CAST_ABILITY_3 | 1512 | Represents the ACT_DOTA_CAST_ABILITY_3 activity state. |
ACT_DOTA_CAST_ABILITY_4 | 1513 | Represents the ACT_DOTA_CAST_ABILITY_4 activity state. |
ACT_DOTA_CAST_ABILITY_5 | 1514 | Represents the ACT_DOTA_CAST_ABILITY_5 activity state. |
ACT_DOTA_CAST_ABILITY_6 | 1515 | Represents the ACT_DOTA_CAST_ABILITY_6 activity state. |
ACT_DOTA_OVERRIDE_ABILITY_1 | 1516 | Represents the ACT_DOTA_OVERRIDE_ABILITY_1 activity state. |
ACT_DOTA_OVERRIDE_ABILITY_2 | 1517 | Represents the ACT_DOTA_OVERRIDE_ABILITY_2 activity state. |
ACT_DOTA_OVERRIDE_ABILITY_3 | 1518 | Represents the ACT_DOTA_OVERRIDE_ABILITY_3 activity state. |
ACT_DOTA_OVERRIDE_ABILITY_4 | 1519 | Represents the ACT_DOTA_OVERRIDE_ABILITY_4 activity state. |
ACT_DOTA_CHANNEL_ABILITY_1 | 1520 | Represents the ACT_DOTA_CHANNEL_ABILITY_1 activity state. |
ACT_DOTA_CHANNEL_ABILITY_2 | 1521 | Represents the ACT_DOTA_CHANNEL_ABILITY_2 activity state. |
ACT_DOTA_CHANNEL_ABILITY_3 | 1522 | Represents the ACT_DOTA_CHANNEL_ABILITY_3 activity state. |
ACT_DOTA_CHANNEL_ABILITY_4 | 1523 | Represents the ACT_DOTA_CHANNEL_ABILITY_4 activity state. |
ACT_DOTA_CHANNEL_ABILITY_5 | 1524 | Represents the ACT_DOTA_CHANNEL_ABILITY_5 activity state. |
ACT_DOTA_CHANNEL_ABILITY_6 | 1525 | Represents the ACT_DOTA_CHANNEL_ABILITY_6 activity state. |
ACT_DOTA_CHANNEL_END_ABILITY_1 | 1526 | Represents the ACT_DOTA_CHANNEL_END_ABILITY_1 activity state. |
ACT_DOTA_CHANNEL_END_ABILITY_2 | 1527 | Represents the ACT_DOTA_CHANNEL_END_ABILITY_2 activity state. |
ACT_DOTA_CHANNEL_END_ABILITY_3 | 1528 | Represents the ACT_DOTA_CHANNEL_END_ABILITY_3 activity state. |
ACT_DOTA_CHANNEL_END_ABILITY_4 | 1529 | Represents the ACT_DOTA_CHANNEL_END_ABILITY_4 activity state. |
ACT_DOTA_CHANNEL_END_ABILITY_5 | 1530 | Represents the ACT_DOTA_CHANNEL_END_ABILITY_5 activity state. |
ACT_DOTA_CHANNEL_END_ABILITY_6 | 1531 | Represents the ACT_DOTA_CHANNEL_END_ABILITY_6 activity state. |
ACT_DOTA_CONSTANT_LAYER | 1532 | Represents the ACT_DOTA_CONSTANT_LAYER activity state. |
ACT_DOTA_CAPTURE | 1533 | Represents the ACT_DOTA_CAPTURE activity state. |
ACT_DOTA_SPAWN | 1534 | Represents the ACT_DOTA_SPAWN activity state. |
ACT_DOTA_KILLTAUNT | 1535 | Represents the ACT_DOTA_KILLTAUNT activity state. |
ACT_DOTA_TAUNT | 1536 | Represents the ACT_DOTA_TAUNT activity state. |
ACT_DOTA_THIRST | 1537 | Represents the ACT_DOTA_THIRST activity state. |
ACT_DOTA_CAST_DRAGONBREATH | 1538 | Represents the ACT_DOTA_CAST_DRAGONBREATH activity state. |
ACT_DOTA_ECHO_SLAM | 1539 | Represents the ACT_DOTA_ECHO_SLAM activity state. |
ACT_DOTA_CAST_ABILITY_1_END | 1540 | Represents the ACT_DOTA_CAST_ABILITY_1_END activity state. |
ACT_DOTA_CAST_ABILITY_2_END | 1541 | Represents the ACT_DOTA_CAST_ABILITY_2_END activity state. |
ACT_DOTA_CAST_ABILITY_3_END | 1542 | Represents the ACT_DOTA_CAST_ABILITY_3_END activity state. |
ACT_DOTA_CAST_ABILITY_4_END | 1543 | Represents the ACT_DOTA_CAST_ABILITY_4_END activity state. |
ACT_MIRANA_LEAP_END | 1544 | Represents the ACT_MIRANA_LEAP_END activity state. |
ACT_WAVEFORM_START | 1545 | Represents the ACT_WAVEFORM_START activity state. |
ACT_WAVEFORM_END | 1546 | Represents the ACT_WAVEFORM_END activity state. |
ACT_DOTA_CAST_ABILITY_ROT | 1547 | Represents the ACT_DOTA_CAST_ABILITY_ROT activity state. |
ACT_DOTA_DIE_SPECIAL | 1548 | Represents the ACT_DOTA_DIE_SPECIAL activity state. |
ACT_DOTA_RATTLETRAP_BATTERYASSAULT | 1549 | Represents the ACT_DOTA_RATTLETRAP_BATTERYASSAULT activity state. |
ACT_DOTA_RATTLETRAP_POWERCOGS | 1550 | Represents the ACT_DOTA_RATTLETRAP_POWERCOGS activity state. |
ACT_DOTA_RATTLETRAP_HOOKSHOT_START | 1551 | Represents the ACT_DOTA_RATTLETRAP_HOOKSHOT_START activity state. |
ACT_DOTA_RATTLETRAP_HOOKSHOT_LOOP | 1552 | Represents the ACT_DOTA_RATTLETRAP_HOOKSHOT_LOOP activity state. |
ACT_DOTA_RATTLETRAP_HOOKSHOT_END | 1553 | Represents the ACT_DOTA_RATTLETRAP_HOOKSHOT_END activity state. |
ACT_STORM_SPIRIT_OVERLOAD_RUN_OVERRIDE | 1554 | Represents the ACT_STORM_SPIRIT_OVERLOAD_RUN_OVERRIDE activity state. |
ACT_DOTA_TINKER_REARM1 | 1555 | Represents the ACT_DOTA_TINKER_REARM1 activity state. |
ACT_DOTA_TINKER_REARM2 | 1556 | Represents the ACT_DOTA_TINKER_REARM2 activity state. |
ACT_DOTA_TINKER_REARM3 | 1557 | Represents the ACT_DOTA_TINKER_REARM3 activity state. |
ACT_TINY_AVALANCHE | 1558 | Represents the ACT_TINY_AVALANCHE activity state. |
ACT_TINY_TOSS | 1559 | Represents the ACT_TINY_TOSS activity state. |
ACT_TINY_GROWL | 1560 | Represents the ACT_TINY_GROWL activity state. |
ACT_DOTA_WEAVERBUG_ATTACH | 1561 | Represents the ACT_DOTA_WEAVERBUG_ATTACH activity state. |
ACT_DOTA_CAST_WILD_AXES_END | 1562 | Represents the ACT_DOTA_CAST_WILD_AXES_END activity state. |
ACT_DOTA_CAST_LIFE_BREAK_START | 1563 | Represents the ACT_DOTA_CAST_LIFE_BREAK_START activity state. |
ACT_DOTA_CAST_LIFE_BREAK_END | 1564 | Represents the ACT_DOTA_CAST_LIFE_BREAK_END activity state. |
ACT_DOTA_NIGHTSTALKER_TRANSITION | 1565 | Represents the ACT_DOTA_NIGHTSTALKER_TRANSITION activity state. |
ACT_DOTA_LIFESTEALER_RAGE | 1566 | Represents the ACT_DOTA_LIFESTEALER_RAGE activity state. |
ACT_DOTA_LIFESTEALER_OPEN_WOUNDS | 1567 | Represents the ACT_DOTA_LIFESTEALER_OPEN_WOUNDS activity state. |
ACT_DOTA_SAND_KING_BURROW_IN | 1568 | Represents the ACT_DOTA_SAND_KING_BURROW_IN activity state. |
ACT_DOTA_SAND_KING_BURROW_OUT | 1569 | Represents the ACT_DOTA_SAND_KING_BURROW_OUT activity state. |
ACT_DOTA_EARTHSHAKER_TOTEM_ATTACK | 1570 | Represents the ACT_DOTA_EARTHSHAKER_TOTEM_ATTACK activity state. |
ACT_DOTA_WHEEL_LAYER | 1571 | Represents the ACT_DOTA_WHEEL_LAYER activity state. |
ACT_DOTA_ALCHEMIST_CHEMICAL_RAGE_START | 1572 | Represents the ACT_DOTA_ALCHEMIST_CHEMICAL_RAGE_START activity state. |
ACT_DOTA_ALCHEMIST_CONCOCTION | 1573 | Represents the ACT_DOTA_ALCHEMIST_CONCOCTION activity state. |
ACT_DOTA_JAKIRO_LIQUIDFIRE_START | 1574 | Represents the ACT_DOTA_JAKIRO_LIQUIDFIRE_START activity state. |
ACT_DOTA_JAKIRO_LIQUIDFIRE_LOOP | 1575 | Represents the ACT_DOTA_JAKIRO_LIQUIDFIRE_LOOP activity state. |
ACT_DOTA_LIFESTEALER_INFEST | 1576 | Represents the ACT_DOTA_LIFESTEALER_INFEST activity state. |
ACT_DOTA_LIFESTEALER_INFEST_END | 1577 | Represents the ACT_DOTA_LIFESTEALER_INFEST_END activity state. |
ACT_DOTA_LASSO_LOOP | 1578 | Represents the ACT_DOTA_LASSO_LOOP activity state. |
ACT_DOTA_ALCHEMIST_CONCOCTION_THROW | 1579 | Represents the ACT_DOTA_ALCHEMIST_CONCOCTION_THROW activity state. |
ACT_DOTA_ALCHEMIST_CHEMICAL_RAGE_END | 1580 | Represents the ACT_DOTA_ALCHEMIST_CHEMICAL_RAGE_END activity state. |
ACT_DOTA_CAST_COLD_SNAP | 1581 | Represents the ACT_DOTA_CAST_COLD_SNAP activity state. |
ACT_DOTA_CAST_GHOST_WALK | 1582 | Represents the ACT_DOTA_CAST_GHOST_WALK activity state. |
ACT_DOTA_CAST_TORNADO | 1583 | Represents the ACT_DOTA_CAST_TORNADO activity state. |
ACT_DOTA_CAST_EMP | 1584 | Represents the ACT_DOTA_CAST_EMP activity state. |
ACT_DOTA_CAST_ALACRITY | 1585 | Represents the ACT_DOTA_CAST_ALACRITY activity state. |
ACT_DOTA_CAST_CHAOS_METEOR | 1586 | Represents the ACT_DOTA_CAST_CHAOS_METEOR activity state. |
ACT_DOTA_CAST_SUN_STRIKE | 1587 | Represents the ACT_DOTA_CAST_SUN_STRIKE activity state. |
ACT_DOTA_CAST_FORGE_SPIRIT | 1588 | Represents the ACT_DOTA_CAST_FORGE_SPIRIT activity state. |
ACT_DOTA_CAST_ICE_WALL | 1589 | Represents the ACT_DOTA_CAST_ICE_WALL activity state. |
ACT_DOTA_CAST_DEAFENING_BLAST | 1590 | Represents the ACT_DOTA_CAST_DEAFENING_BLAST activity state. |
ACT_DOTA_VICTORY | 1591 | Represents the ACT_DOTA_VICTORY activity state. |
ACT_DOTA_DEFEAT | 1592 | Represents the ACT_DOTA_DEFEAT activity state. |
ACT_DOTA_SPIRIT_BREAKER_CHARGE_POSE | 1593 | Represents the ACT_DOTA_SPIRIT_BREAKER_CHARGE_POSE activity state. |
ACT_DOTA_SPIRIT_BREAKER_CHARGE_END | 1594 | Represents the ACT_DOTA_SPIRIT_BREAKER_CHARGE_END activity state. |
ACT_DOTA_TELEPORT | 1595 | Represents the ACT_DOTA_TELEPORT activity state. |
ACT_DOTA_TELEPORT_END | 1596 | Represents the ACT_DOTA_TELEPORT_END activity state. |
ACT_DOTA_CAST_REFRACTION | 1597 | Represents the ACT_DOTA_CAST_REFRACTION activity state. |
ACT_DOTA_CAST_ABILITY_7 | 1598 | Represents the ACT_DOTA_CAST_ABILITY_7 activity state. |
ACT_DOTA_CANCEL_SIREN_SONG | 1599 | Represents the ACT_DOTA_CANCEL_SIREN_SONG activity state. |
ACT_DOTA_CHANNEL_ABILITY_7 | 1600 | Represents the ACT_DOTA_CHANNEL_ABILITY_7 activity state. |
ACT_DOTA_LOADOUT | 1601 | Represents the ACT_DOTA_LOADOUT activity state. |
ACT_DOTA_FORCESTAFF_END | 1602 | Represents the ACT_DOTA_FORCESTAFF_END activity state. |
ACT_DOTA_POOF_END | 1603 | Represents the ACT_DOTA_POOF_END activity state. |
ACT_DOTA_SLARK_POUNCE | 1604 | Represents the ACT_DOTA_SLARK_POUNCE activity state. |
ACT_DOTA_MAGNUS_SKEWER_START | 1605 | Represents the ACT_DOTA_MAGNUS_SKEWER_START activity state. |
ACT_DOTA_MAGNUS_SKEWER_END | 1606 | Represents the ACT_DOTA_MAGNUS_SKEWER_END activity state. |
ACT_DOTA_MEDUSA_STONE_GAZE | 1607 | Represents the ACT_DOTA_MEDUSA_STONE_GAZE activity state. |
ACT_DOTA_RELAX_START | 1608 | Represents the ACT_DOTA_RELAX_START activity state. |
ACT_DOTA_RELAX_LOOP | 1609 | Represents the ACT_DOTA_RELAX_LOOP activity state. |
ACT_DOTA_RELAX_END | 1610 | Represents the ACT_DOTA_RELAX_END activity state. |
ACT_DOTA_CENTAUR_STAMPEDE | 1611 | Represents the ACT_DOTA_CENTAUR_STAMPEDE activity state. |
ACT_DOTA_BELLYACHE_START | 1612 | Represents the ACT_DOTA_BELLYACHE_START activity state. |
ACT_DOTA_BELLYACHE_LOOP | 1613 | Represents the ACT_DOTA_BELLYACHE_LOOP activity state. |
ACT_DOTA_BELLYACHE_END | 1614 | Represents the ACT_DOTA_BELLYACHE_END activity state. |
ACT_DOTA_ROQUELAIRE_LAND | 1615 | Represents the ACT_DOTA_ROQUELAIRE_LAND activity state. |
ACT_DOTA_ROQUELAIRE_LAND_IDLE | 1616 | Represents the ACT_DOTA_ROQUELAIRE_LAND_IDLE activity state. |
ACT_DOTA_GREEVIL_CAST | 1617 | Represents the ACT_DOTA_GREEVIL_CAST activity state. |
ACT_DOTA_GREEVIL_OVERRIDE_ABILITY | 1618 | Represents the ACT_DOTA_GREEVIL_OVERRIDE_ABILITY activity state. |
ACT_DOTA_GREEVIL_HOOK_START | 1619 | Represents the ACT_DOTA_GREEVIL_HOOK_START activity state. |
ACT_DOTA_GREEVIL_HOOK_END | 1620 | Represents the ACT_DOTA_GREEVIL_HOOK_END activity state. |
ACT_DOTA_GREEVIL_BLINK_BONE | 1621 | Represents the ACT_DOTA_GREEVIL_BLINK_BONE activity state. |
ACT_DOTA_IDLE_SLEEPING | 1622 | Represents the ACT_DOTA_IDLE_SLEEPING activity state. |
ACT_DOTA_INTRO | 1623 | Represents the ACT_DOTA_INTRO activity state. |
ACT_DOTA_GESTURE_POINT | 1624 | Represents the ACT_DOTA_GESTURE_POINT activity state. |
ACT_DOTA_GESTURE_ACCENT | 1625 | Represents the ACT_DOTA_GESTURE_ACCENT activity state. |
ACT_DOTA_SLEEPING_END | 1626 | Represents the ACT_DOTA_SLEEPING_END activity state. |
ACT_DOTA_AMBUSH | 1627 | Represents the ACT_DOTA_AMBUSH activity state. |
ACT_DOTA_ITEM_LOOK | 1628 | Represents the ACT_DOTA_ITEM_LOOK activity state. |
ACT_DOTA_STARTLE | 1629 | Represents the ACT_DOTA_STARTLE activity state. |
ACT_DOTA_FRUSTRATION | 1630 | Represents the ACT_DOTA_FRUSTRATION activity state. |
ACT_DOTA_TELEPORT_REACT | 1631 | Represents the ACT_DOTA_TELEPORT_REACT activity state. |
ACT_DOTA_TELEPORT_END_REACT | 1632 | Represents the ACT_DOTA_TELEPORT_END_REACT activity state. |
ACT_DOTA_SHRUG | 1633 | Represents the ACT_DOTA_SHRUG activity state. |
ACT_DOTA_RELAX_LOOP_END | 1634 | Represents the ACT_DOTA_RELAX_LOOP_END activity state. |
ACT_DOTA_PRESENT_ITEM | 1635 | Represents the ACT_DOTA_PRESENT_ITEM activity state. |
ACT_DOTA_IDLE_IMPATIENT | 1636 | Represents the ACT_DOTA_IDLE_IMPATIENT activity state. |
ACT_DOTA_SHARPEN_WEAPON | 1637 | Represents the ACT_DOTA_SHARPEN_WEAPON activity state. |
ACT_DOTA_SHARPEN_WEAPON_OUT | 1638 | Represents the ACT_DOTA_SHARPEN_WEAPON_OUT activity state. |
ACT_DOTA_IDLE_SLEEPING_END | 1639 | Represents the ACT_DOTA_IDLE_SLEEPING_END activity state. |
ACT_DOTA_BRIDGE_DESTROY | 1640 | Represents the ACT_DOTA_BRIDGE_DESTROY activity state. |
ACT_DOTA_TAUNT_SNIPER | 1641 | Represents the ACT_DOTA_TAUNT_SNIPER activity state. |
ACT_DOTA_DEATH_BY_SNIPER | 1642 | Represents the ACT_DOTA_DEATH_BY_SNIPER activity state. |
ACT_DOTA_LOOK_AROUND | 1643 | Represents the ACT_DOTA_LOOK_AROUND activity state. |
ACT_DOTA_CAGED_CREEP_RAGE | 1644 | Represents the ACT_DOTA_CAGED_CREEP_RAGE activity state. |
ACT_DOTA_CAGED_CREEP_RAGE_OUT | 1645 | Represents the ACT_DOTA_CAGED_CREEP_RAGE_OUT activity state. |
ACT_DOTA_CAGED_CREEP_SMASH | 1646 | Represents the ACT_DOTA_CAGED_CREEP_SMASH activity state. |
ACT_DOTA_CAGED_CREEP_SMASH_OUT | 1647 | Represents the ACT_DOTA_CAGED_CREEP_SMASH_OUT activity state. |
ACT_DOTA_IDLE_IMPATIENT_SWORD_TAP | 1648 | Represents the ACT_DOTA_IDLE_IMPATIENT_SWORD_TAP activity state. |
ACT_DOTA_INTRO_LOOP | 1649 | Represents the ACT_DOTA_INTRO_LOOP activity state. |
ACT_DOTA_BRIDGE_THREAT | 1650 | Represents the ACT_DOTA_BRIDGE_THREAT activity state. |
ACT_DOTA_DAGON | 1651 | Represents the ACT_DOTA_DAGON activity state. |
ACT_DOTA_CAST_ABILITY_2_ES_ROLL_START | 1652 | Represents the ACT_DOTA_CAST_ABILITY_2_ES_ROLL_START activity state. |
ACT_DOTA_CAST_ABILITY_2_ES_ROLL | 1653 | Represents the ACT_DOTA_CAST_ABILITY_2_ES_ROLL activity state. |
ACT_DOTA_CAST_ABILITY_2_ES_ROLL_END | 1654 | Represents the ACT_DOTA_CAST_ABILITY_2_ES_ROLL_END activity state. |
ACT_DOTA_NIAN_PIN_START | 1655 | Represents the ACT_DOTA_NIAN_PIN_START activity state. |
ACT_DOTA_NIAN_PIN_LOOP | 1656 | Represents the ACT_DOTA_NIAN_PIN_LOOP activity state. |
ACT_DOTA_NIAN_PIN_END | 1657 | Represents the ACT_DOTA_NIAN_PIN_END activity state. |
ACT_DOTA_LEAP_STUN | 1658 | Represents the ACT_DOTA_LEAP_STUN activity state. |
ACT_DOTA_LEAP_SWIPE | 1659 | Represents the ACT_DOTA_LEAP_SWIPE activity state. |
ACT_DOTA_NIAN_INTRO_LEAP | 1660 | Represents the ACT_DOTA_NIAN_INTRO_LEAP activity state. |
ACT_DOTA_AREA_DENY | 1661 | Represents the ACT_DOTA_AREA_DENY activity state. |
ACT_DOTA_NIAN_PIN_TO_STUN | 1662 | Represents the ACT_DOTA_NIAN_PIN_TO_STUN activity state. |
ACT_DOTA_RAZE_1 | 1663 | Represents the ACT_DOTA_RAZE_1 activity state. |
ACT_DOTA_RAZE_2 | 1664 | Represents the ACT_DOTA_RAZE_2 activity state. |
ACT_DOTA_RAZE_3 | 1665 | Represents the ACT_DOTA_RAZE_3 activity state. |
ACT_DOTA_UNDYING_DECAY | 1666 | Represents the ACT_DOTA_UNDYING_DECAY activity state. |
ACT_DOTA_UNDYING_SOUL_RIP | 1667 | Represents the ACT_DOTA_UNDYING_SOUL_RIP activity state. |
ACT_DOTA_UNDYING_TOMBSTONE | 1668 | Represents the ACT_DOTA_UNDYING_TOMBSTONE activity state. |
ACT_DOTA_WHIRLING_AXES_RANGED | 1669 | Represents the ACT_DOTA_WHIRLING_AXES_RANGED activity state. |
ACT_DOTA_SHALLOW_GRAVE | 1670 | Represents the ACT_DOTA_SHALLOW_GRAVE activity state. |
ACT_DOTA_COLD_FEET | 1671 | Represents the ACT_DOTA_COLD_FEET activity state. |
ACT_DOTA_ICE_VORTEX | 1672 | Represents the ACT_DOTA_ICE_VORTEX activity state. |
ACT_DOTA_CHILLING_TOUCH | 1673 | Represents the ACT_DOTA_CHILLING_TOUCH activity state. |
ACT_DOTA_ENFEEBLE | 1674 | Represents the ACT_DOTA_ENFEEBLE activity state. |
ACT_DOTA_FATAL_BONDS | 1675 | Represents the ACT_DOTA_FATAL_BONDS activity state. |
ACT_DOTA_MIDNIGHT_PULSE | 1676 | Represents the ACT_DOTA_MIDNIGHT_PULSE activity state. |
ACT_DOTA_ANCESTRAL_SPIRIT | 1677 | Represents the ACT_DOTA_ANCESTRAL_SPIRIT activity state. |
ACT_DOTA_THUNDER_STRIKE | 1678 | Represents the ACT_DOTA_THUNDER_STRIKE activity state. |
ACT_DOTA_KINETIC_FIELD | 1679 | Represents the ACT_DOTA_KINETIC_FIELD activity state. |
ACT_DOTA_STATIC_STORM | 1680 | Represents the ACT_DOTA_STATIC_STORM activity state. |
ACT_DOTA_MINI_TAUNT | 1681 | Represents the ACT_DOTA_MINI_TAUNT activity state. |
ACT_DOTA_ARCTIC_BURN_END | 1682 | Represents the ACT_DOTA_ARCTIC_BURN_END activity state. |
ACT_DOTA_LOADOUT_RARE | 1683 | Represents the ACT_DOTA_LOADOUT_RARE activity state. |
ACT_DOTA_SWIM | 1684 | Represents the ACT_DOTA_SWIM activity state. |
ACT_DOTA_FLEE | 1685 | Represents the ACT_DOTA_FLEE activity state. |
ACT_DOTA_TROT | 1686 | Represents the ACT_DOTA_TROT activity state. |
ACT_DOTA_SHAKE | 1687 | Represents the ACT_DOTA_SHAKE activity state. |
ACT_DOTA_SWIM_IDLE | 1688 | Represents the ACT_DOTA_SWIM_IDLE activity state. |
ACT_DOTA_WAIT_IDLE | 1689 | Represents the ACT_DOTA_WAIT_IDLE activity state. |
ACT_DOTA_GREET | 1690 | Represents the ACT_DOTA_GREET activity state. |
ACT_DOTA_TELEPORT_COOP_START | 1691 | Represents the ACT_DOTA_TELEPORT_COOP_START activity state. |
ACT_DOTA_TELEPORT_COOP_WAIT | 1692 | Represents the ACT_DOTA_TELEPORT_COOP_WAIT activity state. |
ACT_DOTA_TELEPORT_COOP_END | 1693 | Represents the ACT_DOTA_TELEPORT_COOP_END activity state. |
ACT_DOTA_TELEPORT_COOP_EXIT | 1694 | Represents the ACT_DOTA_TELEPORT_COOP_EXIT activity state. |
ACT_DOTA_SHOPKEEPER_PET_INTERACT | 1695 | Represents the ACT_DOTA_SHOPKEEPER_PET_INTERACT activity state. |
ACT_DOTA_ITEM_PICKUP | 1696 | Represents the ACT_DOTA_ITEM_PICKUP activity state. |
ACT_DOTA_ITEM_DROP | 1697 | Represents the ACT_DOTA_ITEM_DROP activity state. |
ACT_DOTA_CAPTURE_PET | 1698 | Represents the ACT_DOTA_CAPTURE_PET activity state. |
ACT_DOTA_PET_WARD_OBSERVER | 1699 | Represents the ACT_DOTA_PET_WARD_OBSERVER activity state. |
ACT_DOTA_PET_WARD_SENTRY | 1700 | Represents the ACT_DOTA_PET_WARD_SENTRY activity state. |
ACT_DOTA_PET_LEVEL | 1701 | Represents the ACT_DOTA_PET_LEVEL activity state. |
ACT_DOTA_CAST_BURROW_END | 1702 | Represents the ACT_DOTA_CAST_BURROW_END activity state. |
ACT_DOTA_LIFESTEALER_ASSIMILATE | 1703 | Represents the ACT_DOTA_LIFESTEALER_ASSIMILATE activity state. |
ACT_DOTA_LIFESTEALER_EJECT | 1704 | Represents the ACT_DOTA_LIFESTEALER_EJECT activity state. |
ACT_DOTA_ATTACK_EVENT_BASH | 1705 | Represents the ACT_DOTA_ATTACK_EVENT_BASH activity state. |
ACT_DOTA_CAPTURE_RARE | 1706 | Represents the ACT_DOTA_CAPTURE_RARE activity state. |
ACT_DOTA_AW_MAGNETIC_FIELD | 1707 | Represents the ACT_DOTA_AW_MAGNETIC_FIELD activity state. |
ACT_DOTA_CAST_GHOST_SHIP | 1708 | Represents the ACT_DOTA_CAST_GHOST_SHIP activity state. |
ACT_DOTA_FXANIM | 1709 | Represents the ACT_DOTA_FXANIM activity state. |
ACT_DOTA_VICTORY_START | 1710 | Represents the ACT_DOTA_VICTORY_START activity state. |
ACT_DOTA_DEFEAT_START | 1711 | Represents the ACT_DOTA_DEFEAT_START activity state. |
ACT_DOTA_DP_SPIRIT_SIPHON | 1712 | Represents the ACT_DOTA_DP_SPIRIT_SIPHON activity state. |
ACT_DOTA_TRICKS_END | 1713 | Represents the ACT_DOTA_TRICKS_END activity state. |
ACT_DOTA_ES_STONE_CALLER | 1714 | Represents the ACT_DOTA_ES_STONE_CALLER activity state. |
ACT_DOTA_MK_STRIKE | 1715 | Represents the ACT_DOTA_MK_STRIKE activity state. |
ACT_DOTA_VERSUS | 1716 | Represents the ACT_DOTA_VERSUS activity state. |
ACT_DOTA_CAPTURE_CARD | 1717 | Represents the ACT_DOTA_CAPTURE_CARD activity state. |
ACT_DOTA_MK_SPRING_SOAR | 1718 | Represents the ACT_DOTA_MK_SPRING_SOAR activity state. |
ACT_DOTA_MK_SPRING_END | 1719 | Represents the ACT_DOTA_MK_SPRING_END activity state. |
ACT_DOTA_MK_TREE_SOAR | 1720 | Represents the ACT_DOTA_MK_TREE_SOAR activity state. |
ACT_DOTA_MK_TREE_END | 1721 | Represents the ACT_DOTA_MK_TREE_END activity state. |
ACT_DOTA_MK_FUR_ARMY | 1722 | Represents the ACT_DOTA_MK_FUR_ARMY activity state. |
ACT_DOTA_MK_SPRING_CAST | 1723 | Represents the ACT_DOTA_MK_SPRING_CAST activity state. |
ACT_DOTA_NECRO_GHOST_SHROUD | 1724 | Represents the ACT_DOTA_NECRO_GHOST_SHROUD activity state. |
ACT_DOTA_OVERRIDE_ARCANA | 1725 | Represents the ACT_DOTA_OVERRIDE_ARCANA activity state. |
ACT_DOTA_SLIDE | 1726 | Represents the ACT_DOTA_SLIDE activity state. |
ACT_DOTA_SLIDE_LOOP | 1727 | Represents the ACT_DOTA_SLIDE_LOOP activity state. |
ACT_DOTA_GENERIC_CHANNEL_1 | 1728 | Represents the ACT_DOTA_GENERIC_CHANNEL_1 activity state. |
ACT_DOTA_GS_SOUL_CHAIN | 1729 | Represents the ACT_DOTA_GS_SOUL_CHAIN activity state. |
ACT_DOTA_GS_INK_CREATURE | 1730 | Represents the ACT_DOTA_GS_INK_CREATURE activity state. |
ACT_DOTA_TRANSITION | 1731 | Represents the ACT_DOTA_TRANSITION activity state. |
ACT_DOTA_BLINK_DAGGER | 1732 | Represents the ACT_DOTA_BLINK_DAGGER activity state. |
ACT_DOTA_BLINK_DAGGER_END | 1733 | Represents the ACT_DOTA_BLINK_DAGGER_END activity state. |
ACT_DOTA_CUSTOM_TOWER_ATTACK | 1734 | Represents the ACT_DOTA_CUSTOM_TOWER_ATTACK activity state. |
ACT_DOTA_CUSTOM_TOWER_IDLE | 1735 | Represents the ACT_DOTA_CUSTOM_TOWER_IDLE activity state. |
ACT_DOTA_CUSTOM_TOWER_DIE | 1736 | Represents the ACT_DOTA_CUSTOM_TOWER_DIE activity state. |
ACT_DOTA_CAST_COLD_SNAP_ORB | 1737 | Represents the ACT_DOTA_CAST_COLD_SNAP_ORB activity state. |
ACT_DOTA_CAST_GHOST_WALK_ORB | 1738 | Represents the ACT_DOTA_CAST_GHOST_WALK_ORB activity state. |
ACT_DOTA_CAST_TORNADO_ORB | 1739 | Represents the ACT_DOTA_CAST_TORNADO_ORB activity state. |
ACT_DOTA_CAST_EMP_ORB | 1740 | Represents the ACT_DOTA_CAST_EMP_ORB activity state. |
ACT_DOTA_CAST_ALACRITY_ORB | 1741 | Represents the ACT_DOTA_CAST_ALACRITY_ORB activity state. |
ACT_DOTA_CAST_CHAOS_METEOR_ORB | 1742 | Represents the ACT_DOTA_CAST_CHAOS_METEOR_ORB activity state. |
ACT_DOTA_CAST_SUN_STRIKE_ORB | 1743 | Represents the ACT_DOTA_CAST_SUN_STRIKE_ORB activity state. |
ACT_DOTA_CAST_FORGE_SPIRIT_ORB | 1744 | Represents the ACT_DOTA_CAST_FORGE_SPIRIT_ORB activity state. |
ACT_DOTA_CAST_ICE_WALL_ORB | 1745 | Represents the ACT_DOTA_CAST_ICE_WALL_ORB activity state. |
ACT_DOTA_CAST_DEAFENING_BLAST_ORB | 1746 | Represents the ACT_DOTA_CAST_DEAFENING_BLAST_ORB activity state. |
ACT_DOTA_NOTICE | 1747 | Represents the ACT_DOTA_NOTICE activity state. |
ACT_DOTA_CAST_ABILITY_2_ALLY | 1748 | Represents the ACT_DOTA_CAST_ABILITY_2_ALLY activity state. |
ACT_DOTA_SHUFFLE_L | 1749 | Represents the ACT_DOTA_SHUFFLE_L activity state. |
ACT_DOTA_SHUFFLE_R | 1750 | Represents the ACT_DOTA_SHUFFLE_R activity state. |
ACT_DOTA_OVERRIDE_LOADOUT | 1751 | Represents the ACT_DOTA_OVERRIDE_LOADOUT activity state. |
ACT_DOTA_TAUNT_SPECIAL | 1752 | Represents the ACT_DOTA_TAUNT_SPECIAL activity state. |
ACT_DOTA_TELEPORT_START | 1753 | Represents the ACT_DOTA_TELEPORT_START activity state. |
ACT_DOTA_GENERIC_CHANNEL_1_START | 1754 | Represents the ACT_DOTA_GENERIC_CHANNEL_1_START activity state. |
ACT_DOTA_CUSTOM_TOWER_IDLE_RARE | 1755 | Represents the ACT_DOTA_CUSTOM_TOWER_IDLE_RARE activity state. |
ACT_DOTA_CUSTOM_TOWER_TAUNT | 1756 | Represents the ACT_DOTA_CUSTOM_TOWER_TAUNT activity state. |
ACT_DOTA_CUSTOM_TOWER_HIGH_FIVE | 1757 | Represents the ACT_DOTA_CUSTOM_TOWER_HIGH_FIVE activity state. |
ACT_DOTA_ATTACK_SPECIAL | 1758 | Represents the ACT_DOTA_ATTACK_SPECIAL activity state. |
ACT_DOTA_TRANSITION_IDLE | 1759 | Represents the ACT_DOTA_TRANSITION_IDLE activity state. |
ACT_DOTA_PIERCE_THE_VEIL | 1760 | Represents the ACT_DOTA_PIERCE_THE_VEIL activity state. |
ACT_DOTA_RUN_RARE | 1761 | Represents the ACT_DOTA_RUN_RARE activity state. |
ACT_DOTA_VIPER_DIVE | 1762 | Represents the ACT_DOTA_VIPER_DIVE activity state. |
ACT_DOTA_VIPER_DIVE_END | 1763 | Represents the ACT_DOTA_VIPER_DIVE_END activity state. |
ACT_DOTA_MK_STRIKE_END | 1764 | Represents the ACT_DOTA_MK_STRIKE_END activity state. |
ACT_DOTA_ARCANA_VOTE | 1766 | Represents the ACT_DOTA_ARCANA_VOTE activity state. |
ACT_DOTA_SPIRIT_BREAKER_ULT_RUN | 1767 | Represents the ACT_DOTA_SPIRIT_BREAKER_ULT_RUN activity state. |
ACT_DOTA_PUNCH | 1768 | Represents the ACT_DOTA_PUNCH activity state. |
ACT_DOTA_CAST_STATUE | 1769 | Represents the ACT_DOTA_CAST_STATUE activity state. |
ACT_DOTA_ATTACK_STATUE | 1770 | Represents the ACT_DOTA_ATTACK_STATUE activity state. |
ACT_DOTA_CAST3_STATUE | 1771 | Represents the ACT_DOTA_CAST3_STATUE activity state. |
ACT_DOTA_CAST1_STATUE | 1772 | Represents the ACT_DOTA_CAST1_STATUE activity state. |
ACT_DOTA_TELEPORT_STATUE | 1773 | Represents the ACT_DOTA_TELEPORT_STATUE activity state. |
ACT_DOTA_VICTORY_STATUE | 1774 | Represents the ACT_DOTA_VICTORY_STATUE activity state. |
ACT_DOTA_TAUNT_STATUE | 1775 | Represents the ACT_DOTA_TAUNT_STATUE activity state. |
ACT_DOTA_STATUE_SEQUENCE | 1776 | Represents the ACT_DOTA_STATUE_SEQUENCE activity state. |
ACT_DOTA_RUN_STATUE | 1777 | Represents the ACT_DOTA_RUN_STATUE activity state. |
ACT_DOTA_IDLE_STATUE | 1778 | Represents the ACT_DOTA_IDLE_STATUE activity state. |
ACT_DOTA_CAST4_STATUE | 1779 | Represents the ACT_DOTA_CAST4_STATUE activity state. |
ACT_DOTA_FLAIL_STATUE | 1780 | Represents the ACT_DOTA_FLAIL_STATUE activity state. |
ACT_DOTA_STUN_STATUE | 1781 | Represents the ACT_DOTA_STUN_STATUE activity state. |
ACT_DOTA_TELEPORT_END_STATUE | 1782 | Represents the ACT_DOTA_TELEPORT_END_STATUE activity state. |
ACT_DOTA_DISABLED_END | 1784 | Represents the ACT_DOTA_DISABLED_END activity state. |
ACT_DOTA_RELAX_IN | 1785 | Represents the ACT_DOTA_RELAX_IN activity state. |
ACT_DOTA_RELAX_OUT | 1786 | Represents the ACT_DOTA_RELAX_OUT activity state. |
ACT_DOTA_CAST_FENCE | 1787 | Represents the ACT_DOTA_CAST_FENCE activity state. |
ACT_DOTA_RADIANT_CREEP_HAMMER | 1789 | Represents the ACT_DOTA_RADIANT_CREEP_HAMMER activity state. |
ACT_DOTA_SPWN | 1790 | Represents the ACT_DOTA_SPWN activity state. |
ACT_DOTA_RUN_ALT | 1791 | Represents the ACT_DOTA_RUN_ALT activity state. |
ACT_DOTA_VOODOO_REST | 1792 | Represents the ACT_DOTA_VOODOO_REST activity state. |
ACT_DOTA_CYCLONE | 1793 | Represents the ACT_DOTA_CYCLONE activity state. |
ACT_DOTA_IMPALE | 1794 | Represents the ACT_DOTA_IMPALE activity state. |